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-rw-r--r--src/core.c167
-rw-r--r--src/raylib.h26
-rw-r--r--src/textures.c453
3 files changed, 325 insertions, 321 deletions
diff --git a/src/core.c b/src/core.c
index 09aa1d8e..b180139d 100644
--- a/src/core.c
+++ b/src/core.c
@@ -1767,160 +1767,6 @@ double GetTime(void)
#endif
}
-// Returns hexadecimal value for a Color
-int ColorToInt(Color color)
-{
- return (((int)color.r << 24) | ((int)color.g << 16) | ((int)color.b << 8) | (int)color.a);
-}
-
-// Returns color normalized as float [0..1]
-Vector4 ColorNormalize(Color color)
-{
- Vector4 result;
-
- result.x = (float)color.r/255.0f;
- result.y = (float)color.g/255.0f;
- result.z = (float)color.b/255.0f;
- result.w = (float)color.a/255.0f;
-
- return result;
-}
-
-// Returns color from normalized values [0..1]
-Color ColorFromNormalized(Vector4 normalized)
-{
- Color result;
-
- result.r = (unsigned char)(normalized.x*255.0f);
- result.g = (unsigned char)(normalized.y*255.0f);
- result.b = (unsigned char)(normalized.z*255.0f);
- result.a = (unsigned char)(normalized.w*255.0f);
-
- return result;
-}
-
-// Returns HSV values for a Color
-// NOTE: Hue is returned as degrees [0..360]
-Vector3 ColorToHSV(Color color)
-{
- Vector3 hsv = { 0 };
- Vector3 rgb = { (float)color.r/255.0f, (float)color.g/255.0f, (float)color.b/255.0f };
- float min, max, delta;
-
- min = rgb.x < rgb.y? rgb.x : rgb.y;
- min = min < rgb.z? min : rgb.z;
-
- max = rgb.x > rgb.y? rgb.x : rgb.y;
- max = max > rgb.z? max : rgb.z;
-
- hsv.z = max; // Value
- delta = max - min;
-
- if (delta < 0.00001f)
- {
- hsv.y = 0.0f;
- hsv.x = 0.0f; // Undefined, maybe NAN?
- return hsv;
- }
-
- if (max > 0.0f)
- {
- // NOTE: If max is 0, this divide would cause a crash
- hsv.y = (delta/max); // Saturation
- }
- else
- {
- // NOTE: If max is 0, then r = g = b = 0, s = 0, h is undefined
- hsv.y = 0.0f;
- hsv.x = NAN; // Undefined
- return hsv;
- }
-
- // NOTE: Comparing float values could not work properly
- if (rgb.x >= max) hsv.x = (rgb.y - rgb.z)/delta; // Between yellow & magenta
- else
- {
- if (rgb.y >= max) hsv.x = 2.0f + (rgb.z - rgb.x)/delta; // Between cyan & yellow
- else hsv.x = 4.0f + (rgb.x - rgb.y)/delta; // Between magenta & cyan
- }
-
- hsv.x *= 60.0f; // Convert to degrees
-
- if (hsv.x < 0.0f) hsv.x += 360.0f;
-
- return hsv;
-}
-
-// Returns a Color from HSV values
-// Implementation reference: https://en.wikipedia.org/wiki/HSL_and_HSV#Alternative_HSV_conversion
-// NOTE: Color->HSV->Color conversion will not yield exactly the same color due to rounding errors
-Color ColorFromHSV(Vector3 hsv)
-{
- Color color = { 0, 0, 0, 255 };
- float h = hsv.x, s = hsv.y, v = hsv.z;
-
- // Red channel
- float k = fmodf((5.0f + h/60.0f), 6);
- float t = 4.0f - k;
- k = (t < k)? t : k;
- k = (k < 1)? k : 1;
- k = (k > 0)? k : 0;
- color.r = (unsigned char)((v - v*s*k)*255.0f);
-
- // Green channel
- k = fmodf((3.0f + h/60.0f), 6);
- t = 4.0f - k;
- k = (t < k)? t : k;
- k = (k < 1)? k : 1;
- k = (k > 0)? k : 0;
- color.g = (unsigned char)((v - v*s*k)*255.0f);
-
- // Blue channel
- k = fmodf((1.0f + h/60.0f), 6);
- t = 4.0f - k;
- k = (t < k)? t : k;
- k = (k < 1)? k : 1;
- k = (k > 0)? k : 0;
- color.b = (unsigned char)((v - v*s*k)*255.0f);
-
- return color;
-}
-
-// Returns a Color struct from hexadecimal value
-Color GetColor(int hexValue)
-{
- Color color;
-
- color.r = (unsigned char)(hexValue >> 24) & 0xFF;
- color.g = (unsigned char)(hexValue >> 16) & 0xFF;
- color.b = (unsigned char)(hexValue >> 8) & 0xFF;
- color.a = (unsigned char)hexValue & 0xFF;
-
- return color;
-}
-
-// Returns a random value between min and max (both included)
-int GetRandomValue(int min, int max)
-{
- if (min > max)
- {
- int tmp = max;
- max = min;
- min = tmp;
- }
-
- return (rand()%(abs(max - min) + 1) + min);
-}
-
-// Color fade-in or fade-out, alpha goes from 0.0f to 1.0f
-Color Fade(Color color, float alpha)
-{
- if (alpha < 0.0f) alpha = 0.0f;
- else if (alpha > 1.0f) alpha = 1.0f;
-
- return (Color){color.r, color.g, color.b, (unsigned char)(255.0f*alpha)};
-}
-
// Setup window configuration flags (view FLAGS)
void SetConfigFlags(unsigned int flags)
{
@@ -1966,6 +1812,19 @@ void TakeScreenshot(const char *fileName)
TRACELOG(LOG_INFO, "SYSTEM: [%s] Screenshot taken successfully", path);
}
+// Returns a random value between min and max (both included)
+int GetRandomValue(int min, int max)
+{
+ if (min > max)
+ {
+ int tmp = max;
+ max = min;
+ min = tmp;
+ }
+
+ return (rand()%(abs(max - min) + 1) + min);
+}
+
// Check if the file exists
bool FileExists(const char *fileName)
{
diff --git a/src/raylib.h b/src/raylib.h
index 5e70d801..d92376bf 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -158,6 +158,8 @@
#define ShowWindow UnhideWindow
#define LoadText LoadFileText
+#define Fade(c, a) ColorAlpha(c, a)
+
//----------------------------------------------------------------------------------
// Structures Definition
//----------------------------------------------------------------------------------
@@ -933,15 +935,6 @@ RLAPI int GetFPS(void); // Returns cur
RLAPI float GetFrameTime(void); // Returns time in seconds for last frame drawn
RLAPI double GetTime(void); // Returns elapsed time in seconds since InitWindow()
-// Color-related functions
-RLAPI int ColorToInt(Color color); // Returns hexadecimal value for a Color
-RLAPI Vector4 ColorNormalize(Color color); // Returns color normalized as float [0..1]
-RLAPI Color ColorFromNormalized(Vector4 normalized); // Returns color from normalized values [0..1]
-RLAPI Vector3 ColorToHSV(Color color); // Returns HSV values for a Color
-RLAPI Color ColorFromHSV(Vector3 hsv); // Returns a Color from HSV values
-RLAPI Color GetColor(int hexValue); // Returns a Color struct from hexadecimal value
-RLAPI Color Fade(Color color, float alpha); // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f
-
// Misc. functions
RLAPI void SetConfigFlags(unsigned int flags); // Setup window configuration flags (view FLAGS)
RLAPI void SetTraceLogLevel(int logType); // Set the current threshold (minimum) log level
@@ -1196,9 +1189,18 @@ RLAPI void DrawTextureQuad(Texture2D texture, Vector2 tiling, Vector2 offset, Re
RLAPI void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters
RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle destRec, Vector2 origin, float rotation, Color tint); // Draws a texture (or part of it) that stretches or shrinks nicely
-// Image/Texture misc functions
-RLAPI int GetPixelDataSize(int width, int height, int format); // Get pixel data size in bytes (image or texture)
-
+// Color/pixel related functions
+RLAPI int ColorToInt(Color color); // Returns hexadecimal value for a Color
+RLAPI Vector4 ColorNormalize(Color color); // Returns Color normalized as float [0..1]
+RLAPI Color ColorFromNormalized(Vector4 normalized); // Returns Color from normalized values [0..1]
+RLAPI Vector3 ColorToHSV(Color color); // Returns HSV values for a Color
+RLAPI Color ColorFromHSV(Vector3 hsv); // Returns a Color from HSV values
+RLAPI Color ColorAlpha(Color color, float alpha); // Returns color with alpha applied, alpha goes from 0.0f to 1.0f
+RLAPI Color ColorAlphaBlend(Color dst, Color src, Color tint); // Returns src alpha-blended into dst color with tint
+RLAPI Color GetColor(int hexValue); // Get Color structure from hexadecimal value
+RLAPI Color GetPixelColor(void *srcPtr, int format); // Get Color from a source pixel pointer of certain format
+RLAPI void SetPixelColor(void *dstPtr, Color color, int format); // Set color formatted into destination pixel pointer
+RLAPI int GetPixelDataSize(int width, int height, int format); // Get pixel data size in bytes for certain format
//------------------------------------------------------------------------------------
// Font Loading and Text Drawing Functions (Module: text)
diff --git a/src/textures.c b/src/textures.c
index 9d9e041a..101eded8 100644
--- a/src/textures.c
+++ b/src/textures.c
@@ -2485,159 +2485,6 @@ void ImageDrawRectangleLines(Image *dst, Rectangle rec, int thick, Color color)
ImageDrawRectangle(dst, (int)rec.x, (int)(rec.y + rec.height - thick), (int)rec.width, thick, color);
}
-Color GetPixelColor(void *pixel, int format)
-{
- Color col = { 0 };
-
- switch (format)
- {
- case UNCOMPRESSED_GRAYSCALE: col = (Color){ ((unsigned char *)pixel)[0], ((unsigned char *)pixel)[0], ((unsigned char *)pixel)[0], 255 }; break;
- case UNCOMPRESSED_GRAY_ALPHA: col = (Color){ ((unsigned char *)pixel)[0], ((unsigned char *)pixel)[0], ((unsigned char *)pixel)[0], ((unsigned char *)pixel)[1] }; break;
- case UNCOMPRESSED_R5G6B5:
- {
- col.r = (unsigned char)(((((unsigned short *)pixel)[0] >> 11)*31)/255);
- col.g = (unsigned char)((((((unsigned short *)pixel)[0] >> 5) & 0b0000000000111111)*63)/255);
- col.b = (unsigned char)(((((unsigned short *)pixel)[0] & 0b0000000000011111)*31)/255);
- col.a = 255;
-
- } break;
- case UNCOMPRESSED_R5G5B5A1:
- {
- col.r = (unsigned char)(((((unsigned short *)pixel)[0] >> 11)*31)/255);
- col.g = (unsigned char)((((((unsigned short *)pixel)[0] >> 6) & 0b0000000000011111)*31)/255);
- col.b = (unsigned char)(((((unsigned short *)pixel)[0] & 0b0000000000011111)*31)/255);
- col.a = (((unsigned short *)pixel)[0] & 0b0000000000000001)? 255 : 0;
-
- } break;
- case UNCOMPRESSED_R4G4B4A4:
- {
- col.r = (unsigned char)(((((unsigned short *)pixel)[0] >> 12)*15)/255);
- col.g = (unsigned char)((((((unsigned short *)pixel)[0] >> 8) & 0b0000000000001111)*15)/255);
- col.b = (unsigned char)((((((unsigned short *)pixel)[0] >> 4) & 0b0000000000001111)*15)/255);
- col.a = (unsigned char)(((((unsigned short *)pixel)[0] & 0b0000000000001111)*15)/255);
-
- } break;
- case UNCOMPRESSED_R8G8B8A8: col = (Color){ ((unsigned char *)pixel)[0], ((unsigned char *)pixel)[1], ((unsigned char *)pixel)[2], ((unsigned char *)pixel)[3] }; break;
- case UNCOMPRESSED_R8G8B8: col = (Color){ ((unsigned char *)pixel)[0], ((unsigned char *)pixel)[1], ((unsigned char *)pixel)[2], 255 }; break;
- //case UNCOMPRESSED_R32: break;
- //case UNCOMPRESSED_R32G32B32: break;
- //case UNCOMPRESSED_R32G32B32A32: break;
- default: break;
- }
-
- return col;
-}
-
-Color ColorAlphaBlend(Color dst, Color src, Color tint)
-{
- Vector4 fdst = ColorNormalize(dst);
- Vector4 fsrc = ColorNormalize(src);
- Vector4 fout = { 0.0f };
- Vector4 ftint = ColorNormalize(tint);
-
- // Apply color tint to source image
- fsrc.x *= ftint.x; fsrc.y *= ftint.y; fsrc.z *= ftint.z; fsrc.w *= ftint.w;
-
- fout.w = fsrc.w + fdst.w*(1.0f - fsrc.w);
-
- if (fout.w <= 0.0f)
- {
- fout.x = 0.0f;
- fout.y = 0.0f;
- fout.z = 0.0f;
- }
- else
- {
- fout.x = (fsrc.x*fsrc.w + fdst.x*fdst.w*(1 - fsrc.w))/fout.w;
- fout.y = (fsrc.y*fsrc.w + fdst.y*fdst.w*(1 - fsrc.w))/fout.w;
- fout.z = (fsrc.z*fsrc.w + fdst.z*fdst.w*(1 - fsrc.w))/fout.w;
- }
-
- Color out = { (unsigned char)(fout.x*255.0f), (unsigned char)(fout.y*255.0f), (unsigned char)(fout.z*255.0f), (unsigned char)(fout.w*255.0f) };
-
- return out;
-}
-
-void ColorWrite(unsigned char *dstPtr, Color color, int format)
-{
- switch (format)
- {
- case UNCOMPRESSED_GRAYSCALE:
- {
- // NOTE: Calculate grayscale equivalent color
- Vector3 coln = { (float)color.r/255.0f, (float)color.g/255.0f, (float)color.b/255.0f };
- unsigned char gray = (unsigned char)((coln.x*0.299f + coln.y*0.587f + coln.z*0.114f)*255.0f);
-
- dstPtr[0] = gray;
-
- } break;
- case UNCOMPRESSED_GRAY_ALPHA:
- {
- // NOTE: Calculate grayscale equivalent color
- Vector3 coln = { (float)color.r/255.0f, (float)color.g/255.0f, (float)color.b/255.0f };
- unsigned char gray = (unsigned char)((coln.x*0.299f + coln.y*0.587f + coln.z*0.114f)*255.0f);
-
- dstPtr[0] = gray;
- dstPtr[1] = color.a;
-
- } break;
- case UNCOMPRESSED_R5G6B5:
- {
- // NOTE: Calculate R5G6B5 equivalent color
- Vector3 coln = { (float)color.r/255.0f, (float)color.g/255.0f, (float)color.b/255.0f };
-
- unsigned char r = (unsigned char)(round(coln.x*31.0f));
- unsigned char g = (unsigned char)(round(coln.y*63.0f));
- unsigned char b = (unsigned char)(round(coln.z*31.0f));
-
- ((unsigned short *)dstPtr)[0] = (unsigned short)r << 11 | (unsigned short)g << 5 | (unsigned short)b;
-
- } break;
- case UNCOMPRESSED_R5G5B5A1:
- {
- // NOTE: Calculate R5G5B5A1 equivalent color
- Vector4 coln = { (float)color.r/255.0f, (float)color.g/255.0f, (float)color.b/255.0f, (float)color.a/255.0f };
-
- unsigned char r = (unsigned char)(round(coln.x*31.0f));
- unsigned char g = (unsigned char)(round(coln.y*31.0f));
- unsigned char b = (unsigned char)(round(coln.z*31.0f));
- unsigned char a = (coln.w > ((float)R5G5B5A1_ALPHA_THRESHOLD/255.0f))? 1 : 0;;
-
- ((unsigned short *)dstPtr)[0] = (unsigned short)r << 11 | (unsigned short)g << 6 | (unsigned short)b << 1 | (unsigned short)a;
-
- } break;
- case UNCOMPRESSED_R4G4B4A4:
- {
- // NOTE: Calculate R5G5B5A1 equivalent color
- Vector4 coln = { (float)color.r/255.0f, (float)color.g/255.0f, (float)color.b/255.0f, (float)color.a/255.0f };
-
- unsigned char r = (unsigned char)(round(coln.x*15.0f));
- unsigned char g = (unsigned char)(round(coln.y*15.0f));
- unsigned char b = (unsigned char)(round(coln.z*15.0f));
- unsigned char a = (unsigned char)(round(coln.w*15.0f));
-
- ((unsigned short *)dstPtr)[0] = (unsigned short)r << 12 | (unsigned short)g << 8 | (unsigned short)b << 4 | (unsigned short)a;
-
- } break;
- case UNCOMPRESSED_R8G8B8:
- {
- dstPtr[0] = color.r;
- dstPtr[1] = color.g;
- dstPtr[2] = color.b;
-
- } break;
- case UNCOMPRESSED_R8G8B8A8:
- {
- dstPtr[0] = color.r;
- dstPtr[1] = color.g;
- dstPtr[2] = color.b;
- dstPtr[3] = color.a;
-
- } break;
- default: break;
- }
-}
-
// Draw an image (source) within an image (destination)
// NOTE: Color tint is applied to source image
void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Color tint)
@@ -3538,8 +3385,304 @@ void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle destR
}
}
-// Get pixel data size in bytes (image or texture)
-// NOTE: Size depends on pixel format
+// Returns hexadecimal value for a Color
+int ColorToInt(Color color)
+{
+ return (((int)color.r << 24) | ((int)color.g << 16) | ((int)color.b << 8) | (int)color.a);
+}
+
+// Returns color normalized as float [0..1]
+Vector4 ColorNormalize(Color color)
+{
+ Vector4 result;
+
+ result.x = (float)color.r/255.0f;
+ result.y = (float)color.g/255.0f;
+ result.z = (float)color.b/255.0f;
+ result.w = (float)color.a/255.0f;
+
+ return result;
+}
+
+// Returns color from normalized values [0..1]
+Color ColorFromNormalized(Vector4 normalized)
+{
+ Color result;
+
+ result.r = (unsigned char)(normalized.x*255.0f);
+ result.g = (unsigned char)(normalized.y*255.0f);
+ result.b = (unsigned char)(normalized.z*255.0f);
+ result.a = (unsigned char)(normalized.w*255.0f);
+
+ return result;
+}
+
+// Returns HSV values for a Color
+// NOTE: Hue is returned as degrees [0..360]
+Vector3 ColorToHSV(Color color)
+{
+ Vector3 hsv = { 0 };
+ Vector3 rgb = { (float)color.r/255.0f, (float)color.g/255.0f, (float)color.b/255.0f };
+ float min, max, delta;
+
+ min = rgb.x < rgb.y? rgb.x : rgb.y;
+ min = min < rgb.z? min : rgb.z;
+
+ max = rgb.x > rgb.y? rgb.x : rgb.y;
+ max = max > rgb.z? max : rgb.z;
+
+ hsv.z = max; // Value
+ delta = max - min;
+
+ if (delta < 0.00001f)
+ {
+ hsv.y = 0.0f;
+ hsv.x = 0.0f; // Undefined, maybe NAN?
+ return hsv;
+ }
+
+ if (max > 0.0f)
+ {
+ // NOTE: If max is 0, this divide would cause a crash
+ hsv.y = (delta/max); // Saturation
+ }
+ else
+ {
+ // NOTE: If max is 0, then r = g = b = 0, s = 0, h is undefined
+ hsv.y = 0.0f;
+ hsv.x = NAN; // Undefined
+ return hsv;
+ }
+
+ // NOTE: Comparing float values could not work properly
+ if (rgb.x >= max) hsv.x = (rgb.y - rgb.z)/delta; // Between yellow & magenta
+ else
+ {
+ if (rgb.y >= max) hsv.x = 2.0f + (rgb.z - rgb.x)/delta; // Between cyan & yellow
+ else hsv.x = 4.0f + (rgb.x - rgb.y)/delta; // Between magenta & cyan
+ }
+
+ hsv.x *= 60.0f; // Convert to degrees
+
+ if (hsv.x < 0.0f) hsv.x += 360.0f;
+
+ return hsv;
+}
+
+// Returns a Color from HSV values
+// Implementation reference: https://en.wikipedia.org/wiki/HSL_and_HSV#Alternative_HSV_conversion
+// NOTE: Color->HSV->Color conversion will not yield exactly the same color due to rounding errors
+Color ColorFromHSV(Vector3 hsv)
+{
+ Color color = { 0, 0, 0, 255 };
+ float h = hsv.x, s = hsv.y, v = hsv.z;
+
+ // Red channel
+ float k = fmodf((5.0f + h/60.0f), 6);
+ float t = 4.0f - k;
+ k = (t < k)? t : k;
+ k = (k < 1)? k : 1;
+ k = (k > 0)? k : 0;
+ color.r = (unsigned char)((v - v*s*k)*255.0f);
+
+ // Green channel
+ k = fmodf((3.0f + h/60.0f), 6);
+ t = 4.0f - k;
+ k = (t < k)? t : k;
+ k = (k < 1)? k : 1;
+ k = (k > 0)? k : 0;
+ color.g = (unsigned char)((v - v*s*k)*255.0f);
+
+ // Blue channel
+ k = fmodf((1.0f + h/60.0f), 6);
+ t = 4.0f - k;
+ k = (t < k)? t : k;
+ k = (k < 1)? k : 1;
+ k = (k > 0)? k : 0;
+ color.b = (unsigned char)((v - v*s*k)*255.0f);
+
+ return color;
+}
+
+// Returns color with alpha applied, alpha goes from 0.0f to 1.0f
+Color ColorAlpha(Color color, float alpha)
+{
+ if (alpha < 0.0f) alpha = 0.0f;
+ else if (alpha > 1.0f) alpha = 1.0f;
+
+ return (Color){color.r, color.g, color.b, (unsigned char)(255.0f*alpha)};
+}
+
+// Returns src alpha-blended into dst color with tint
+Color ColorAlphaBlend(Color dst, Color src, Color tint)
+{
+ Vector4 fdst = ColorNormalize(dst);
+ Vector4 fsrc = ColorNormalize(src);
+ Vector4 ftint = ColorNormalize(tint);
+ Vector4 fout = { 0.0f };
+
+ // Apply color tint to source image
+ fsrc.x *= ftint.x; fsrc.y *= ftint.y; fsrc.z *= ftint.z; fsrc.w *= ftint.w;
+
+ if (fsrc.w <= 0.0f) fout = fdst;
+ else if (fsrc.w >= 1.0f) fout = fsrc;
+ else
+ {
+ fout.w = fsrc.w + fdst.w*(1.0f - fsrc.w);
+
+ if (fout.w > 0.0f)
+ {
+ fout.x = (fsrc.x*fsrc.w + fdst.x*fdst.w*(1 - fsrc.w))/fout.w;
+ fout.y = (fsrc.y*fsrc.w + fdst.y*fdst.w*(1 - fsrc.w))/fout.w;
+ fout.z = (fsrc.z*fsrc.w + fdst.z*fdst.w*(1 - fsrc.w))/fout.w;
+ }
+ }
+
+ Color out = { (unsigned char)(fout.x*255.0f), (unsigned char)(fout.y*255.0f), (unsigned char)(fout.z*255.0f), (unsigned char)(fout.w*255.0f) };
+
+ return out;
+}
+
+// Returns a Color struct from hexadecimal value
+Color GetColor(int hexValue)
+{
+ Color color;
+
+ color.r = (unsigned char)(hexValue >> 24) & 0xFF;
+ color.g = (unsigned char)(hexValue >> 16) & 0xFF;
+ color.b = (unsigned char)(hexValue >> 8) & 0xFF;
+ color.a = (unsigned char)hexValue & 0xFF;
+
+ return color;
+}
+
+// Get color from a pixel from certain format
+Color GetPixelColor(void *srcPtr, int format)
+{
+ Color col = { 0 };
+
+ switch (format)
+ {
+ case UNCOMPRESSED_GRAYSCALE: col = (Color){ ((unsigned char *)srcPtr)[0], ((unsigned char *)srcPtr)[0], ((unsigned char *)srcPtr)[0], 255 }; break;
+ case UNCOMPRESSED_GRAY_ALPHA: col = (Color){ ((unsigned char *)srcPtr)[0], ((unsigned char *)srcPtr)[0], ((unsigned char *)srcPtr)[0], ((unsigned char *)srcPtr)[1] }; break;
+ case UNCOMPRESSED_R5G6B5:
+ {
+ col.r = (unsigned char)(((((unsigned short *)srcPtr)[0] >> 11)*31)/255);
+ col.g = (unsigned char)((((((unsigned short *)srcPtr)[0] >> 5) & 0b0000000000111111)*63)/255);
+ col.b = (unsigned char)(((((unsigned short *)srcPtr)[0] & 0b0000000000011111)*31)/255);
+ col.a = 255;
+
+ } break;
+ case UNCOMPRESSED_R5G5B5A1:
+ {
+ col.r = (unsigned char)(((((unsigned short *)srcPtr)[0] >> 11)*31)/255);
+ col.g = (unsigned char)((((((unsigned short *)srcPtr)[0] >> 6) & 0b0000000000011111)*31)/255);
+ col.b = (unsigned char)(((((unsigned short *)srcPtr)[0] & 0b0000000000011111)*31)/255);
+ col.a = (((unsigned short *)srcPtr)[0] & 0b0000000000000001)? 255 : 0;
+
+ } break;
+ case UNCOMPRESSED_R4G4B4A4:
+ {
+ col.r = (unsigned char)(((((unsigned short *)srcPtr)[0] >> 12)*15)/255);
+ col.g = (unsigned char)((((((unsigned short *)srcPtr)[0] >> 8) & 0b0000000000001111)*15)/255);
+ col.b = (unsigned char)((((((unsigned short *)srcPtr)[0] >> 4) & 0b0000000000001111)*15)/255);
+ col.a = (unsigned char)(((((unsigned short *)srcPtr)[0] & 0b0000000000001111)*15)/255);
+
+ } break;
+ case UNCOMPRESSED_R8G8B8A8: col = (Color){ ((unsigned char *)srcPtr)[0], ((unsigned char *)srcPtr)[1], ((unsigned char *)srcPtr)[2], ((unsigned char *)srcPtr)[3] }; break;
+ case UNCOMPRESSED_R8G8B8: col = (Color){ ((unsigned char *)srcPtr)[0], ((unsigned char *)srcPtr)[1], ((unsigned char *)srcPtr)[2], 255 }; break;
+ // TODO: case UNCOMPRESSED_R32: break;
+ // TODO: case UNCOMPRESSED_R32G32B32: break;
+ // TODO: case UNCOMPRESSED_R32G32B32A32: break;
+ default: break;
+ }
+
+ return col;
+}
+
+// Set pixel color formatted into destination pointer
+void SetPixelColor(void *dstPtr, Color color, int format)
+{
+ switch (format)
+ {
+ case UNCOMPRESSED_GRAYSCALE:
+ {
+ // NOTE: Calculate grayscale equivalent color
+ Vector3 coln = { (float)color.r/255.0f, (float)color.g/255.0f, (float)color.b/255.0f };
+ unsigned char gray = (unsigned char)((coln.x*0.299f + coln.y*0.587f + coln.z*0.114f)*255.0f);
+
+ ((unsigned char *)dstPtr)[0] = gray;
+
+ } break;
+ case UNCOMPRESSED_GRAY_ALPHA:
+ {
+ // NOTE: Calculate grayscale equivalent color
+ Vector3 coln = { (float)color.r/255.0f, (float)color.g/255.0f, (float)color.b/255.0f };
+ unsigned char gray = (unsigned char)((coln.x*0.299f + coln.y*0.587f + coln.z*0.114f)*255.0f);
+
+ ((unsigned char *)dstPtr)[0] = gray;
+ ((unsigned char *)dstPtr)[1] = color.a;
+
+ } break;
+ case UNCOMPRESSED_R5G6B5:
+ {
+ // NOTE: Calculate R5G6B5 equivalent color
+ Vector3 coln = { (float)color.r/255.0f, (float)color.g/255.0f, (float)color.b/255.0f };
+
+ unsigned char r = (unsigned char)(round(coln.x*31.0f));
+ unsigned char g = (unsigned char)(round(coln.y*63.0f));
+ unsigned char b = (unsigned char)(round(coln.z*31.0f));
+
+ ((unsigned short *)dstPtr)[0] = (unsigned short)r << 11 | (unsigned short)g << 5 | (unsigned short)b;
+
+ } break;
+ case UNCOMPRESSED_R5G5B5A1:
+ {
+ // NOTE: Calculate R5G5B5A1 equivalent color
+ Vector4 coln = { (float)color.r/255.0f, (float)color.g/255.0f, (float)color.b/255.0f, (float)color.a/255.0f };
+
+ unsigned char r = (unsigned char)(round(coln.x*31.0f));
+ unsigned char g = (unsigned char)(round(coln.y*31.0f));
+ unsigned char b = (unsigned char)(round(coln.z*31.0f));
+ unsigned char a = (coln.w > ((float)R5G5B5A1_ALPHA_THRESHOLD/255.0f))? 1 : 0;;
+
+ ((unsigned short *)dstPtr)[0] = (unsigned short)r << 11 | (unsigned short)g << 6 | (unsigned short)b << 1 | (unsigned short)a;
+
+ } break;
+ case UNCOMPRESSED_R4G4B4A4:
+ {
+ // NOTE: Calculate R5G5B5A1 equivalent color
+ Vector4 coln = { (float)color.r/255.0f, (float)color.g/255.0f, (float)color.b/255.0f, (float)color.a/255.0f };
+
+ unsigned char r = (unsigned char)(round(coln.x*15.0f));
+ unsigned char g = (unsigned char)(round(coln.y*15.0f));
+ unsigned char b = (unsigned char)(round(coln.z*15.0f));
+ unsigned char a = (unsigned char)(round(coln.w*15.0f));
+
+ ((unsigned short *)dstPtr)[0] = (unsigned short)r << 12 | (unsigned short)g << 8 | (unsigned short)b << 4 | (unsigned short)a;
+
+ } break;
+ case UNCOMPRESSED_R8G8B8:
+ {
+ ((unsigned char *)dstPtr)[0] = color.r;
+ ((unsigned char *)dstPtr)[1] = color.g;
+ ((unsigned char *)dstPtr)[2] = color.b;
+
+ } break;
+ case UNCOMPRESSED_R8G8B8A8:
+ {
+ ((unsigned char *)dstPtr)[0] = color.r;
+ ((unsigned char *)dstPtr)[1] = color.g;
+ ((unsigned char *)dstPtr)[2] = color.b;
+ ((unsigned char *)dstPtr)[3] = color.a;
+
+ } break;
+ default: break;
+ }
+}
+
+// Get pixel data size in bytes for certain format
+// NOTE: Size can be requested for Image or Texture data
int GetPixelDataSize(int width, int height, int format)
{
int dataSize = 0; // Size in bytes