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-rw-r--r--src/rcore.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/rcore.c b/src/rcore.c
index 22ce9338..0f47420b 100644
--- a/src/rcore.c
+++ b/src/rcore.c
@@ -3516,7 +3516,7 @@ int GetKeyPressed(void)
CORE.Input.Keyboard.keyPressedQueue[i] = CORE.Input.Keyboard.keyPressedQueue[i + 1];
// Reset last character in the queue
- CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = 0;
+ CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount - 1] = 0;
CORE.Input.Keyboard.keyPressedQueueCount--;
}
@@ -3538,7 +3538,7 @@ int GetCharPressed(void)
CORE.Input.Keyboard.charPressedQueue[i] = CORE.Input.Keyboard.charPressedQueue[i + 1];
// Reset last character in the queue
- CORE.Input.Keyboard.charPressedQueue[CORE.Input.Keyboard.charPressedQueueCount] = 0;
+ CORE.Input.Keyboard.charPressedQueue[CORE.Input.Keyboard.charPressedQueueCount - 1] = 0;
CORE.Input.Keyboard.charPressedQueueCount--;
}
@@ -5372,7 +5372,7 @@ static void CharCallback(GLFWwindow *window, unsigned int key)
// Ref: https://www.glfw.org/docs/latest/input_guide.html#input_char
// Check if there is space available in the queue
- if (CORE.Input.Keyboard.charPressedQueueCount < MAX_KEY_PRESSED_QUEUE)
+ if (CORE.Input.Keyboard.charPressedQueueCount < MAX_CHAR_PRESSED_QUEUE)
{
// Add character to the queue
CORE.Input.Keyboard.charPressedQueue[CORE.Input.Keyboard.charPressedQueueCount] = key;