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-rw-r--r--src/rlgl.h88
1 files changed, 44 insertions, 44 deletions
diff --git a/src/rlgl.h b/src/rlgl.h
index 0356858a..c2ddd028 100644
--- a/src/rlgl.h
+++ b/src/rlgl.h
@@ -1492,7 +1492,7 @@ void rlglInit(int width, int height)
glGetIntegerv(GL_NUM_EXTENSIONS, &numExt);
#if defined(_MSC_VER)
- const char **extList = malloc(sizeof(const char *)*numExt);
+ const char **extList = RL_MALLOC(sizeof(const char *)*numExt);
#else
const char *extList[numExt];
#endif
@@ -1504,7 +1504,7 @@ void rlglInit(int width, int height)
// NOTE: We have to duplicate string because glGetString() returns a const string
int len = strlen(extensions) + 1;
- char *extensionsDup = (char *)malloc(len);
+ char *extensionsDup = (char *)RL_MALLOC(len);
strcpy(extensionsDup, extensions);
// NOTE: String could be splitted using strtok() function (string.h)
@@ -1520,7 +1520,7 @@ void rlglInit(int width, int height)
extList[numExt] = strtok(NULL, " ");
}
- free(extensionsDup); // Duplicated string must be deallocated
+ RL_FREE(extensionsDup); // Duplicated string must be deallocated
numExt -= 1;
#endif
@@ -1595,7 +1595,7 @@ void rlglInit(int width, int height)
}
#if defined(_WIN32) && defined(_MSC_VER)
- free(extList);
+ RL_FREE(extList);
#endif
#if defined(GRAPHICS_API_OPENGL_ES2)
@@ -1640,7 +1640,7 @@ void rlglInit(int width, int height)
transformMatrix = MatrixIdentity();
// Init draw calls tracking system
- draws = (DrawCall *)malloc(sizeof(DrawCall)*MAX_DRAWCALL_REGISTERED);
+ draws = (DrawCall *)RL_MALLOC(sizeof(DrawCall)*MAX_DRAWCALL_REGISTERED);
for (int i = 0; i < MAX_DRAWCALL_REGISTERED; i++)
{
@@ -1710,7 +1710,7 @@ void rlglClose(void)
TraceLog(LOG_INFO, "[TEX ID %i] Unloaded texture data (base white texture) from VRAM", defaultTextureId);
- free(draws);
+ RL_FREE(draws);
#endif
}
@@ -2300,7 +2300,7 @@ void rlGenerateMipmaps(Texture2D *texture)
}
texture->mipmaps = mipmapCount + 1;
- free(data); // Once mipmaps have been generated and data has been uploaded to GPU VRAM, we can discard RAM data
+ RL_FREE(data); // Once mipmaps have been generated and data has been uploaded to GPU VRAM, we can discard RAM data
TraceLog(LOG_WARNING, "[TEX ID %i] Mipmaps [%i] generated manually on CPU side", texture->id, texture->mipmaps);
}
@@ -2735,18 +2735,18 @@ void rlDrawMesh(Mesh mesh, Material material, Matrix transform)
// Unload mesh data from CPU and GPU
void rlUnloadMesh(Mesh *mesh)
{
- free(mesh->vertices);
- free(mesh->texcoords);
- free(mesh->normals);
- free(mesh->colors);
- free(mesh->tangents);
- free(mesh->texcoords2);
- free(mesh->indices);
-
- free(mesh->animVertices);
- free(mesh->animNormals);
- free(mesh->boneWeights);
- free(mesh->boneIds);
+ RL_FREE(mesh->vertices);
+ RL_FREE(mesh->texcoords);
+ RL_FREE(mesh->normals);
+ RL_FREE(mesh->colors);
+ RL_FREE(mesh->tangents);
+ RL_FREE(mesh->texcoords2);
+ RL_FREE(mesh->indices);
+
+ RL_FREE(mesh->animVertices);
+ RL_FREE(mesh->animNormals);
+ RL_FREE(mesh->boneWeights);
+ RL_FREE(mesh->boneIds);
rlDeleteBuffers(mesh->vboId[0]); // vertex
rlDeleteBuffers(mesh->vboId[1]); // texcoords
@@ -2762,14 +2762,14 @@ void rlUnloadMesh(Mesh *mesh)
// Read screen pixel data (color buffer)
unsigned char *rlReadScreenPixels(int width, int height)
{
- unsigned char *screenData = (unsigned char *)calloc(width*height*4, sizeof(unsigned char));
+ unsigned char *screenData = (unsigned char *)RL_CALLOC(width*height*4, sizeof(unsigned char));
// NOTE 1: glReadPixels returns image flipped vertically -> (0,0) is the bottom left corner of the framebuffer
// NOTE 2: We are getting alpha channel! Be careful, it can be transparent if not cleared properly!
glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, screenData);
// Flip image vertically!
- unsigned char *imgData = (unsigned char *)malloc(width*height*sizeof(unsigned char)*4);
+ unsigned char *imgData = (unsigned char *)RL_MALLOC(width*height*sizeof(unsigned char)*4);
for (int y = height - 1; y >= 0; y--)
{
@@ -2783,7 +2783,7 @@ unsigned char *rlReadScreenPixels(int width, int height)
}
}
- free(screenData);
+ RL_FREE(screenData);
return imgData; // NOTE: image data should be freed
}
@@ -2815,7 +2815,7 @@ void *rlReadTexturePixels(Texture2D texture)
if ((glInternalFormat != -1) && (texture.format < COMPRESSED_DXT1_RGB))
{
- pixels = (unsigned char *)malloc(size);
+ pixels = (unsigned char *)RL_MALLOC(size);
glGetTexImage(GL_TEXTURE_2D, 0, glFormat, glType, pixels);
}
else TraceLog(LOG_WARNING, "Texture data retrieval not suported for pixel format");
@@ -2841,7 +2841,7 @@ void *rlReadTexturePixels(Texture2D texture)
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture.id, 0);
// Allocate enough memory to read back our texture data
- pixels = (unsigned char *)malloc(GetPixelDataSize(texture.width, texture.height, texture.format));
+ pixels = (unsigned char *)RL_MALLOC(GetPixelDataSize(texture.width, texture.height, texture.format));
// Get OpenGL internal formats and data type from our texture format
unsigned int glInternalFormat, glFormat, glType;
@@ -2911,7 +2911,7 @@ char *LoadText(const char *fileName)
if (size > 0)
{
- text = (char *)malloc(sizeof(char)*(size + 1));
+ text = (char *)RL_MALLOC(sizeof(char)*(size + 1));
int count = fread(text, sizeof(char), size, textFile);
text[count] = '\0';
}
@@ -2938,8 +2938,8 @@ Shader LoadShader(const char *vsFileName, const char *fsFileName)
shader = LoadShaderCode(vShaderStr, fShaderStr);
- if (vShaderStr != NULL) free(vShaderStr);
- if (fShaderStr != NULL) free(fShaderStr);
+ if (vShaderStr != NULL) RL_FREE(vShaderStr);
+ if (fShaderStr != NULL) RL_FREE(fShaderStr);
return shader;
}
@@ -3758,7 +3758,7 @@ static unsigned int CompileShader(const char *shaderStr, int type)
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &maxLength);
#if defined(_MSC_VER)
- char *log = malloc(maxLength);
+ char *log = RL_MALLOC(maxLength);
#else
char log[maxLength];
#endif
@@ -3767,7 +3767,7 @@ static unsigned int CompileShader(const char *shaderStr, int type)
TraceLog(LOG_INFO, "%s", log);
#if defined(_MSC_VER)
- free(log);
+ RL_FREE(log);
#endif
}
else TraceLog(LOG_INFO, "[SHDR ID %i] Shader compiled successfully", shader);
@@ -3814,7 +3814,7 @@ static unsigned int LoadShaderProgram(unsigned int vShaderId, unsigned int fShad
glGetProgramiv(program, GL_INFO_LOG_LENGTH, &maxLength);
#if defined(_MSC_VER)
- char *log = malloc(maxLength);
+ char *log = RL_MALLOC(maxLength);
#else
char log[maxLength];
#endif
@@ -3823,7 +3823,7 @@ static unsigned int LoadShaderProgram(unsigned int vShaderId, unsigned int fShad
TraceLog(LOG_INFO, "%s", log);
#if defined(_MSC_VER)
- free(log);
+ RL_FREE(log);
#endif
glDeleteProgram(program);
@@ -3984,13 +3984,13 @@ static void LoadBuffersDefault(void)
//--------------------------------------------------------------------------------------------
for (int i = 0; i < MAX_BATCH_BUFFERING; i++)
{
- vertexData[i].vertices = (float *)malloc(sizeof(float)*3*4*MAX_BATCH_ELEMENTS); // 3 float by vertex, 4 vertex by quad
- vertexData[i].texcoords = (float *)malloc(sizeof(float)*2*4*MAX_BATCH_ELEMENTS); // 2 float by texcoord, 4 texcoord by quad
- vertexData[i].colors = (unsigned char *)malloc(sizeof(unsigned char)*4*4*MAX_BATCH_ELEMENTS); // 4 float by color, 4 colors by quad
+ vertexData[i].vertices = (float *)RL_MALLOC(sizeof(float)*3*4*MAX_BATCH_ELEMENTS); // 3 float by vertex, 4 vertex by quad
+ vertexData[i].texcoords = (float *)RL_MALLOC(sizeof(float)*2*4*MAX_BATCH_ELEMENTS); // 2 float by texcoord, 4 texcoord by quad
+ vertexData[i].colors = (unsigned char *)RL_MALLOC(sizeof(unsigned char)*4*4*MAX_BATCH_ELEMENTS); // 4 float by color, 4 colors by quad
#if defined(GRAPHICS_API_OPENGL_33)
- vertexData[i].indices = (unsigned int *)malloc(sizeof(unsigned int)*6*MAX_BATCH_ELEMENTS); // 6 int by quad (indices)
+ vertexData[i].indices = (unsigned int *)RL_MALLOC(sizeof(unsigned int)*6*MAX_BATCH_ELEMENTS); // 6 int by quad (indices)
#elif defined(GRAPHICS_API_OPENGL_ES2)
- vertexData[i].indices = (unsigned short *)malloc(sizeof(unsigned short)*6*MAX_BATCH_ELEMENTS); // 6 int by quad (indices)
+ vertexData[i].indices = (unsigned short *)RL_MALLOC(sizeof(unsigned short)*6*MAX_BATCH_ELEMENTS); // 6 int by quad (indices)
#endif
for (int j = 0; j < (3*4*MAX_BATCH_ELEMENTS); j++) vertexData[i].vertices[j] = 0.0f;
@@ -4266,10 +4266,10 @@ static void UnloadBuffersDefault(void)
if (vaoSupported) glDeleteVertexArrays(1, &vertexData[i].vaoId);
// Free vertex arrays memory from CPU (RAM)
- free(vertexData[i].vertices);
- free(vertexData[i].texcoords);
- free(vertexData[i].colors);
- free(vertexData[i].indices);
+ RL_FREE(vertexData[i].vertices);
+ RL_FREE(vertexData[i].texcoords);
+ RL_FREE(vertexData[i].colors);
+ RL_FREE(vertexData[i].indices);
}
}
@@ -4444,7 +4444,7 @@ static int GenerateMipmaps(unsigned char *data, int baseWidth, int baseHeight)
// Generate mipmaps
// NOTE: Every mipmap data is stored after data
- Color *image = (Color *)malloc(width*height*sizeof(Color));
+ Color *image = (Color *)RL_MALLOC(width*height*sizeof(Color));
Color *mipmap = NULL;
int offset = 0;
int j = 0;
@@ -4481,13 +4481,13 @@ static int GenerateMipmaps(unsigned char *data, int baseWidth, int baseHeight)
j++;
}
- free(image);
+ RL_FREE(image);
image = mipmap;
mipmap = NULL;
}
- free(mipmap); // free mipmap data
+ RL_FREE(mipmap); // free mipmap data
return mipmapCount;
}
@@ -4501,7 +4501,7 @@ static Color *GenNextMipmap(Color *srcData, int srcWidth, int srcHeight)
int width = srcWidth/2;
int height = srcHeight/2;
- Color *mipmap = (Color *)malloc(width*height*sizeof(Color));
+ Color *mipmap = (Color *)RL_MALLOC(width*height*sizeof(Color));
// Scaling algorithm works perfectly (box-filter)
for (int y = 0; y < height; y++)