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-rw-r--r--src/rcore.c24
1 files changed, 21 insertions, 3 deletions
diff --git a/src/rcore.c b/src/rcore.c
index 8413df2a..cb3dfe82 100644
--- a/src/rcore.c
+++ b/src/rcore.c
@@ -3750,6 +3750,7 @@ void OpenURL(const char *url)
// Check if a key has been pressed once
bool IsKeyPressed(int key)
{
+ if ((key < 0) || (key >= MAX_KEYBOARD_KEYS)) return false;
bool pressed = false;
if ((CORE.Input.Keyboard.previousKeyState[key] == 0) && (CORE.Input.Keyboard.currentKeyState[key] == 1)) pressed = true;
@@ -3760,6 +3761,7 @@ bool IsKeyPressed(int key)
// Check if a key has been pressed again (only PLATFORM_DESKTOP)
bool IsKeyPressedRepeat(int key)
{
+ if ((key < 0) || (key >= MAX_KEYBOARD_KEYS)) return false;
if (CORE.Input.Keyboard.keyRepeatInFrame[key] == 1) return true;
else return false;
}
@@ -3767,6 +3769,7 @@ bool IsKeyPressedRepeat(int key)
// Check if a key is being pressed (key held down)
bool IsKeyDown(int key)
{
+ if ((key < 0) || (key >= MAX_KEYBOARD_KEYS)) return false;
if (CORE.Input.Keyboard.currentKeyState[key] == 1) return true;
else return false;
}
@@ -3774,6 +3777,7 @@ bool IsKeyDown(int key)
// Check if a key has been released once
bool IsKeyReleased(int key)
{
+ if ((key < 0) || (key >= MAX_KEYBOARD_KEYS)) return false;
bool released = false;
if ((CORE.Input.Keyboard.previousKeyState[key] == 1) && (CORE.Input.Keyboard.currentKeyState[key] == 0)) released = true;
@@ -3784,6 +3788,7 @@ bool IsKeyReleased(int key)
// Check if a key is NOT being pressed (key not held down)
bool IsKeyUp(int key)
{
+ if ((key < 0) || (key >= MAX_KEYBOARD_KEYS)) return false;
if (CORE.Input.Keyboard.currentKeyState[key] == 0) return true;
else return false;
}
@@ -5226,7 +5231,11 @@ void PollInputEvents(void)
// Keyboard/Mouse input polling (automatically managed by GLFW3 through callback)
// Register previous keys states
- for (int i = 0; i < MAX_KEYBOARD_KEYS; i++) CORE.Input.Keyboard.previousKeyState[i] = CORE.Input.Keyboard.currentKeyState[i];
+ for (int i = 0; i < MAX_KEYBOARD_KEYS; i++)
+ {
+ CORE.Input.Keyboard.previousKeyState[i] = CORE.Input.Keyboard.currentKeyState[i];
+ CORE.Input.Keyboard.keyRepeatInFrame[i] = 0;
+ }
// Register previous mouse states
for (int i = 0; i < MAX_MOUSE_BUTTONS; i++) CORE.Input.Mouse.previousButtonState[i] = CORE.Input.Mouse.currentButtonState[i];
@@ -5408,7 +5417,11 @@ void PollInputEvents(void)
#if defined(PLATFORM_ANDROID)
// Register previous keys states
// NOTE: Android supports up to 260 keys
- for (int i = 0; i < 260; i++) CORE.Input.Keyboard.previousKeyState[i] = CORE.Input.Keyboard.currentKeyState[i];
+ for (int i = 0; i < 260; i++)
+ {
+ CORE.Input.Keyboard.previousKeyState[i] = CORE.Input.Keyboard.currentKeyState[i];
+ CORE.Input.Keyboard.keyRepeatInFrame[i] = 0;
+ }
// Android ALooper_pollAll() variables
int pollResult = 0;
@@ -6073,6 +6086,7 @@ static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event)
CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = keycode;
CORE.Input.Keyboard.keyPressedQueueCount++;
}
+ else if (AKeyEvent_getAction(event) == AKEY_EVENT_ACTION_MULTIPLE) CORE.Input.Keyboard.keyRepeatInFrame[keycode] = 1;
else CORE.Input.Keyboard.currentKeyState[keycode] = 0; // Key up
if (keycode == AKEYCODE_POWER)
@@ -6496,7 +6510,11 @@ static void InitEvdevInput(void)
}
// Reset keyboard key state
- for (int i = 0; i < MAX_KEYBOARD_KEYS; i++) CORE.Input.Keyboard.currentKeyState[i] = 0;
+ for (int i = 0; i < MAX_KEYBOARD_KEYS; i++)
+ {
+ CORE.Input.Keyboard.currentKeyState[i] = 0;
+ CORE.Input.Keyboard.keyRepeatInFrame[i] = 0;
+ }
// Open the linux directory of "/dev/input"
directory = opendir(DEFAULT_EVDEV_PATH);