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-rw-r--r--src/models.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/models.c b/src/models.c
index cbe1ed1c..532dd178 100644
--- a/src/models.c
+++ b/src/models.c
@@ -3251,7 +3251,7 @@ static Model LoadOBJ(const char *fileName)
if (ret != TINYOBJ_SUCCESS) TRACELOG(LOG_WARNING, "MODEL: [%s] Failed to load OBJ data", fileName);
else TRACELOG(LOG_INFO, "MODEL: [%s] OBJ data loaded successfully: %i meshes/%i materials", fileName, meshCount, materialCount);
- model.meshCount = materialCount;
+ model.meshCount = materialCount; // TODO: REVIEW!!!
// Init model materials array
if (materialCount > 0)
@@ -3269,7 +3269,7 @@ static Model LoadOBJ(const char *fileName)
model.meshes = (Mesh *)RL_CALLOC(model.meshCount, sizeof(Mesh));
model.meshMaterial = (int *)RL_CALLOC(model.meshCount, sizeof(int));
- // count the faces for each material
+ // Count the faces for each material
int *matFaces = RL_CALLOC(meshCount, sizeof(int));
for (unsigned int mi = 0; mi < meshCount; mi++)
@@ -3283,16 +3283,16 @@ static Model LoadOBJ(const char *fileName)
}
//--------------------------------------
- // create the material meshes
+ // Create the material meshes
- // running counts/indexes for each material mesh as we are
+ // Running counts/indexes for each material mesh as we are
// building them at the same time
int *vCount = RL_CALLOC(model.meshCount, sizeof(int));
int *vtCount = RL_CALLOC(model.meshCount, sizeof(int));
int *vnCount = RL_CALLOC(model.meshCount, sizeof(int));
int *faceCount = RL_CALLOC(model.meshCount, sizeof(int));
- // allocate space for each of the material meshes
+ // Allocate space for each of the material meshes
for (int mi = 0; mi < model.meshCount; mi++)
{
model.meshes[mi].vertexCount = matFaces[mi]*3;
@@ -3303,7 +3303,7 @@ static Model LoadOBJ(const char *fileName)
model.meshMaterial[mi] = mi;
}
- // scan through the combined sub meshes and pick out each material mesh
+ // Scan through the combined sub meshes and pick out each material mesh
for (unsigned int af = 0; af < attrib.num_faces; af++)
{
int mm = attrib.material_ids[af]; // mesh material for this face