diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/raylib.h | 10 | ||||
| -rw-r--r-- | src/textures.c | 53 |
2 files changed, 27 insertions, 36 deletions
diff --git a/src/raylib.h b/src/raylib.h index 472e1751..2c6f40b2 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -1266,12 +1266,12 @@ RLAPI void SetTextureWrap(Texture2D texture, int wrap); RLAPI void DrawTexture(Texture2D texture, int posX, int posY, Color tint); // Draw a Texture2D RLAPI void DrawTextureV(Texture2D texture, Vector2 position, Color tint); // Draw a Texture2D with position defined as Vector2 RLAPI void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters -RLAPI void DrawTextureRec(Texture2D texture, Rectangle source, Vector2 position, Color tint); // Draw a part of a texture defined by a rectangle +RLAPI void DrawTextureRec(Texture2D texture, Rectangle source, Vector2 position, Color tint); // Draw a part of a texture defined by a rectangle RLAPI void DrawTextureQuad(Texture2D texture, Vector2 tiling, Vector2 offset, Rectangle quad, Color tint); // Draw texture quad with tiling and offset parameters -RLAPI void DrawTextureTiled(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, float scale, Color tint); // Draw part of a texture (defined by a rectangle) with rotation and scale tiled into dest. -RLAPI void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters -RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draws a texture (or part of it) that stretches or shrinks nicely -RLAPI void DrawTexturePoly(Texture t, float x, float y, Vector2 *points, Vector2 *tPnts, int numPoints, Color colour); // Draw a textured polygon +RLAPI void DrawTextureTiled(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, float scale, Color tint); // Draw part of a texture (defined by a rectangle) with rotation and scale tiled into dest. +RLAPI void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters +RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draws a texture (or part of it) that stretches or shrinks nicely +RLAPI void DrawTexturePoly(Texture2D texture, Vector2 center, Vector2 *points, Vector2 *texcoords, int pointsCount, Color tint); // Draw a textured polygon // Color/pixel related functions RLAPI Color Fade(Color color, float alpha); // Returns color with alpha applied, alpha goes from 0.0f to 1.0f diff --git a/src/textures.c b/src/textures.c index 0e61edc2..ec97757e 100644 --- a/src/textures.c +++ b/src/textures.c @@ -3510,48 +3510,39 @@ void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, } } -// t texture to use -// x,y position to draw the poly (centre) -// points points of the poly (relative to 0,0) -// tPnts uv coordinates -// numPoints number of points in the poly -// colour the tint of the poly -// -// NB centre (0,0) must have straight line path to all points -// without crossing perimeter, points must be in anticlockwise -// order -void DrawTexturePoly(Texture t, float x, float y, - Vector2 *points, Vector2 *tPnts, - int numPoints, Color colour) +// Draw textured polygon, defined by vertex and texturecoordinates +// NOTE: Polygon center must have straight line path to all points +// without crossing perimeter, points must be in anticlockwise order +void DrawTexturePoly(Texture2D texture, Vector2 center, Vector2 *points, Vector2 *texcoords, int pointsCount, Color tint) { - rlEnableTexture(t.id); + rlCheckRenderBatchLimit((pointsCount - 1)*4); + + rlSetTexture(texture.id); - // for some reason texturing doesn't work on trianglesso make a - // degenerate QUAD, DrawTriangleFan does this too why ? - rlCheckRenderBatchLimit((numPoints-1)*4); + // Texturing is only supported on QUADs rlBegin(RL_QUADS); - rlColor4ub(colour.r, colour.g, colour.b, colour.a); - for (int i = 0; i < numPoints-1; i++) - { - rlTexCoord2f(0.5, 0.5); - rlVertex2f(x, y); + rlColor4ub(tint.r, tint.g, tint.b, tint.a); - rlTexCoord2f(tPnts[i].x, tPnts[i].y); - rlVertex2f(points[i].x + x, points[i].y + y); + for (int i = 0; i < pointsCount - 1; i++) + { + rlTexCoord2f(0.5f, 0.5f); + rlVertex2f(center.x, center.y); - rlTexCoord2f(tPnts[i + 1].x, tPnts[i + 1].y); - rlVertex2f(points[i + 1].x + x, points[i + 1].y + y); + rlTexCoord2f(texcoords[i].x, texcoords[i].y); + rlVertex2f(points[i].x + center.x, points[i].y + center.y); - rlTexCoord2f(tPnts[i + 1].x, tPnts[i + 1].y); - rlVertex2f(points[i + 1].x + x, points[i + 1].y + y); - } + rlTexCoord2f(texcoords[i + 1].x, texcoords[i + 1].y); + rlVertex2f(points[i + 1].x + center.x, points[i + 1].y + center.y); + + rlTexCoord2f(texcoords[i + 1].x, texcoords[i + 1].y); + rlVertex2f(points[i + 1].x + center.x, points[i + 1].y + center.y); + } rlEnd(); - rlDisableTexture(); + rlSetTexture(0); } - // Returns color with alpha applied, alpha goes from 0.0f to 1.0f Color Fade(Color color, float alpha) { |
