diff options
Diffstat (limited to 'src/rlgl.h')
| -rw-r--r-- | src/rlgl.h | 39 |
1 files changed, 20 insertions, 19 deletions
@@ -620,23 +620,24 @@ RLAPI void rlSetTexture(unsigned int id); // Set current texture for r // Vertex buffers management RLAPI unsigned int rlLoadVertexArray(void); // Load vertex array (vao) if supported -RLAPI unsigned int rlLoadVertexBuffer(void *buffer, int size, bool dynamic); // Load a vertex buffer attribute -RLAPI unsigned int rlLoadVertexBufferElement(void *buffer, int size, bool dynamic); // Load a new attributes element buffer -RLAPI void rlUpdateVertexBuffer(unsigned int bufferId, void *data, int dataSize, int offset); // Update GPU buffer with new data +RLAPI unsigned int rlLoadVertexBuffer(const void *buffer, int size, bool dynamic); // Load a vertex buffer attribute +RLAPI unsigned int rlLoadVertexBufferElement(const void *buffer, int size, bool dynamic); // Load a new attributes element buffer +RLAPI void rlUpdateVertexBuffer(unsigned int bufferId, const void *data, int dataSize, int offset); // Update GPU buffer with new data +RLAPI void rlUpdateVertexBufferElements(unsigned int id, const void *data, int dataSize, int offset); // Update vertex buffer elements with new data RLAPI void rlUnloadVertexArray(unsigned int vaoId); RLAPI void rlUnloadVertexBuffer(unsigned int vboId); -RLAPI void rlSetVertexAttribute(unsigned int index, int compSize, int type, bool normalized, int stride, void *pointer); +RLAPI void rlSetVertexAttribute(unsigned int index, int compSize, int type, bool normalized, int stride, const void *pointer); RLAPI void rlSetVertexAttributeDivisor(unsigned int index, int divisor); RLAPI void rlSetVertexAttributeDefault(int locIndex, const void *value, int attribType, int count); // Set vertex attribute default value RLAPI void rlDrawVertexArray(int offset, int count); -RLAPI void rlDrawVertexArrayElements(int offset, int count, void *buffer); +RLAPI void rlDrawVertexArrayElements(int offset, int count, const void *buffer); RLAPI void rlDrawVertexArrayInstanced(int offset, int count, int instances); -RLAPI void rlDrawVertexArrayElementsInstanced(int offset, int count, void *buffer, int instances); +RLAPI void rlDrawVertexArrayElementsInstanced(int offset, int count, const void *buffer, int instances); // Textures management -RLAPI unsigned int rlLoadTexture(void *data, int width, int height, int format, int mipmapCount); // Load texture in GPU +RLAPI unsigned int rlLoadTexture(const void *data, int width, int height, int format, int mipmapCount); // Load texture in GPU RLAPI unsigned int rlLoadTextureDepth(int width, int height, bool useRenderBuffer); // Load depth texture/renderbuffer (to be attached to fbo) -RLAPI unsigned int rlLoadTextureCubemap(void *data, int size, int format); // Load texture cubemap +RLAPI unsigned int rlLoadTextureCubemap(const void *data, int size, int format); // Load texture cubemap RLAPI void rlUpdateTexture(unsigned int id, int offsetX, int offsetY, int width, int height, int format, const void *data); // Update GPU texture with new data RLAPI void rlGetGlTextureFormats(int format, int *glInternalFormat, int *glFormat, int *glType); // Get OpenGL internal formats RLAPI const char *rlGetPixelFormatName(unsigned int format); // Get name string for pixel format @@ -2682,7 +2683,7 @@ bool rlCheckRenderBatchLimit(int vCount) // Textures data management //----------------------------------------------------------------------------------------- // Convert image data to OpenGL texture (returns OpenGL valid Id) -unsigned int rlLoadTexture(void *data, int width, int height, int format, int mipmapCount) +unsigned int rlLoadTexture(const void *data, int width, int height, int format, int mipmapCount) { glBindTexture(GL_TEXTURE_2D, 0); // Free any old binding @@ -2884,7 +2885,7 @@ unsigned int rlLoadTextureDepth(int width, int height, bool useRenderBuffer) // Load texture cubemap // NOTE: Cubemap data is expected to be 6 images in a single data array (one after the other), // expected the following convention: +X, -X, +Y, -Y, +Z, -Z -unsigned int rlLoadTextureCubemap(void *data, int size, int format) +unsigned int rlLoadTextureCubemap(const void *data, int size, int format) { unsigned int id = 0; @@ -3319,7 +3320,7 @@ void rlUnloadFramebuffer(unsigned int id) // Vertex data management //----------------------------------------------------------------------------------------- // Load a new attributes buffer -unsigned int rlLoadVertexBuffer(void *buffer, int size, bool dynamic) +unsigned int rlLoadVertexBuffer(const void *buffer, int size, bool dynamic) { unsigned int id = 0; @@ -3333,7 +3334,7 @@ unsigned int rlLoadVertexBuffer(void *buffer, int size, bool dynamic) } // Load a new attributes element buffer -unsigned int rlLoadVertexBufferElement(void *buffer, int size, bool dynamic) +unsigned int rlLoadVertexBufferElement(const void *buffer, int size, bool dynamic) { unsigned int id = 0; @@ -3380,7 +3381,7 @@ void rlDisableVertexBufferElement(void) // Update vertex buffer with new data // NOTE: dataSize and offset must be provided in bytes -void rlUpdateVertexBuffer(unsigned int id, void *data, int dataSize, int offset) +void rlUpdateVertexBuffer(unsigned int id, const void *data, int dataSize, int offset) { #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) glBindBuffer(GL_ARRAY_BUFFER, id); @@ -3390,7 +3391,7 @@ void rlUpdateVertexBuffer(unsigned int id, void *data, int dataSize, int offset) // Update vertex buffer elements with new data // NOTE: dataSize and offset must be provided in bytes -void rlUpdateVertexBufferElements(unsigned int id, void *data, int dataSize, int offset) +void rlUpdateVertexBufferElements(unsigned int id, const void *data, int dataSize, int offset) { #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, id); @@ -3443,9 +3444,9 @@ void rlDrawVertexArray(int offset, int count) } // Draw vertex array elements -void rlDrawVertexArrayElements(int offset, int count, void *buffer) +void rlDrawVertexArrayElements(int offset, int count, const void *buffer) { - glDrawElements(GL_TRIANGLES, count, GL_UNSIGNED_SHORT, (unsigned short *)buffer + offset); + glDrawElements(GL_TRIANGLES, count, GL_UNSIGNED_SHORT, (const unsigned short *)buffer + offset); } // Draw vertex array instanced @@ -3457,10 +3458,10 @@ void rlDrawVertexArrayInstanced(int offset, int count, int instances) } // Draw vertex array elements instanced -void rlDrawVertexArrayElementsInstanced(int offset, int count, void *buffer, int instances) +void rlDrawVertexArrayElementsInstanced(int offset, int count, const void *buffer, int instances) { #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - glDrawElementsInstanced(GL_TRIANGLES, count, GL_UNSIGNED_SHORT, (unsigned short *)buffer + offset, instances); + glDrawElementsInstanced(GL_TRIANGLES, count, GL_UNSIGNED_SHORT, (const unsigned short *)buffer + offset, instances); #endif } @@ -3501,7 +3502,7 @@ unsigned int rlLoadVertexArray(void) } // Set vertex attribute -void rlSetVertexAttribute(unsigned int index, int compSize, int type, bool normalized, int stride, void *pointer) +void rlSetVertexAttribute(unsigned int index, int compSize, int type, bool normalized, int stride, const void *pointer) { #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) glVertexAttribPointer(index, compSize, type, normalized, stride, pointer); |
