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-rw-r--r--src/rlgl.h16
1 files changed, 14 insertions, 2 deletions
diff --git a/src/rlgl.h b/src/rlgl.h
index bf50ad0d..81f39d68 100644
--- a/src/rlgl.h
+++ b/src/rlgl.h
@@ -207,8 +207,8 @@ typedef unsigned char byte;
// Animation vertex data
float *animVertices; // Animated vertex positions (after bones transformations)
float *animNormals; // Animated normals (after bones transformations)
- float *weightBias; // Vertex weight bias
- int *weightId; // Vertex weight id
+ int *boneIds; // Vertex bone ids, up to 4 bones influence by vertex (skinning)
+ float *boneWeights; // Vertex bone weight, up to 4 bones influence by vertex (skinning)
// OpenGL identifiers
unsigned int vaoId; // OpenGL Vertex Array Object id
@@ -3169,6 +3169,18 @@ void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat)
#endif
}
+// Set shader uniform value for texture
+void SetShaderValueTexture(Shader shader, int uniformLoc, Texture2D texture)
+{
+#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
+ glUseProgram(shader.id);
+
+ glUniform1i(uniformLoc, texture.id);
+
+ //glUseProgram(0);
+#endif
+}
+
// Set a custom projection matrix (replaces internal projection matrix)
void SetMatrixProjection(Matrix proj)
{