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-rw-r--r--src/raylib.h5
-rw-r--r--src/rcore.c14
2 files changed, 10 insertions, 9 deletions
diff --git a/src/raylib.h b/src/raylib.h
index 3c54abac..1a15e124 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -1049,8 +1049,9 @@ RLAPI void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture)
RLAPI void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM)
// Screen-space-related functions
-RLAPI Ray GetScreenToWorldRay(Vector2 mousePosition, Camera camera); // Get a ray trace from mouse position
-RLAPI Ray GetScreenToWorldRayEx(Vector2 mousePosition, Camera camera, float width, float height); // Get a ray trace from mouse position in a viewport
+#define GetMouseRay GetScreenToWorldRay // Compatibility hack for previous raylib versions
+RLAPI Ray GetScreenToWorldRay(Vector2 position, Camera camera); // Get a ray trace from screen position (i.e mouse)
+RLAPI Ray GetScreenToWorldRayEx(Vector2 position, Camera camera, float width, float height); // Get a ray trace from screen position (i.e mouse) in a viewport
RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Get the screen space position for a 3d world space position
RLAPI Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int height); // Get size position for a 3d world space position
RLAPI Vector2 GetWorldToScreen2D(Vector2 position, Camera2D camera); // Get the screen space position for a 2d camera world space position
diff --git a/src/rcore.c b/src/rcore.c
index 5e45a49a..dcdc3bef 100644
--- a/src/rcore.c
+++ b/src/rcore.c
@@ -1406,21 +1406,21 @@ void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture)
// Module Functions Definition: Screen-space Queries
//----------------------------------------------------------------------------------
-// Get a ray trace from mouse position
-Ray GetScreenToWorldRay(Vector2 mousePosition, Camera camera)
+// Get a ray trace from screen position (i.e mouse)
+Ray GetScreenToWorldRay(Vector2 position, Camera camera)
{
- return GetScreenToWorldRayEx(mousePosition, camera, (float)GetScreenWidth(), (float)GetScreenHeight());
+ return GetScreenToWorldRayEx(position, camera, (float)GetScreenWidth(), (float)GetScreenHeight());
}
-// Get a ray trace from the mouse position within a specific section of the screen
-Ray GetScreenToWorldRayEx(Vector2 mousePosition, Camera camera, float width, float height)
+// Get a ray trace from the screen position (i.e mouse) within a specific section of the screen
+Ray GetScreenToWorldRayEx(Vector2 position, Camera camera, float width, float height)
{
Ray ray = { 0 };
// Calculate normalized device coordinates
// NOTE: y value is negative
- float x = (2.0f*mousePosition.x)/width - 1.0f;
- float y = 1.0f - (2.0f*mousePosition.y)/height;
+ float x = (2.0f*position.x)/width - 1.0f;
+ float y = 1.0f - (2.0f*position.y)/height;
float z = 1.0f;
// Store values in a vector