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-rw-r--r--src/textures.c317
1 files changed, 208 insertions, 109 deletions
diff --git a/src/textures.c b/src/textures.c
index fb31eeb8..d610d03b 100644
--- a/src/textures.c
+++ b/src/textures.c
@@ -2330,73 +2330,80 @@ void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, V
}
}
-void DrawNinePatch(NinePatch ninePatch, Rectangle destRec, bool usePadding, Vector2 origin, float rotation, Color tint)
+
+void DrawNPatch(NPatch nPatch, Rectangle destRec, bool usePadding, Vector2 origin, float rotation, Color tint)
{
// Check if n-patch texture is valid
- if (ninePatch.texture.id > 0)
+ if (nPatch.texture.id > 0)
{
- float width = (float)ninePatch.texture.width;
- float height = (float)ninePatch.texture.height;
+ float width = (float)nPatch.texture.width;
+ float height = (float)nPatch.texture.height;
- float contentsWidth = (destRec.width >= ninePatch.minSize.x)? destRec.width : ninePatch.minSize.x;
- float contentsHeight = (destRec.height >= ninePatch.minSize.y)? destRec.height : ninePatch.minSize.y;
+ float patchWidth = (destRec.width >= nPatch.minSize.x)? destRec.width : nPatch.minSize.x;
+ float patchHeight = (destRec.height >= nPatch.minSize.y)? destRec.height : nPatch.minSize.y;
if (usePadding)
{
- contentsWidth += (float)(ninePatch.padding[0] + ninePatch.padding[2]);
- contentsHeight += (float)(ninePatch.padding[1] + ninePatch.padding[3]);
+ patchWidth += (float)(nPatch.padding[0] + nPatch.padding[2]);
+ patchHeight += (float)(nPatch.padding[1] + nPatch.padding[3]);
}
-
- if (ninePatch.sourceRec.width < 0) ninePatch.sourceRec.x -= ninePatch.sourceRec.width;
- if (ninePatch.sourceRec.height < 0) ninePatch.sourceRec.y -= ninePatch.sourceRec.height;
- rlEnableTexture(ninePatch.texture.id);
+ if (nPatch.sourceRec.width < 0) nPatch.sourceRec.x -= nPatch.sourceRec.width;
+ if (nPatch.sourceRec.height < 0) nPatch.sourceRec.y -= nPatch.sourceRec.height;
+
+ // Ignore the destRec width if the n-patch type is NPT_3PATCH_VERTICAL
+ if (nPatch.type == NPT_3PATCH_VERTICAL) { patchWidth = nPatch.sourceRec.width; }
+
+ // Ignore the destRec height if the n-patch type is NPT_3PATCH_HORIZONTAL
+ if (nPatch.type == NPT_3PATCH_HORIZONTAL) { patchHeight = nPatch.sourceRec.height; }
bool drawCenter = true;
bool drawMiddle = true;
- float borderWidth[4]; // copy the ninePatch.borderWidth[4] values so they can be adjusted
- for (int i = 0; i < 4; i++) { borderWidth[i] = ninePatch.borderWidth[i]; }
+ float borderWidth[4]; // copy the nPatch.borderWidth[4] values so they can be adjusted
+ for (int i = 0; i < 4; i++) { borderWidth[i] = nPatch.borderWidth[i]; }
- // adjust the lateral (left and right) border widths in case contentsWidth < ninePatch.texture.width
- if (contentsWidth <= ninePatch.borderWidth[0] + ninePatch.borderWidth[2])
+ // adjust the lateral (left and right) border widths in case patchWidth < nPatch.texture.width
+ if (patchWidth <= nPatch.borderWidth[0] + nPatch.borderWidth[2])
{
drawCenter = false;
- borderWidth[0] = (borderWidth[0] / (ninePatch.borderWidth[0] + ninePatch.borderWidth[2])) * (borderWidth[0] + borderWidth[2]);
- borderWidth[2] = contentsWidth - borderWidth[0];
+ borderWidth[0] = (borderWidth[0] / (nPatch.borderWidth[0] + nPatch.borderWidth[2])) * patchWidth;
+ borderWidth[2] = patchWidth - borderWidth[0];
}
- // adjust the lateral (top and bottom) border heights in case contentsHeight < ninePatch.texture.height
- if (contentsHeight <= ninePatch.borderWidth[1] + ninePatch.borderWidth[3])
+ // adjust the lateral (top and bottom) border heights in case patchHeight < nPatch.texture.height
+ if (patchHeight <= nPatch.borderWidth[1] + nPatch.borderWidth[3])
{
drawMiddle = false;
- borderWidth[1] = (borderWidth[1] / (ninePatch.borderWidth[1] + ninePatch.borderWidth[3])) * (borderWidth[1] + borderWidth[3]);
- borderWidth[3] = contentsHeight - borderWidth[1];
+ borderWidth[1] = (borderWidth[1] / (nPatch.borderWidth[1] + nPatch.borderWidth[3])) * patchHeight;
+ borderWidth[3] = patchHeight - borderWidth[1];
}
Vector2 vertA, vertB, vertC, vertD;
- vertA.x = 0.0f;
- vertA.y = 0.0f;
- vertB.x = borderWidth[0];
- vertB.y = borderWidth[1];
- vertC.x = contentsWidth - borderWidth[2];
- vertC.y = contentsHeight - borderWidth[3];
- vertD.x = contentsWidth;
- vertD.y = contentsHeight;
+ vertA.x = 0.0f; // outer left
+ vertA.y = 0.0f; // outer top
+ vertB.x = borderWidth[0]; // inner left
+ vertB.y = borderWidth[1]; // inner top
+ vertC.x = patchWidth - borderWidth[2]; // inner right
+ vertC.y = patchHeight - borderWidth[3]; // inner bottom
+ vertD.x = patchWidth; // outer right
+ vertD.y = patchHeight; // outer bottom
Vector2 coordA, coordB, coordC, coordD;
- coordA.x = ninePatch.sourceRec.x / width;
- coordA.y = ninePatch.sourceRec.y / height;
- coordB.x = (ninePatch.sourceRec.x + borderWidth[0]) / width;
- coordB.y = (ninePatch.sourceRec.y + borderWidth[1]) / height;
- coordC.x = (ninePatch.sourceRec.x + ninePatch.sourceRec.width - borderWidth[2]) / width;
- coordC.y = (ninePatch.sourceRec.y + ninePatch.sourceRec.height - borderWidth[3]) / height;
- coordD.x = (ninePatch.sourceRec.x + ninePatch.sourceRec.width) / width;
- coordD.y = (ninePatch.sourceRec.y + ninePatch.sourceRec.height) / height;
+ coordA.x = nPatch.sourceRec.x / width;
+ coordA.y = nPatch.sourceRec.y / height;
+ coordB.x = (nPatch.sourceRec.x + borderWidth[0]) / width;
+ coordB.y = (nPatch.sourceRec.y + borderWidth[1]) / height;
+ coordC.x = (nPatch.sourceRec.x + nPatch.sourceRec.width - borderWidth[2]) / width;
+ coordC.y = (nPatch.sourceRec.y + nPatch.sourceRec.height - borderWidth[3]) / height;
+ coordD.x = (nPatch.sourceRec.x + nPatch.sourceRec.width) / width;
+ coordD.y = (nPatch.sourceRec.y + nPatch.sourceRec.height) / height;
+
+ rlEnableTexture(nPatch.texture.id);
rlPushMatrix();
if (usePadding)
{
- rlTranslatef(destRec.x - (float)ninePatch.padding[0], destRec.y - (float)ninePatch.padding[2], 0);
+ rlTranslatef(destRec.x - (float)nPatch.padding[0], destRec.y - (float)nPatch.padding[2], 0);
}
else
{
@@ -2409,139 +2416,231 @@ void DrawNinePatch(NinePatch ninePatch, Rectangle destRec, bool usePadding, Vect
rlColor4ub(tint.r, tint.g, tint.b, tint.a);
rlNormal3f(0.0f, 0.0f, 1.0f); // Normal vector pointing towards viewer
- // ------------------------------------------------------------
- // TOP-LEFT QUAD
- // Bottom-left corner for texture and quad
- rlTexCoord2f(coordA.x, coordB.y); rlVertex2f(vertA.x, vertB.y);
+ if (nPatch.type == NPT_3PATCH_HORIZONTAL)
+ {
+ // ------------------------------------------------------------
+ // LEFT QUAD
+ // Bottom-left corner for texture and quad
+ rlTexCoord2f(coordA.x, coordD.y); rlVertex2f(vertA.x, vertD.y);
- // Bottom-right corner for texture and quad
- rlTexCoord2f(coordB.x, coordB.y); rlVertex2f(vertB.x, vertB.y);
+ // Bottom-right corner for texture and quad
+ rlTexCoord2f(coordB.x, coordD.y); rlVertex2f(vertB.x, vertD.y);
- // Top-right corner for texture and quad
- rlTexCoord2f(coordB.x, coordA.y); rlVertex2f(vertB.x, vertA.y);
+ // Top-right corner for texture and quad
+ rlTexCoord2f(coordB.x, coordA.y); rlVertex2f(vertB.x, vertA.y);
- // Top-left corner for texture and quad
- rlTexCoord2f(coordA.x, coordA.y); rlVertex2f(vertA.x, vertA.y);
+ // Top-left corner for texture and quad
+ rlTexCoord2f(coordA.x, coordA.y); rlVertex2f(vertA.x, vertA.y);
- if (drawCenter)
- {
- // TOP-CENTER QUAD
+ if (drawCenter)
+ {
+ // CENTER QUAD
+ // Bottom-left corner for texture and quad
+ rlTexCoord2f(coordB.x, coordD.y); rlVertex2f(vertB.x, vertD.y);
+
+ // Bottom-right corner for texture and quad
+ rlTexCoord2f(coordC.x, coordD.y); rlVertex2f(vertC.x, vertD.y);
+
+ // Top-right corner for texture and quad
+ rlTexCoord2f(coordC.x, coordA.y); rlVertex2f(vertC.x, vertA.y);
+
+ // Top-left corner for texture and quad
+ rlTexCoord2f(coordB.x, coordA.y); rlVertex2f(vertB.x, vertA.y);
+ }
+
+ // RIGHT QUAD
// Bottom-left corner for texture and quad
- rlTexCoord2f(coordB.x, coordB.y); rlVertex2f(vertB.x, vertB.y);
+ rlTexCoord2f(coordC.x, coordD.y); rlVertex2f(vertC.x, vertD.y);
// Bottom-right corner for texture and quad
- rlTexCoord2f(coordC.x, coordB.y); rlVertex2f(vertC.x, vertB.y);
+ rlTexCoord2f(coordD.x, coordD.y); rlVertex2f(vertD.x, vertD.y);
// Top-right corner for texture and quad
- rlTexCoord2f(coordC.x, coordA.y); rlVertex2f(vertC.x, vertA.y);
+ rlTexCoord2f(coordD.x, coordA.y); rlVertex2f(vertD.x, vertA.y);
// Top-left corner for texture and quad
- rlTexCoord2f(coordB.x, coordA.y); rlVertex2f(vertB.x, vertA.y);
+ rlTexCoord2f(coordC.x, coordA.y); rlVertex2f(vertC.x, vertA.y);
}
+ else if (nPatch.type == NPT_3PATCH_VERTICAL)
+ {
+ // ------------------------------------------------------------
+ // TOP QUAD
+ // Bottom-left corner for texture and quad
+ rlTexCoord2f(coordA.x, coordB.y); rlVertex2f(vertA.x, vertB.y);
- // TOP-RIGHT QUAD
- // Bottom-left corner for texture and quad
- rlTexCoord2f(coordC.x, coordB.y); rlVertex2f(vertC.x, vertB.y);
+ // Bottom-right corner for texture and quad
+ rlTexCoord2f(coordD.x, coordB.y); rlVertex2f(vertD.x, vertB.y);
- // Bottom-right corner for texture and quad
- rlTexCoord2f(coordD.x, coordB.y); rlVertex2f(vertD.x, vertB.y);
+ // Top-right corner for texture and quad
+ rlTexCoord2f(coordD.x, coordA.y); rlVertex2f(vertD.x, vertA.y);
- // Top-right corner for texture and quad
- rlTexCoord2f(coordD.x, coordA.y); rlVertex2f(vertD.x, vertA.y);
+ // Top-left corner for texture and quad
+ rlTexCoord2f(coordA.x, coordA.y); rlVertex2f(vertA.x, vertA.y);
- // Top-left corner for texture and quad
- rlTexCoord2f(coordC.x, coordA.y); rlVertex2f(vertC.x, vertA.y);
+ if (drawCenter)
+ {
+ // MIDDLE QUAD
+ // Bottom-left corner for texture and quad
+ rlTexCoord2f(coordA.x, coordC.y); rlVertex2f(vertA.x, vertC.y);
+ // Bottom-right corner for texture and quad
+ rlTexCoord2f(coordD.x, coordC.y); rlVertex2f(vertD.x, vertC.y);
+
+ // Top-right corner for texture and quad
+ rlTexCoord2f(coordD.x, coordB.y); rlVertex2f(vertD.x, vertB.y);
- if (drawMiddle)
+ // Top-left corner for texture and quad
+ rlTexCoord2f(coordA.x, coordB.y); rlVertex2f(vertA.x, vertB.y);
+ }
+
+ // BOTTOM QUAD
+ // Bottom-left corner for texture and quad
+ rlTexCoord2f(coordA.x, coordD.y); rlVertex2f(vertA.x, vertD.y);
+
+ // Bottom-right corner for texture and quad
+ rlTexCoord2f(coordD.x, coordD.y); rlVertex2f(vertD.x, vertD.y);
+
+ // Top-right corner for texture and quad
+ rlTexCoord2f(coordD.x, coordC.y); rlVertex2f(vertD.x, vertC.y);
+
+ // Top-left corner for texture and quad
+ rlTexCoord2f(coordA.x, coordC.y); rlVertex2f(vertA.x, vertC.y);
+
+ }
+ else if (nPatch.type == NPT_9PATCH)
{
// ------------------------------------------------------------
- // MIDDLE-LEFT QUAD
+ // TOP-LEFT QUAD
// Bottom-left corner for texture and quad
- rlTexCoord2f(coordA.x, coordC.y); rlVertex2f(vertA.x, vertC.y);
+ rlTexCoord2f(coordA.x, coordB.y); rlVertex2f(vertA.x, vertB.y);
// Bottom-right corner for texture and quad
- rlTexCoord2f(coordB.x, coordC.y); rlVertex2f(vertB.x, vertC.y);
+ rlTexCoord2f(coordB.x, coordB.y); rlVertex2f(vertB.x, vertB.y);
// Top-right corner for texture and quad
- rlTexCoord2f(coordB.x, coordB.y); rlVertex2f(vertB.x, vertB.y);
+ rlTexCoord2f(coordB.x, coordA.y); rlVertex2f(vertB.x, vertA.y);
// Top-left corner for texture and quad
- rlTexCoord2f(coordA.x, coordB.y); rlVertex2f(vertA.x, vertB.y);
+ rlTexCoord2f(coordA.x, coordA.y); rlVertex2f(vertA.x, vertA.y);
if (drawCenter)
{
- // MIDDLE-CENTER QUAD
+ // TOP-CENTER QUAD
// Bottom-left corner for texture and quad
- rlTexCoord2f(coordB.x, coordC.y); rlVertex2f(vertB.x, vertC.y);
+ rlTexCoord2f(coordB.x, coordB.y); rlVertex2f(vertB.x, vertB.y);
// Bottom-right corner for texture and quad
- rlTexCoord2f(coordC.x, coordC.y); rlVertex2f(vertC.x, vertC.y);
+ rlTexCoord2f(coordC.x, coordB.y); rlVertex2f(vertC.x, vertB.y);
// Top-right corner for texture and quad
- rlTexCoord2f(coordC.x, coordB.y); rlVertex2f(vertC.x, vertB.y);
+ rlTexCoord2f(coordC.x, coordA.y); rlVertex2f(vertC.x, vertA.y);
// Top-left corner for texture and quad
- rlTexCoord2f(coordB.x, coordB.y); rlVertex2f(vertB.x, vertB.y);
+ rlTexCoord2f(coordB.x, coordA.y); rlVertex2f(vertB.x, vertA.y);
}
- // MIDDLE-RIGHT QUAD
+ // TOP-RIGHT QUAD
// Bottom-left corner for texture and quad
- rlTexCoord2f(coordC.x, coordC.y); rlVertex2f(vertC.x, vertC.y);
+ rlTexCoord2f(coordC.x, coordB.y); rlVertex2f(vertC.x, vertB.y);
// Bottom-right corner for texture and quad
- rlTexCoord2f(coordD.x, coordC.y); rlVertex2f(vertD.x, vertC.y);
+ rlTexCoord2f(coordD.x, coordB.y); rlVertex2f(vertD.x, vertB.y);
// Top-right corner for texture and quad
- rlTexCoord2f(coordD.x, coordB.y); rlVertex2f(vertD.x, vertB.y);
+ rlTexCoord2f(coordD.x, coordA.y); rlVertex2f(vertD.x, vertA.y);
// Top-left corner for texture and quad
- rlTexCoord2f(coordC.x, coordB.y); rlVertex2f(vertC.x, vertB.y);
- }
+ rlTexCoord2f(coordC.x, coordA.y); rlVertex2f(vertC.x, vertA.y);
- // ------------------------------------------------------------
- // BOTTOM-LEFT QUAD
- // Bottom-left corner for texture and quad
- rlTexCoord2f(coordA.x, coordD.y); rlVertex2f(vertA.x, vertD.y);
+ if (drawMiddle)
+ {
+ // ------------------------------------------------------------
+ // MIDDLE-LEFT QUAD
+ // Bottom-left corner for texture and quad
+ rlTexCoord2f(coordA.x, coordC.y); rlVertex2f(vertA.x, vertC.y);
- // Bottom-right corner for texture and quad
- rlTexCoord2f(coordB.x, coordD.y); rlVertex2f(vertB.x, vertD.y);
+ // Bottom-right corner for texture and quad
+ rlTexCoord2f(coordB.x, coordC.y); rlVertex2f(vertB.x, vertC.y);
- // Top-right corner for texture and quad
- rlTexCoord2f(coordB.x, coordC.y); rlVertex2f(vertB.x, vertC.y);
+ // Top-right corner for texture and quad
+ rlTexCoord2f(coordB.x, coordB.y); rlVertex2f(vertB.x, vertB.y);
- // Top-left corner for texture and quad
- rlTexCoord2f(coordA.x, coordC.y); rlVertex2f(vertA.x, vertC.y);
+ // Top-left corner for texture and quad
+ rlTexCoord2f(coordA.x, coordB.y); rlVertex2f(vertA.x, vertB.y);
- if (drawCenter)
- {
- // BOTTOM-CENTER QUAD
+ if (drawCenter)
+ {
+ // MIDDLE-CENTER QUAD
+ // Bottom-left corner for texture and quad
+ rlTexCoord2f(coordB.x, coordC.y); rlVertex2f(vertB.x, vertC.y);
+
+ // Bottom-right corner for texture and quad
+ rlTexCoord2f(coordC.x, coordC.y); rlVertex2f(vertC.x, vertC.y);
+
+ // Top-right corner for texture and quad
+ rlTexCoord2f(coordC.x, coordB.y); rlVertex2f(vertC.x, vertB.y);
+
+ // Top-left corner for texture and quad
+ rlTexCoord2f(coordB.x, coordB.y); rlVertex2f(vertB.x, vertB.y);
+ }
+
+ // MIDDLE-RIGHT QUAD
+ // Bottom-left corner for texture and quad
+ rlTexCoord2f(coordC.x, coordC.y); rlVertex2f(vertC.x, vertC.y);
+
+ // Bottom-right corner for texture and quad
+ rlTexCoord2f(coordD.x, coordC.y); rlVertex2f(vertD.x, vertC.y);
+
+ // Top-right corner for texture and quad
+ rlTexCoord2f(coordD.x, coordB.y); rlVertex2f(vertD.x, vertB.y);
+
+ // Top-left corner for texture and quad
+ rlTexCoord2f(coordC.x, coordB.y); rlVertex2f(vertC.x, vertB.y);
+ }
+
+ // ------------------------------------------------------------
+ // BOTTOM-LEFT QUAD
// Bottom-left corner for texture and quad
- rlTexCoord2f(coordB.x, coordD.y); rlVertex2f(vertB.x, vertD.y);
+ rlTexCoord2f(coordA.x, coordD.y); rlVertex2f(vertA.x, vertD.y);
// Bottom-right corner for texture and quad
- rlTexCoord2f(coordC.x, coordD.y); rlVertex2f(vertC.x, vertD.y);
+ rlTexCoord2f(coordB.x, coordD.y); rlVertex2f(vertB.x, vertD.y);
// Top-right corner for texture and quad
- rlTexCoord2f(coordC.x, coordC.y); rlVertex2f(vertC.x, vertC.y);
+ rlTexCoord2f(coordB.x, coordC.y); rlVertex2f(vertB.x, vertC.y);
// Top-left corner for texture and quad
- rlTexCoord2f(coordB.x, coordC.y); rlVertex2f(vertB.x, vertC.y);
- }
+ rlTexCoord2f(coordA.x, coordC.y); rlVertex2f(vertA.x, vertC.y);
- // BOTTOM-RIGHT QUAD
- // Bottom-left corner for texture and quad
- rlTexCoord2f(coordC.x, coordD.y); rlVertex2f(vertC.x, vertD.y);
+ if (drawCenter)
+ {
+ // BOTTOM-CENTER QUAD
+ // Bottom-left corner for texture and quad
+ rlTexCoord2f(coordB.x, coordD.y); rlVertex2f(vertB.x, vertD.y);
- // Bottom-right corner for texture and quad
- rlTexCoord2f(coordD.x, coordD.y); rlVertex2f(vertD.x, vertD.y);
+ // Bottom-right corner for texture and quad
+ rlTexCoord2f(coordC.x, coordD.y); rlVertex2f(vertC.x, vertD.y);
- // Top-right corner for texture and quad
- rlTexCoord2f(coordD.x, coordC.y); rlVertex2f(vertD.x, vertC.y);
+ // Top-right corner for texture and quad
+ rlTexCoord2f(coordC.x, coordC.y); rlVertex2f(vertC.x, vertC.y);
- // Top-left corner for texture and quad
- rlTexCoord2f(coordC.x, coordC.y); rlVertex2f(vertC.x, vertC.y);
+ // Top-left corner for texture and quad
+ rlTexCoord2f(coordB.x, coordC.y); rlVertex2f(vertB.x, vertC.y);
+ }
+
+ // BOTTOM-RIGHT QUAD
+ // Bottom-left corner for texture and quad
+ rlTexCoord2f(coordC.x, coordD.y); rlVertex2f(vertC.x, vertD.y);
+
+ // Bottom-right corner for texture and quad
+ rlTexCoord2f(coordD.x, coordD.y); rlVertex2f(vertD.x, vertD.y);
+ // Top-right corner for texture and quad
+ rlTexCoord2f(coordD.x, coordC.y); rlVertex2f(vertD.x, vertC.y);
+
+ // Top-left corner for texture and quad
+ rlTexCoord2f(coordC.x, coordC.y); rlVertex2f(vertC.x, vertC.y);
+ }
rlEnd();
rlPopMatrix();