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-rw-r--r--src/shapes.c38
1 files changed, 32 insertions, 6 deletions
diff --git a/src/shapes.c b/src/shapes.c
index 8c6c4be0..a42b0551 100644
--- a/src/shapes.c
+++ b/src/shapes.c
@@ -1,14 +1,17 @@
/**********************************************************************************************
*
-* raylib.shapes
+* raylib.shapes - Basic functions to draw 2d Shapes and check collisions
*
-* Basic functions to draw 2d Shapes and check collisions
+* CONFIGURATION:
*
-* External libs:
-* rlgl - raylib OpenGL abstraction layer
+* #define SUPPORT_QUADS_ONLY
+* Draw shapes using only QUADS, vertex are accumulated in QUADS arrays (like textures)
*
-* Module Configuration Flags:
-* ...
+* #define SUPPORT_TRIANGLES_ONLY
+* Draw shapes using only TRIANGLES, vertex are accumulated in TRIANGLES arrays
+*
+*
+* LICENSE: zlib/libpng
*
* Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
*
@@ -190,6 +193,29 @@ void DrawRectangleRec(Rectangle rec, Color color)
DrawRectangle(rec.x, rec.y, rec.width, rec.height, color);
}
+void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color)
+{
+ rlEnableTexture(GetDefaultTexture().id);
+
+ rlPushMatrix();
+ rlTranslatef((float)rec.x, (float)rec.y, 0);
+ rlRotatef(rotation, 0, 0, 1);
+ rlTranslatef(-origin.x, -origin.y, 0);
+
+ rlBegin(RL_QUADS);
+ rlColor4ub(color.r, color.g, color.b, color.a);
+ rlNormal3f(0.0f, 0.0f, 1.0f); // Normal vector pointing towards viewer
+
+ rlVertex2f(0.0f, 0.0f);
+ rlVertex2f(0.0f, (float)rec.height);
+ rlVertex2f((float)rec.width, (float)rec.height);
+ rlVertex2f((float)rec.width, 0.0f);
+ rlEnd();
+ rlPopMatrix();
+
+ rlDisableTexture();
+}
+
// Draw a gradient-filled rectangle
// NOTE: Gradient goes from bottom (color1) to top (color2)
void DrawRectangleGradient(int posX, int posY, int width, int height, Color color1, Color color2)