diff options
Diffstat (limited to 'src/textures.c')
| -rw-r--r-- | src/textures.c | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/textures.c b/src/textures.c index 0a8d7591..1436111f 100644 --- a/src/textures.c +++ b/src/textures.c @@ -63,8 +63,8 @@ #include <string.h> // Required for: strcmp(), strrchr(), strncmp() #include "rlgl.h" // raylib OpenGL abstraction layer to OpenGL 1.1, 3.3 or ES2 - // Required for: rlglLoadTexture() rlDeleteTextures(), - // rlglGenerateMipmaps(), some funcs for DrawTexturePro() + // Required for: rlLoadTexture() rlDeleteTextures(), + // rlGenerateMipmaps(), some funcs for DrawTexturePro() #include "utils.h" // Required for: fopen() Android mapping @@ -384,7 +384,7 @@ Texture2D LoadTextureFromImage(Image image) { Texture2D texture = { 0 }; - texture.id = rlglLoadTexture(image.data, image.width, image.height, image.format, image.mipmaps); + texture.id = rlLoadTexture(image.data, image.width, image.height, image.format, image.mipmaps); texture.width = image.width; texture.height = image.height; @@ -399,7 +399,7 @@ Texture2D LoadTextureFromImage(Image image) // Load texture for rendering (framebuffer) RenderTexture2D LoadRenderTexture(int width, int height) { - RenderTexture2D target = rlglLoadRenderTexture(width, height); + RenderTexture2D target = rlLoadRenderTexture(width, height); return target; } @@ -416,7 +416,7 @@ void UnloadImage(Image image) // Unload texture from GPU memory (VRAM) void UnloadTexture(Texture2D texture) { - if (texture.id != 0) + if (texture.id > 0) { rlDeleteTextures(texture.id); @@ -427,7 +427,7 @@ void UnloadTexture(Texture2D texture) // Unload render texture from GPU memory (VRAM) void UnloadRenderTexture(RenderTexture2D target) { - if (target.id != 0) rlDeleteRenderTextures(target); + if (target.id > 0) rlDeleteRenderTextures(target); } // Get pixel data from image in the form of Color struct array @@ -525,7 +525,7 @@ Image GetTextureData(Texture2D texture) if (texture.format < 8) { - image.data = rlglReadTexturePixels(texture); + image.data = rlReadTexturePixels(texture); if (image.data != NULL) { @@ -553,7 +553,7 @@ Image GetTextureData(Texture2D texture) // NOTE: pixels data must match texture.format void UpdateTexture(Texture2D texture, const void *pixels) { - rlglUpdateTexture(texture.id, texture.width, texture.height, texture.format, pixels); + rlUpdateTexture(texture.id, texture.width, texture.height, texture.format, pixels); } // Save image to a PNG file @@ -1660,9 +1660,9 @@ void GenTextureMipmaps(Texture2D *texture) { TraceLog(LOG_WARNING, "Limited NPOT support, no mipmaps available for NPOT textures"); } - else rlglGenerateMipmaps(texture); + else rlGenerateMipmaps(texture); #else - rlglGenerateMipmaps(texture); + rlGenerateMipmaps(texture); #endif } @@ -1792,7 +1792,7 @@ void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Co void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin, float rotation, Color tint) { // Check if texture is valid - if (texture.id != 0) + if (texture.id > 0) { if (sourceRec.width < 0) sourceRec.x -= sourceRec.width; if (sourceRec.height < 0) sourceRec.y -= sourceRec.height; |
