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-rw-r--r--src/rmodels.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/rmodels.c b/src/rmodels.c
index e1e9418c..5cf848b6 100644
--- a/src/rmodels.c
+++ b/src/rmodels.c
@@ -1389,14 +1389,14 @@ void DrawMesh(Mesh mesh, Material material, Matrix transform)
if (material.shader.locs[SHADER_LOC_MATRIX_VIEW] != -1) rlSetUniformMatrix(material.shader.locs[SHADER_LOC_MATRIX_VIEW], matView);
if (material.shader.locs[SHADER_LOC_MATRIX_PROJECTION] != -1) rlSetUniformMatrix(material.shader.locs[SHADER_LOC_MATRIX_PROJECTION], matProjection);
- // Model transformation matrix is sent to shader uniform location: SHADER_LOC_MATRIX_MODEL
- if (material.shader.locs[SHADER_LOC_MATRIX_MODEL] != -1) rlSetUniformMatrix(material.shader.locs[SHADER_LOC_MATRIX_MODEL], transform);
-
// Accumulate several model transformations:
// transform: model transformation provided (includes DrawModel() params combined with model.transform)
// rlGetMatrixTransform(): rlgl internal transform matrix due to push/pop matrix stack
matModel = MatrixMultiply(transform, rlGetMatrixTransform());
+ // Model transformation matrix is sent to shader uniform location: SHADER_LOC_MATRIX_MODEL
+ if (material.shader.locs[SHADER_LOC_MATRIX_MODEL] != -1) rlSetUniformMatrix(material.shader.locs[SHADER_LOC_MATRIX_MODEL], matModel);
+
// Get model-view matrix
matModelView = MatrixMultiply(matModel, matView);