diff options
Diffstat (limited to 'src/rshapes.c')
| -rw-r--r-- | src/rshapes.c | 69 |
1 files changed, 0 insertions, 69 deletions
diff --git a/src/rshapes.c b/src/rshapes.c index 5e79d893..458569a5 100644 --- a/src/rshapes.c +++ b/src/rshapes.c @@ -238,8 +238,6 @@ void DrawLineStrip(Vector2 *points, int pointCount, Color color) { if (pointCount >= 2) { - rlCheckRenderBatchLimit(pointCount); - rlBegin(RL_LINES); rlColor4ub(color.r, color.g, color.b, color.a); @@ -287,8 +285,6 @@ void DrawCircleSector(Vector2 center, float radius, float startAngle, float endA float angle = startAngle; #if defined(SUPPORT_QUADS_DRAW_MODE) - rlCheckRenderBatchLimit(4*segments/2); - rlSetTexture(texShapes.id); rlBegin(RL_QUADS); @@ -333,8 +329,6 @@ void DrawCircleSector(Vector2 center, float radius, float startAngle, float endA rlSetTexture(0); #else - rlCheckRenderBatchLimit(3*segments); - rlBegin(RL_TRIANGLES); for (int i = 0; i < segments; i++) { @@ -377,13 +371,7 @@ void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float float stepLength = (endAngle - startAngle)/(float)segments; float angle = startAngle; - - // Hide the cap lines when the circle is full bool showCapLines = true; - int limit = 2*(segments + 2); - if ((int)(endAngle - startAngle)%360 == 0) { limit = 2*segments; showCapLines = false; } - - rlCheckRenderBatchLimit(limit); rlBegin(RL_LINES); if (showCapLines) @@ -416,8 +404,6 @@ void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float // NOTE: Gradient goes from center (color1) to border (color2) void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2) { - rlCheckRenderBatchLimit(3*36); - rlBegin(RL_TRIANGLES); for (int i = 0; i < 360; i += 10) { @@ -441,8 +427,6 @@ void DrawCircleV(Vector2 center, float radius, Color color) // Draw circle outline void DrawCircleLines(int centerX, int centerY, float radius, Color color) { - rlCheckRenderBatchLimit(2*36); - rlBegin(RL_LINES); rlColor4ub(color.r, color.g, color.b, color.a); @@ -458,8 +442,6 @@ void DrawCircleLines(int centerX, int centerY, float radius, Color color) // Draw ellipse void DrawEllipse(int centerX, int centerY, float radiusH, float radiusV, Color color) { - rlCheckRenderBatchLimit(3*36); - rlBegin(RL_TRIANGLES); for (int i = 0; i < 360; i += 10) { @@ -474,8 +456,6 @@ void DrawEllipse(int centerX, int centerY, float radiusH, float radiusV, Color c // Draw ellipse outline void DrawEllipseLines(int centerX, int centerY, float radiusH, float radiusV, Color color) { - rlCheckRenderBatchLimit(2*36); - rlBegin(RL_LINES); for (int i = 0; i < 360; i += 10) { @@ -532,8 +512,6 @@ void DrawRing(Vector2 center, float innerRadius, float outerRadius, float startA float angle = startAngle; #if defined(SUPPORT_QUADS_DRAW_MODE) - rlCheckRenderBatchLimit(4*segments); - rlSetTexture(texShapes.id); rlBegin(RL_QUADS); @@ -559,8 +537,6 @@ void DrawRing(Vector2 center, float innerRadius, float outerRadius, float startA rlSetTexture(0); #else - rlCheckRenderBatchLimit(6*segments); - rlBegin(RL_TRIANGLES); for (int i = 0; i < segments; i++) { @@ -623,12 +599,7 @@ void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, float s float stepLength = (endAngle - startAngle)/(float)segments; float angle = startAngle; - bool showCapLines = true; - int limit = 4*(segments + 1); - if ((int)(endAngle - startAngle)%360 == 0) { limit = 4*segments; showCapLines = false; } - - rlCheckRenderBatchLimit(limit); rlBegin(RL_LINES); if (showCapLines) @@ -720,8 +691,6 @@ void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color } #if defined(SUPPORT_QUADS_DRAW_MODE) - rlCheckRenderBatchLimit(4); - rlSetTexture(texShapes.id); rlBegin(RL_QUADS); @@ -745,8 +714,6 @@ void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color rlSetTexture(0); #else - rlCheckRenderBatchLimit(6); - rlBegin(RL_TRIANGLES); rlColor4ub(color.r, color.g, color.b, color.a); @@ -781,8 +748,6 @@ void DrawRectangleGradientH(int posX, int posY, int width, int height, Color col // NOTE: Colors refer to corners, starting at top-lef corner and counter-clockwise void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4) { - rlCheckRenderBatchLimit(4); - rlSetTexture(texShapes.id); rlBegin(RL_QUADS); @@ -923,8 +888,6 @@ void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color co const float angles[4] = { 180.0f, 90.0f, 0.0f, 270.0f }; #if defined(SUPPORT_QUADS_DRAW_MODE) - rlCheckRenderBatchLimit(16*segments/2 + 5*4); - rlSetTexture(texShapes.id); rlBegin(RL_QUADS); @@ -1022,8 +985,6 @@ void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color co rlEnd(); rlSetTexture(0); #else - rlCheckRenderBatchLimit(12*segments + 5*6); // 4 corners with 3 vertices per segment + 5 rectangles with 6 vertices each - rlBegin(RL_TRIANGLES); // Draw all of the 4 corners: [1] Upper Left Corner, [3] Upper Right Corner, [5] Lower Right Corner, [7] Lower Left Corner @@ -1155,8 +1116,6 @@ void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, flo if (lineThick > 1) { #if defined(SUPPORT_QUADS_DRAW_MODE) - rlCheckRenderBatchLimit(4*4*segments + 4*4); // 4 corners with 4 vertices for each segment + 4 rectangles with 4 vertices each - rlSetTexture(texShapes.id); rlBegin(RL_QUADS); @@ -1229,8 +1188,6 @@ void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, flo rlEnd(); rlSetTexture(0); #else - rlCheckRenderBatchLimit(4*6*segments + 4*6); // 4 corners with 6(2*3) vertices for each segment + 4 rectangles with 6 vertices each - rlBegin(RL_TRIANGLES); // Draw all of the 4 corners first: Upper Left Corner, Upper Right Corner, Lower Right Corner, Lower Left Corner @@ -1296,8 +1253,6 @@ void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, flo else { // Use LINES to draw the outline - rlCheckRenderBatchLimit(8*segments + 4*2); // 4 corners with 2 vertices for each segment + 4 rectangles with 2 vertices each - rlBegin(RL_LINES); // Draw all of the 4 corners first: Upper Left Corner, Upper Right Corner, Lower Right Corner, Lower Left Corner @@ -1332,8 +1287,6 @@ void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, flo void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color) { #if defined(SUPPORT_QUADS_DRAW_MODE) - rlCheckRenderBatchLimit(4); - rlSetTexture(texShapes.id); rlBegin(RL_QUADS); @@ -1354,8 +1307,6 @@ void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color) rlSetTexture(0); #else - rlCheckRenderBatchLimit(3); - rlBegin(RL_TRIANGLES); rlColor4ub(color.r, color.g, color.b, color.a); rlVertex2f(v1.x, v1.y); @@ -1369,8 +1320,6 @@ void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color) // NOTE: Vertex must be provided in counter-clockwise order void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color) { - rlCheckRenderBatchLimit(6); - rlBegin(RL_LINES); rlColor4ub(color.r, color.g, color.b, color.a); rlVertex2f(v1.x, v1.y); @@ -1391,8 +1340,6 @@ void DrawTriangleFan(Vector2 *points, int pointCount, Color color) { if (pointCount >= 3) { - rlCheckRenderBatchLimit((pointCount - 2)*4); - rlSetTexture(texShapes.id); rlBegin(RL_QUADS); rlColor4ub(color.r, color.g, color.b, color.a); @@ -1422,8 +1369,6 @@ void DrawTriangleStrip(Vector2 *points, int pointCount, Color color) { if (pointCount >= 3) { - rlCheckRenderBatchLimit(3*(pointCount - 2)); - rlBegin(RL_TRIANGLES); rlColor4ub(color.r, color.g, color.b, color.a); @@ -1452,12 +1397,6 @@ void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color col if (sides < 3) sides = 3; float centralAngle = 0.0f; -#if defined(SUPPORT_QUADS_DRAW_MODE) - rlCheckRenderBatchLimit(4*sides); // Each side is a quad -#else - rlCheckRenderBatchLimit(3*sides); -#endif - rlPushMatrix(); rlTranslatef(center.x, center.y, 0.0f); rlRotatef(rotation, 0.0f, 0.0f, 1.0f); @@ -1508,8 +1447,6 @@ void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Colo if (sides < 3) sides = 3; float centralAngle = 0.0f; - rlCheckRenderBatchLimit(2*sides); - rlPushMatrix(); rlTranslatef(center.x, center.y, 0.0f); rlRotatef(rotation, 0.0f, 0.0f, 1.0f); @@ -1534,12 +1471,6 @@ void DrawPolyLinesEx(Vector2 center, int sides, float radius, float rotation, fl float exteriorAngle = 360.0f/(float)sides; float innerRadius = radius - (lineThick*cosf(DEG2RAD*exteriorAngle/2.0f)); -#if defined(SUPPORT_QUADS_DRAW_MODE) - rlCheckRenderBatchLimit(4*sides); -#else - rlCheckRenderBatchLimit(6*sides); -#endif - rlPushMatrix(); rlTranslatef(center.x, center.y, 0.0f); rlRotatef(rotation, 0.0f, 0.0f, 1.0f); |
