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-rw-r--r--src/raylib.h4
-rw-r--r--src/rcore.c6
2 files changed, 5 insertions, 5 deletions
diff --git a/src/raylib.h b/src/raylib.h
index c8f765ec..3c54abac 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -1049,8 +1049,8 @@ RLAPI void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture)
RLAPI void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM)
// Screen-space-related functions
-RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera); // Get a ray trace from mouse position
-RLAPI Ray GetViewRay(Vector2 mousePosition, Camera camera, float width, float height); // Get a ray trace from mouse position in a viewport
+RLAPI Ray GetScreenToWorldRay(Vector2 mousePosition, Camera camera); // Get a ray trace from mouse position
+RLAPI Ray GetScreenToWorldRayEx(Vector2 mousePosition, Camera camera, float width, float height); // Get a ray trace from mouse position in a viewport
RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Get the screen space position for a 3d world space position
RLAPI Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int height); // Get size position for a 3d world space position
RLAPI Vector2 GetWorldToScreen2D(Vector2 position, Camera2D camera); // Get the screen space position for a 2d camera world space position
diff --git a/src/rcore.c b/src/rcore.c
index 024f0d12..5e45a49a 100644
--- a/src/rcore.c
+++ b/src/rcore.c
@@ -1407,13 +1407,13 @@ void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture)
//----------------------------------------------------------------------------------
// Get a ray trace from mouse position
-Ray GetMouseRay(Vector2 mousePosition, Camera camera)
+Ray GetScreenToWorldRay(Vector2 mousePosition, Camera camera)
{
- return GetViewRay(mousePosition, camera, (float)GetScreenWidth(), (float)GetScreenHeight());
+ return GetScreenToWorldRayEx(mousePosition, camera, (float)GetScreenWidth(), (float)GetScreenHeight());
}
// Get a ray trace from the mouse position within a specific section of the screen
-Ray GetViewRay(Vector2 mousePosition, Camera camera, float width, float height)
+Ray GetScreenToWorldRayEx(Vector2 mousePosition, Camera camera, float width, float height)
{
Ray ray = { 0 };