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-rw-r--r--src/models.c12
-rw-r--r--src/rlgl.h6
-rw-r--r--src/shapes.c11
-rw-r--r--src/textures.c5
4 files changed, 17 insertions, 17 deletions
diff --git a/src/models.c b/src/models.c
index 935b9779..60e9ca7a 100644
--- a/src/models.c
+++ b/src/models.c
@@ -45,10 +45,10 @@
#include "utils.h" // Required for: fopen() Android mapping
-#include <stdlib.h> // Required for: malloc(), free(), fabs()
+#include <stdlib.h> // Required for: malloc(), free()
#include <stdio.h> // Required for: FILE, fopen(), fclose()
#include <string.h> // Required for: strncmp() [Used in LoadModelAnimations()], strlen() [Used in LoadTextureFromCgltfImage()]
-#include <math.h> // Required for: sinf(), cosf(), sqrtf()
+#include <math.h> // Required for: sinf(), cosf(), sqrtf(), fabsf()
#include "rlgl.h" // raylib OpenGL abstraction layer to OpenGL 1.1, 2.1, 3.3+ or ES2
@@ -2513,9 +2513,9 @@ void DrawBoundingBox(BoundingBox box, Color color)
{
Vector3 size;
- size.x = (float)fabs(box.max.x - box.min.x);
- size.y = (float)fabs(box.max.y - box.min.y);
- size.z = (float)fabs(box.max.z - box.min.z);
+ size.x = fabsf(box.max.x - box.min.x);
+ size.y = fabsf(box.max.y - box.min.y);
+ size.z = fabsf(box.max.z - box.min.z);
Vector3 center = { box.min.x + size.x/2.0f, box.min.y + size.y/2.0f, box.min.z + size.z/2.0f };
@@ -2761,7 +2761,7 @@ RayHitInfo GetCollisionRayGround(Ray ray, float groundHeight)
RayHitInfo result = { 0 };
- if (fabs(ray.direction.y) > EPSILON)
+ if (fabsf(ray.direction.y) > EPSILON)
{
float distance = (ray.position.y - groundHeight)/-ray.direction.y;
diff --git a/src/rlgl.h b/src/rlgl.h
index f2c796de..536f8103 100644
--- a/src/rlgl.h
+++ b/src/rlgl.h
@@ -612,10 +612,10 @@ RLAPI int GetPixelDataSize(int width, int height, int format);// Get pixel data
#endif
#endif
-#include <stdlib.h> // Required for: malloc(), free(), fabs()
+#include <stdlib.h> // Required for: malloc(), free()
#include <stdio.h> // Required for: fopen(), fseek(), fread(), fclose() [LoadText]
#include <string.h> // Required for: strcmp(), strlen() [Used in rlglInit(), on extensions loading]
-#include <math.h> // Required for: atan2f()
+#include <math.h> // Required for: atan2f(), fabs()
#if !defined(RLGL_STANDALONE)
#include "raymath.h" // Required for: Vector3 and Matrix functions
@@ -3662,7 +3662,7 @@ void SetVrConfiguration(VrDeviceInfo hmd, Shader distortion)
// Compute distortion scale parameters
// NOTE: To get lens max radius, lensShift must be normalized to [-1..1]
- float lensRadius = (float)fabs(-1.0f - 4.0f*lensShift);
+ float lensRadius = fabsf(-1.0f - 4.0f*lensShift);
float lensRadiusSq = lensRadius*lensRadius;
float distortionScale = hmd.lensDistortionValues[0] +
hmd.lensDistortionValues[1]*lensRadiusSq +
diff --git a/src/shapes.c b/src/shapes.c
index 4fb38867..02c0eeb7 100644
--- a/src/shapes.c
+++ b/src/shapes.c
@@ -42,8 +42,7 @@
#include "rlgl.h" // raylib OpenGL abstraction layer to OpenGL 1.1, 2.1, 3.3+ or ES2
-#include <stdlib.h> // Required for: fabs()
-#include <math.h> // Required for: sinf(), asinf(), cosf(), acosf(), sqrtf()
+#include <math.h> // Required for: sinf(), asinf(), cosf(), acosf(), sqrtf(), fabsf()
//----------------------------------------------------------------------------------
// Defines and Macros
@@ -1471,8 +1470,8 @@ bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec)
int recCenterX = (int)(rec.x + rec.width/2.0f);
int recCenterY = (int)(rec.y + rec.height/2.0f);
- float dx = (float)fabs(center.x - recCenterX);
- float dy = (float)fabs(center.y - recCenterY);
+ float dx = fabsf(center.x - (float)recCenterX);
+ float dy = fabsf(center.y - (float)recCenterY);
if (dx > (rec.width/2.0f + radius)) { return false; }
if (dy > (rec.height/2.0f + radius)) { return false; }
@@ -1493,8 +1492,8 @@ Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2)
if (CheckCollisionRecs(rec1, rec2))
{
- float dxx = (float)fabs(rec1.x - rec2.x);
- float dyy = (float)fabs(rec1.y - rec2.y);
+ float dxx = fabsf(rec1.x - rec2.x);
+ float dyy = fabsf(rec1.y - rec2.y);
if (rec1.x <= rec2.x)
{
diff --git a/src/textures.c b/src/textures.c
index 95a6f113..98b060d7 100644
--- a/src/textures.c
+++ b/src/textures.c
@@ -64,9 +64,10 @@
#include "config.h" // Defines module configuration flags
#endif
-#include <stdlib.h> // Required for: malloc(), free(), fabs()
+#include <stdlib.h> // Required for: malloc(), free()
#include <stdio.h> // Required for: FILE, fopen(), fclose(), fread()
#include <string.h> // Required for: strlen() [Used in ImageTextEx()]
+#include <math.h> // Required for: fabsf()
#include "utils.h" // Required for: fopen() Android mapping
@@ -2688,7 +2689,7 @@ void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float sc
// Draw a part of a texture (defined by a rectangle)
void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint)
{
- Rectangle destRec = { position.x, position.y, (float)fabs(sourceRec.width), (float)fabs(sourceRec.height) };
+ Rectangle destRec = { position.x, position.y, fabsf(sourceRec.width), fabsf(sourceRec.height) };
Vector2 origin = { 0.0f, 0.0f };
DrawTexturePro(texture, sourceRec, destRec, origin, 0.0f, tint);