diff options
Diffstat (limited to 'src/shapes.c')
| -rw-r--r-- | src/shapes.c | 106 |
1 files changed, 57 insertions, 49 deletions
diff --git a/src/shapes.c b/src/shapes.c index 80808526..83cdbe98 100644 --- a/src/shapes.c +++ b/src/shapes.c @@ -130,9 +130,9 @@ void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color) rlEnableTexture(GetShapesTexture().id); rlPushMatrix(); - rlTranslatef((float)startPos.x, (float)startPos.y, 0); - rlRotatef(RAD2DEG*angle, 0, 0, 1); - rlTranslatef(0, (thick > 1.0f) ? -thick/2.0f : -1.0f, 0); + rlTranslatef((float)startPos.x, (float)startPos.y, 0.0f); + rlRotatef(RAD2DEG*angle, 0.0f, 0.0f, 1.0f); + rlTranslatef(0, (thick > 1.0f) ? -thick/2.0f : -1.0f, 0.0f); rlBegin(RL_QUADS); rlColor4ub(color.r, color.g, color.b, color.a); @@ -186,7 +186,7 @@ void DrawCircle(int centerX, int centerY, float radius, Color color) // NOTE: Gradient goes from center (color1) to border (color2) void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2) { - if (rlCheckBufferLimit(RL_TRIANGLES, 3*36)) rlglDraw(); + if (rlCheckBufferLimit(3*36)) rlglDraw(); rlBegin(RL_TRIANGLES); for (int i = 0; i < 360; i += 10) @@ -206,7 +206,7 @@ void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Co void DrawCircleV(Vector2 center, float radius, Color color) { #if defined(SUPPORT_QUADS_DRAW_MODE) - if (rlCheckBufferLimit(RL_QUADS, 4*(36/2))) rlglDraw(); + if (rlCheckBufferLimit(4*(36/2))) rlglDraw(); rlEnableTexture(GetShapesTexture().id); @@ -231,7 +231,7 @@ void DrawCircleV(Vector2 center, float radius, Color color) rlDisableTexture(); #else - if (rlCheckBufferLimit(RL_TRIANGLES, 3*(36/2))) rlglDraw(); + if (rlCheckBufferLimit(3*(36/2))) rlglDraw(); rlBegin(RL_TRIANGLES); for (int i = 0; i < 360; i += 10) @@ -249,7 +249,7 @@ void DrawCircleV(Vector2 center, float radius, Color color) // Draw circle outline void DrawCircleLines(int centerX, int centerY, float radius, Color color) { - if (rlCheckBufferLimit(RL_LINES, 2*36)) rlglDraw(); + if (rlCheckBufferLimit(2*36)) rlglDraw(); rlBegin(RL_LINES); rlColor4ub(color.r, color.g, color.b, color.a); @@ -273,48 +273,40 @@ void DrawRectangle(int posX, int posY, int width, int height, Color color) // NOTE: On OpenGL 3.3 and ES2 we use QUADS to avoid drawing order issues (view rlglDraw) void DrawRectangleV(Vector2 position, Vector2 size, Color color) { - Color colors[4] = { color, color, color, color }; - - DrawRectanglePro((Rectangle){ position.x, position.y, size.x, size.y }, (Vector2){ 0.0f, 0.0f }, 0.0f, colors); + DrawRectanglePro((Rectangle){ position.x, position.y, size.x, size.y }, (Vector2){ 0.0f, 0.0f }, 0.0f, color); } // Draw a color-filled rectangle void DrawRectangleRec(Rectangle rec, Color color) { - Color colors[4] = { color, color, color, color }; - - DrawRectanglePro(rec, (Vector2){ 0.0f, 0.0f }, 0.0f, colors); + DrawRectanglePro(rec, (Vector2){ 0.0f, 0.0f }, 0.0f, color); } // Draw a color-filled rectangle with pro parameters -void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color colors[4]) +void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color) { rlEnableTexture(GetShapesTexture().id); rlPushMatrix(); - //rlTranslatef(rec.x, rec.y, 0); // Already considered on vertex position - rlRotatef(rotation, 0, 0, 1); - rlTranslatef(-origin.x, -origin.y, 0); + rlTranslatef(rec.x, rec.y, 0.0f); + rlRotatef(rotation, 0.0f, 0.0f, 1.0f); + rlTranslatef(-origin.x, -origin.y, 0.0f); rlBegin(RL_QUADS); rlNormal3f(0.0f, 0.0f, 1.0f); + rlColor4ub(color.r, color.g, color.b, color.a); - // NOTE: Default raylib font character 95 is a white square - rlColor4ub(colors[0].r, colors[0].g, colors[0].b, colors[0].a); rlTexCoord2f(recTexShapes.x/texShapes.width, recTexShapes.y/texShapes.height); - rlVertex2f(rec.x, rec.y); - - rlColor4ub(colors[1].r, colors[1].g, colors[1].b, colors[1].a); + rlVertex2f(0.0f, 0.0f); + rlTexCoord2f(recTexShapes.x/texShapes.width, (recTexShapes.y + recTexShapes.height)/texShapes.height); - rlVertex2f(rec.x, rec.y + rec.height); - - rlColor4ub(colors[2].r, colors[2].g, colors[2].b, colors[2].a); + rlVertex2f(0.0f, rec.height); + rlTexCoord2f((recTexShapes.x + recTexShapes.width)/texShapes.width, (recTexShapes.y + recTexShapes.height)/texShapes.height); - rlVertex2f(rec.x + rec.width, rec.y + rec.height); + rlVertex2f(rec.width, rec.height); - rlColor4ub(colors[3].r, colors[3].g, colors[3].b, colors[3].a); rlTexCoord2f((recTexShapes.x + recTexShapes.width)/texShapes.width, recTexShapes.y/texShapes.height); - rlVertex2f(rec.x + rec.width, rec.y); + rlVertex2f(rec.width, 0.0f); rlEnd(); rlPopMatrix(); @@ -339,9 +331,32 @@ void DrawRectangleGradientH(int posX, int posY, int width, int height, Color col // NOTE: Colors refer to corners, starting at top-lef corner and counter-clockwise void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4) { - Color colors[4] = { col1, col2, col3, col4 }; + rlEnableTexture(GetShapesTexture().id); + + rlPushMatrix(); + rlBegin(RL_QUADS); + rlNormal3f(0.0f, 0.0f, 1.0f); + + // NOTE: Default raylib font character 95 is a white square + rlColor4ub(col1.r, col1.g, col1.b, col1.a); + rlTexCoord2f(recTexShapes.x/texShapes.width, recTexShapes.y/texShapes.height); + rlVertex2f(rec.x, rec.y); + + rlColor4ub(col2.r, col2.g, col2.b, col2.a); + rlTexCoord2f(recTexShapes.x/texShapes.width, (recTexShapes.y + recTexShapes.height)/texShapes.height); + rlVertex2f(rec.x, rec.y + rec.height); + + rlColor4ub(col3.r, col3.g, col3.b, col3.a); + rlTexCoord2f((recTexShapes.x + recTexShapes.width)/texShapes.width, (recTexShapes.y + recTexShapes.height)/texShapes.height); + rlVertex2f(rec.x + rec.width, rec.y + rec.height); - DrawRectanglePro(rec, (Vector2){ 0.0f, 0.0f }, 0.0f, colors); + rlColor4ub(col4.r, col4.g, col4.b, col4.a); + rlTexCoord2f((recTexShapes.x + recTexShapes.width)/texShapes.width, recTexShapes.y/texShapes.height); + rlVertex2f(rec.x + rec.width, rec.y); + rlEnd(); + rlPopMatrix(); + + rlDisableTexture(); } // Draw rectangle outline @@ -440,11 +455,11 @@ void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color col { if (sides < 3) sides = 3; - if (rlCheckBufferLimit(RL_QUADS, 4*(360/sides))) rlglDraw(); + if (rlCheckBufferLimit(4*(360/sides))) rlglDraw(); rlPushMatrix(); - rlTranslatef(center.x, center.y, 0.0); - rlRotatef(rotation, 0, 0, 1); + rlTranslatef(center.x, center.y, 0.0f); + rlRotatef(rotation, 0.0f, 0.0f, 1.0f); #if defined(SUPPORT_QUADS_DRAW_MODE) rlEnableTexture(GetShapesTexture().id); @@ -488,35 +503,28 @@ void DrawPolyEx(Vector2 *points, int pointsCount, Color color) { if (pointsCount >= 3) { - if (rlCheckBufferLimit(RL_QUADS, pointsCount)) rlglDraw(); + if (rlCheckBufferLimit((pointsCount - 2)*4)) rlglDraw(); -#if defined(SUPPORT_QUADS_DRAW_MODE) rlEnableTexture(GetShapesTexture().id); - rlBegin(RL_QUADS); rlColor4ub(color.r, color.g, color.b, color.a); for (int i = 1; i < pointsCount - 1; i++) { + rlTexCoord2f(recTexShapes.x/texShapes.width, recTexShapes.y/texShapes.height); rlVertex2f(points[0].x, points[0].y); + + rlTexCoord2f(recTexShapes.x/texShapes.width, (recTexShapes.y + recTexShapes.height)/texShapes.height); rlVertex2f(points[i].x, points[i].y); - rlVertex2f(points[i].x, points[i].y); + + rlTexCoord2f((recTexShapes.x + recTexShapes.width)/texShapes.width, (recTexShapes.y + recTexShapes.height)/texShapes.height); rlVertex2f(points[i + 1].x, points[i + 1].y); - } - rlEnd(); - rlDisableTexture(); -#else - rlBegin(RL_TRIANGLES); - rlColor4ub(color.r, color.g, color.b, color.a); - for (int i = 1; i < pointsCount - 1; i++) - { - rlVertex2f(points[0].x, points[0].y); - rlVertex2f(points[i].x, points[i].y); + rlTexCoord2f((recTexShapes.x + recTexShapes.width)/texShapes.width, recTexShapes.y/texShapes.height); rlVertex2f(points[i + 1].x, points[i + 1].y); } rlEnd(); -#endif + rlDisableTexture(); } } @@ -525,7 +533,7 @@ void DrawPolyExLines(Vector2 *points, int pointsCount, Color color) { if (pointsCount >= 2) { - if (rlCheckBufferLimit(RL_LINES, pointsCount)) rlglDraw(); + if (rlCheckBufferLimit(pointsCount)) rlglDraw(); rlBegin(RL_LINES); rlColor4ub(color.r, color.g, color.b, color.a); |
