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-rw-r--r--src/rcamera.h28
1 files changed, 21 insertions, 7 deletions
diff --git a/src/rcamera.h b/src/rcamera.h
index 0b9b8076..22a468cf 100644
--- a/src/rcamera.h
+++ b/src/rcamera.h
@@ -447,14 +447,28 @@ void UpdateCamera(Camera *camera, int mode)
if (IsKeyDown(KEY_Q)) CameraRoll(camera, -CAMERA_ROTATION_SPEED);
if (IsKeyDown(KEY_E)) CameraRoll(camera, CAMERA_ROTATION_SPEED);
- CameraYaw(camera, -mousePositionDelta.x*CAMERA_MOUSE_MOVE_SENSITIVITY, rotateAroundTarget);
- CameraPitch(camera, -mousePositionDelta.y*CAMERA_MOUSE_MOVE_SENSITIVITY, lockView, rotateAroundTarget, rotateUp);
-
// Camera movement
- if (IsKeyDown(KEY_W)) CameraMoveForward(camera, CAMERA_MOVE_SPEED, moveInWorldPlane);
- if (IsKeyDown(KEY_A)) CameraMoveRight(camera, -CAMERA_MOVE_SPEED, moveInWorldPlane);
- if (IsKeyDown(KEY_S)) CameraMoveForward(camera, -CAMERA_MOVE_SPEED, moveInWorldPlane);
- if (IsKeyDown(KEY_D)) CameraMoveRight(camera, CAMERA_MOVE_SPEED, moveInWorldPlane);
+
+ if (!IsGamepadAvailable(0)){
+ CameraYaw(camera, -mousePositionDelta.x*CAMERA_MOUSE_MOVE_SENSITIVITY, rotateAroundTarget);
+ CameraPitch(camera, -mousePositionDelta.y*CAMERA_MOUSE_MOVE_SENSITIVITY, lockView, rotateAroundTarget, rotateUp);
+
+ if (IsKeyDown(KEY_W)) CameraMoveForward(camera, CAMERA_MOVE_SPEED, moveInWorldPlane);
+ if (IsKeyDown(KEY_A)) CameraMoveRight(camera, -CAMERA_MOVE_SPEED, moveInWorldPlane);
+ if (IsKeyDown(KEY_S)) CameraMoveForward(camera, -CAMERA_MOVE_SPEED, moveInWorldPlane);
+ if (IsKeyDown(KEY_D)) CameraMoveRight(camera, CAMERA_MOVE_SPEED, moveInWorldPlane);
+ }
+ else {
+ // Simple Controller Support
+ CameraYaw(camera, -(GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_X) * 2)*CAMERA_MOUSE_MOVE_SENSITIVITY, rotateAroundTarget);
+ CameraPitch(camera, -(GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_Y) * 2)*CAMERA_MOUSE_MOVE_SENSITIVITY, lockView, rotateAroundTarget, rotateUp);
+
+ if (GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_Y) <= -0.75f) CameraMoveForward(camera, CAMERA_MOVE_SPEED, moveInWorldPlane);
+ if (GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_X) <= -0.75f) CameraMoveRight(camera, -CAMERA_MOVE_SPEED, moveInWorldPlane);
+ if (GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_Y) >= 0.75f) CameraMoveForward(camera, -CAMERA_MOVE_SPEED, moveInWorldPlane);
+ if (GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_X) >= 0.75f) CameraMoveRight(camera, CAMERA_MOVE_SPEED, moveInWorldPlane);
+ }
+
//if (IsKeyDown(KEY_SPACE)) CameraMoveUp(camera, CAMERA_MOVE_SPEED);
//if (IsKeyDown(KEY_LEFT_CONTROL)) CameraMoveUp(camera, -CAMERA_MOVE_SPEED);
}