diff options
Diffstat (limited to 'src/rlgl.h')
| -rw-r--r-- | src/rlgl.h | 12 |
1 files changed, 12 insertions, 0 deletions
@@ -621,6 +621,7 @@ RLAPI void rlDisableShader(void); // Disable shader progra // Framebuffer state RLAPI void rlEnableFramebuffer(unsigned int id); // Enable render texture (fbo) RLAPI void rlDisableFramebuffer(void); // Disable render texture (fbo), return to default framebuffer +RLAPI unsigned int rlGetActiveFramebuffer(void); // Returns the active render texture (fbo), 0 for default framebuffer RLAPI void rlActiveDrawBuffers(int count); // Activate multiple draw color buffers RLAPI void rlBlitFramebuffer(int srcX, int srcY, int srcWidth, int srcHeight, int dstX, int dstY, int dstWidth, int dstHeight, int bufferMask); // Blit active framebuffer to main framebuffer RLAPI void rlBindFramebuffer(unsigned int target, unsigned int framebuffer); // Bind framebuffer (FBO) @@ -1725,6 +1726,17 @@ void rlEnableFramebuffer(unsigned int id) #endif } +// return the active render texture (fbo) +unsigned int rlGetActiveFramebuffer(void) +{ +#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES3)) && defined(RLGL_RENDER_TEXTURES_HINT) + GLint fboId = 0; + glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &fboId); + return fboId; +#endif + return 0; +} + // Disable rendering to texture void rlDisableFramebuffer(void) { |
