diff options
Diffstat (limited to 'src/rlgl.h')
| -rw-r--r-- | src/rlgl.h | 88 |
1 files changed, 44 insertions, 44 deletions
@@ -1492,7 +1492,7 @@ void rlglInit(int width, int height) glGetIntegerv(GL_NUM_EXTENSIONS, &numExt); #if defined(_MSC_VER) - const char **extList = malloc(sizeof(const char *)*numExt); + const char **extList = RL_MALLOC(sizeof(const char *)*numExt); #else const char *extList[numExt]; #endif @@ -1504,7 +1504,7 @@ void rlglInit(int width, int height) // NOTE: We have to duplicate string because glGetString() returns a const string int len = strlen(extensions) + 1; - char *extensionsDup = (char *)malloc(len); + char *extensionsDup = (char *)RL_MALLOC(len); strcpy(extensionsDup, extensions); // NOTE: String could be splitted using strtok() function (string.h) @@ -1520,7 +1520,7 @@ void rlglInit(int width, int height) extList[numExt] = strtok(NULL, " "); } - free(extensionsDup); // Duplicated string must be deallocated + RL_FREE(extensionsDup); // Duplicated string must be deallocated numExt -= 1; #endif @@ -1595,7 +1595,7 @@ void rlglInit(int width, int height) } #if defined(_WIN32) && defined(_MSC_VER) - free(extList); + RL_FREE(extList); #endif #if defined(GRAPHICS_API_OPENGL_ES2) @@ -1640,7 +1640,7 @@ void rlglInit(int width, int height) transformMatrix = MatrixIdentity(); // Init draw calls tracking system - draws = (DrawCall *)malloc(sizeof(DrawCall)*MAX_DRAWCALL_REGISTERED); + draws = (DrawCall *)RL_MALLOC(sizeof(DrawCall)*MAX_DRAWCALL_REGISTERED); for (int i = 0; i < MAX_DRAWCALL_REGISTERED; i++) { @@ -1710,7 +1710,7 @@ void rlglClose(void) TraceLog(LOG_INFO, "[TEX ID %i] Unloaded texture data (base white texture) from VRAM", defaultTextureId); - free(draws); + RL_FREE(draws); #endif } @@ -2300,7 +2300,7 @@ void rlGenerateMipmaps(Texture2D *texture) } texture->mipmaps = mipmapCount + 1; - free(data); // Once mipmaps have been generated and data has been uploaded to GPU VRAM, we can discard RAM data + RL_FREE(data); // Once mipmaps have been generated and data has been uploaded to GPU VRAM, we can discard RAM data TraceLog(LOG_WARNING, "[TEX ID %i] Mipmaps [%i] generated manually on CPU side", texture->id, texture->mipmaps); } @@ -2735,18 +2735,18 @@ void rlDrawMesh(Mesh mesh, Material material, Matrix transform) // Unload mesh data from CPU and GPU void rlUnloadMesh(Mesh *mesh) { - free(mesh->vertices); - free(mesh->texcoords); - free(mesh->normals); - free(mesh->colors); - free(mesh->tangents); - free(mesh->texcoords2); - free(mesh->indices); - - free(mesh->animVertices); - free(mesh->animNormals); - free(mesh->boneWeights); - free(mesh->boneIds); + RL_FREE(mesh->vertices); + RL_FREE(mesh->texcoords); + RL_FREE(mesh->normals); + RL_FREE(mesh->colors); + RL_FREE(mesh->tangents); + RL_FREE(mesh->texcoords2); + RL_FREE(mesh->indices); + + RL_FREE(mesh->animVertices); + RL_FREE(mesh->animNormals); + RL_FREE(mesh->boneWeights); + RL_FREE(mesh->boneIds); rlDeleteBuffers(mesh->vboId[0]); // vertex rlDeleteBuffers(mesh->vboId[1]); // texcoords @@ -2762,14 +2762,14 @@ void rlUnloadMesh(Mesh *mesh) // Read screen pixel data (color buffer) unsigned char *rlReadScreenPixels(int width, int height) { - unsigned char *screenData = (unsigned char *)calloc(width*height*4, sizeof(unsigned char)); + unsigned char *screenData = (unsigned char *)RL_CALLOC(width*height*4, sizeof(unsigned char)); // NOTE 1: glReadPixels returns image flipped vertically -> (0,0) is the bottom left corner of the framebuffer // NOTE 2: We are getting alpha channel! Be careful, it can be transparent if not cleared properly! glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, screenData); // Flip image vertically! - unsigned char *imgData = (unsigned char *)malloc(width*height*sizeof(unsigned char)*4); + unsigned char *imgData = (unsigned char *)RL_MALLOC(width*height*sizeof(unsigned char)*4); for (int y = height - 1; y >= 0; y--) { @@ -2783,7 +2783,7 @@ unsigned char *rlReadScreenPixels(int width, int height) } } - free(screenData); + RL_FREE(screenData); return imgData; // NOTE: image data should be freed } @@ -2815,7 +2815,7 @@ void *rlReadTexturePixels(Texture2D texture) if ((glInternalFormat != -1) && (texture.format < COMPRESSED_DXT1_RGB)) { - pixels = (unsigned char *)malloc(size); + pixels = (unsigned char *)RL_MALLOC(size); glGetTexImage(GL_TEXTURE_2D, 0, glFormat, glType, pixels); } else TraceLog(LOG_WARNING, "Texture data retrieval not suported for pixel format"); @@ -2841,7 +2841,7 @@ void *rlReadTexturePixels(Texture2D texture) glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture.id, 0); // Allocate enough memory to read back our texture data - pixels = (unsigned char *)malloc(GetPixelDataSize(texture.width, texture.height, texture.format)); + pixels = (unsigned char *)RL_MALLOC(GetPixelDataSize(texture.width, texture.height, texture.format)); // Get OpenGL internal formats and data type from our texture format unsigned int glInternalFormat, glFormat, glType; @@ -2911,7 +2911,7 @@ char *LoadText(const char *fileName) if (size > 0) { - text = (char *)malloc(sizeof(char)*(size + 1)); + text = (char *)RL_MALLOC(sizeof(char)*(size + 1)); int count = fread(text, sizeof(char), size, textFile); text[count] = '\0'; } @@ -2938,8 +2938,8 @@ Shader LoadShader(const char *vsFileName, const char *fsFileName) shader = LoadShaderCode(vShaderStr, fShaderStr); - if (vShaderStr != NULL) free(vShaderStr); - if (fShaderStr != NULL) free(fShaderStr); + if (vShaderStr != NULL) RL_FREE(vShaderStr); + if (fShaderStr != NULL) RL_FREE(fShaderStr); return shader; } @@ -3758,7 +3758,7 @@ static unsigned int CompileShader(const char *shaderStr, int type) glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &maxLength); #if defined(_MSC_VER) - char *log = malloc(maxLength); + char *log = RL_MALLOC(maxLength); #else char log[maxLength]; #endif @@ -3767,7 +3767,7 @@ static unsigned int CompileShader(const char *shaderStr, int type) TraceLog(LOG_INFO, "%s", log); #if defined(_MSC_VER) - free(log); + RL_FREE(log); #endif } else TraceLog(LOG_INFO, "[SHDR ID %i] Shader compiled successfully", shader); @@ -3814,7 +3814,7 @@ static unsigned int LoadShaderProgram(unsigned int vShaderId, unsigned int fShad glGetProgramiv(program, GL_INFO_LOG_LENGTH, &maxLength); #if defined(_MSC_VER) - char *log = malloc(maxLength); + char *log = RL_MALLOC(maxLength); #else char log[maxLength]; #endif @@ -3823,7 +3823,7 @@ static unsigned int LoadShaderProgram(unsigned int vShaderId, unsigned int fShad TraceLog(LOG_INFO, "%s", log); #if defined(_MSC_VER) - free(log); + RL_FREE(log); #endif glDeleteProgram(program); @@ -3984,13 +3984,13 @@ static void LoadBuffersDefault(void) //-------------------------------------------------------------------------------------------- for (int i = 0; i < MAX_BATCH_BUFFERING; i++) { - vertexData[i].vertices = (float *)malloc(sizeof(float)*3*4*MAX_BATCH_ELEMENTS); // 3 float by vertex, 4 vertex by quad - vertexData[i].texcoords = (float *)malloc(sizeof(float)*2*4*MAX_BATCH_ELEMENTS); // 2 float by texcoord, 4 texcoord by quad - vertexData[i].colors = (unsigned char *)malloc(sizeof(unsigned char)*4*4*MAX_BATCH_ELEMENTS); // 4 float by color, 4 colors by quad + vertexData[i].vertices = (float *)RL_MALLOC(sizeof(float)*3*4*MAX_BATCH_ELEMENTS); // 3 float by vertex, 4 vertex by quad + vertexData[i].texcoords = (float *)RL_MALLOC(sizeof(float)*2*4*MAX_BATCH_ELEMENTS); // 2 float by texcoord, 4 texcoord by quad + vertexData[i].colors = (unsigned char *)RL_MALLOC(sizeof(unsigned char)*4*4*MAX_BATCH_ELEMENTS); // 4 float by color, 4 colors by quad #if defined(GRAPHICS_API_OPENGL_33) - vertexData[i].indices = (unsigned int *)malloc(sizeof(unsigned int)*6*MAX_BATCH_ELEMENTS); // 6 int by quad (indices) + vertexData[i].indices = (unsigned int *)RL_MALLOC(sizeof(unsigned int)*6*MAX_BATCH_ELEMENTS); // 6 int by quad (indices) #elif defined(GRAPHICS_API_OPENGL_ES2) - vertexData[i].indices = (unsigned short *)malloc(sizeof(unsigned short)*6*MAX_BATCH_ELEMENTS); // 6 int by quad (indices) + vertexData[i].indices = (unsigned short *)RL_MALLOC(sizeof(unsigned short)*6*MAX_BATCH_ELEMENTS); // 6 int by quad (indices) #endif for (int j = 0; j < (3*4*MAX_BATCH_ELEMENTS); j++) vertexData[i].vertices[j] = 0.0f; @@ -4266,10 +4266,10 @@ static void UnloadBuffersDefault(void) if (vaoSupported) glDeleteVertexArrays(1, &vertexData[i].vaoId); // Free vertex arrays memory from CPU (RAM) - free(vertexData[i].vertices); - free(vertexData[i].texcoords); - free(vertexData[i].colors); - free(vertexData[i].indices); + RL_FREE(vertexData[i].vertices); + RL_FREE(vertexData[i].texcoords); + RL_FREE(vertexData[i].colors); + RL_FREE(vertexData[i].indices); } } @@ -4444,7 +4444,7 @@ static int GenerateMipmaps(unsigned char *data, int baseWidth, int baseHeight) // Generate mipmaps // NOTE: Every mipmap data is stored after data - Color *image = (Color *)malloc(width*height*sizeof(Color)); + Color *image = (Color *)RL_MALLOC(width*height*sizeof(Color)); Color *mipmap = NULL; int offset = 0; int j = 0; @@ -4481,13 +4481,13 @@ static int GenerateMipmaps(unsigned char *data, int baseWidth, int baseHeight) j++; } - free(image); + RL_FREE(image); image = mipmap; mipmap = NULL; } - free(mipmap); // free mipmap data + RL_FREE(mipmap); // free mipmap data return mipmapCount; } @@ -4501,7 +4501,7 @@ static Color *GenNextMipmap(Color *srcData, int srcWidth, int srcHeight) int width = srcWidth/2; int height = srcHeight/2; - Color *mipmap = (Color *)malloc(width*height*sizeof(Color)); + Color *mipmap = (Color *)RL_MALLOC(width*height*sizeof(Color)); // Scaling algorithm works perfectly (box-filter) for (int y = 0; y < height; y++) |
