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-rw-r--r--src/textures.c22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/textures.c b/src/textures.c
index 0a8d7591..1436111f 100644
--- a/src/textures.c
+++ b/src/textures.c
@@ -63,8 +63,8 @@
#include <string.h> // Required for: strcmp(), strrchr(), strncmp()
#include "rlgl.h" // raylib OpenGL abstraction layer to OpenGL 1.1, 3.3 or ES2
- // Required for: rlglLoadTexture() rlDeleteTextures(),
- // rlglGenerateMipmaps(), some funcs for DrawTexturePro()
+ // Required for: rlLoadTexture() rlDeleteTextures(),
+ // rlGenerateMipmaps(), some funcs for DrawTexturePro()
#include "utils.h" // Required for: fopen() Android mapping
@@ -384,7 +384,7 @@ Texture2D LoadTextureFromImage(Image image)
{
Texture2D texture = { 0 };
- texture.id = rlglLoadTexture(image.data, image.width, image.height, image.format, image.mipmaps);
+ texture.id = rlLoadTexture(image.data, image.width, image.height, image.format, image.mipmaps);
texture.width = image.width;
texture.height = image.height;
@@ -399,7 +399,7 @@ Texture2D LoadTextureFromImage(Image image)
// Load texture for rendering (framebuffer)
RenderTexture2D LoadRenderTexture(int width, int height)
{
- RenderTexture2D target = rlglLoadRenderTexture(width, height);
+ RenderTexture2D target = rlLoadRenderTexture(width, height);
return target;
}
@@ -416,7 +416,7 @@ void UnloadImage(Image image)
// Unload texture from GPU memory (VRAM)
void UnloadTexture(Texture2D texture)
{
- if (texture.id != 0)
+ if (texture.id > 0)
{
rlDeleteTextures(texture.id);
@@ -427,7 +427,7 @@ void UnloadTexture(Texture2D texture)
// Unload render texture from GPU memory (VRAM)
void UnloadRenderTexture(RenderTexture2D target)
{
- if (target.id != 0) rlDeleteRenderTextures(target);
+ if (target.id > 0) rlDeleteRenderTextures(target);
}
// Get pixel data from image in the form of Color struct array
@@ -525,7 +525,7 @@ Image GetTextureData(Texture2D texture)
if (texture.format < 8)
{
- image.data = rlglReadTexturePixels(texture);
+ image.data = rlReadTexturePixels(texture);
if (image.data != NULL)
{
@@ -553,7 +553,7 @@ Image GetTextureData(Texture2D texture)
// NOTE: pixels data must match texture.format
void UpdateTexture(Texture2D texture, const void *pixels)
{
- rlglUpdateTexture(texture.id, texture.width, texture.height, texture.format, pixels);
+ rlUpdateTexture(texture.id, texture.width, texture.height, texture.format, pixels);
}
// Save image to a PNG file
@@ -1660,9 +1660,9 @@ void GenTextureMipmaps(Texture2D *texture)
{
TraceLog(LOG_WARNING, "Limited NPOT support, no mipmaps available for NPOT textures");
}
- else rlglGenerateMipmaps(texture);
+ else rlGenerateMipmaps(texture);
#else
- rlglGenerateMipmaps(texture);
+ rlGenerateMipmaps(texture);
#endif
}
@@ -1792,7 +1792,7 @@ void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Co
void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin, float rotation, Color tint)
{
// Check if texture is valid
- if (texture.id != 0)
+ if (texture.id > 0)
{
if (sourceRec.width < 0) sourceRec.x -= sourceRec.width;
if (sourceRec.height < 0) sourceRec.y -= sourceRec.height;