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-rw-r--r--src/rlgl.h12
1 files changed, 3 insertions, 9 deletions
diff --git a/src/rlgl.h b/src/rlgl.h
index 681db962..9a746873 100644
--- a/src/rlgl.h
+++ b/src/rlgl.h
@@ -2904,15 +2904,9 @@ void *rlReadTexturePixels(Texture2D texture)
// NOTE: Previoust attached texture is automatically detached
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture.id, 0);
- // Allocate enough memory to read back our texture data
- pixels = (unsigned char *)RL_MALLOC(GetPixelDataSize(texture.width, texture.height, texture.format));
-
- // Get OpenGL internal formats and data type from our texture format
- unsigned int glInternalFormat, glFormat, glType;
- rlGetGlTextureFormats(texture.format, &glInternalFormat, &glFormat, &glType);
-
- // NOTE: We read data as RGBA because FBO texture is configured as RGBA, despite binding a RGB texture...
- glReadPixels(0, 0, texture.width, texture.height, glFormat, glType, pixels);
+ // We read data as RGBA because FBO texture is configured as RGBA, despite binding another texture format
+ pixels = (unsigned char *)RL_MALLOC(GetPixelDataSize(texture.width, texture.height, UNCOMPRESSED_R8G8B8A8));
+ glReadPixels(0, 0, texture.width, texture.height, UNCOMPRESSED_R8G8B8A8, GL_UNSIGNED_BYTE, pixels);
// Re-attach internal FBO color texture before deleting it
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fbo.texture.id, 0);