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-rw-r--r--src/core.c7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/core.c b/src/core.c
index c8b7e3b7..c75909da 100644
--- a/src/core.c
+++ b/src/core.c
@@ -2523,8 +2523,8 @@ bool IsMouseButtonDown(int button)
#else
if (glfwGetMouseButton(CORE.Window.handle, button)) down = true;
- // WARNING: currentButtonState is filled by an event callback and
- // reseted every frame (moving value to previousButtonState), consequently,
+ // WARNING: currentButtonState is filled by an event callback (only called on event!)
+ // and reseted every frame (moving value to previousButtonState), consequently,
// if button is kept down, it is not properly detected using currentButtonState
// Same issue happens with touch events, they should be stycky an not reseted
//if (CORE.Input.Mouse.currentButtonState[button] == 1) down = true;
@@ -4384,8 +4384,7 @@ static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event)
CORE.Input.Touch.position[0].x = 0;
CORE.Input.Touch.position[0].y = 0;
}
- else // TODO:Not sure what else should be handled
- return 0;
+ else return 0; // TODO: Not sure what else should be handled
#if defined(SUPPORT_GESTURES_SYSTEM)
GestureEvent gestureEvent = { 0 };