diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/raylib.h | 2 | ||||
| -rw-r--r-- | src/rmodels.c | 4 |
2 files changed, 3 insertions, 3 deletions
diff --git a/src/raylib.h b/src/raylib.h index df21c126..cabd58ea 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -331,7 +331,7 @@ typedef struct Mesh { // Animation vertex data float *animVertices; // Animated vertex positions (after bones transformations) float *animNormals; // Animated normals (after bones transformations) - int *boneIds; // Vertex bone ids, up to 4 bones influence by vertex (skinning) + unsigned char *boneIds; // Vertex bone ids, max 255 bone ids, up to 4 bones influence by vertex (skinning) float *boneWeights; // Vertex bone weight, up to 4 bones influence by vertex (skinning) // OpenGL identifiers diff --git a/src/rmodels.c b/src/rmodels.c index 35287652..3005563e 100644 --- a/src/rmodels.c +++ b/src/rmodels.c @@ -4067,8 +4067,8 @@ static Model LoadIQM(const char *fileName) model.meshes[i].normals = RL_CALLOC(model.meshes[i].vertexCount*3, sizeof(float)); // Default vertex normals model.meshes[i].texcoords = RL_CALLOC(model.meshes[i].vertexCount*2, sizeof(float)); // Default vertex texcoords - model.meshes[i].boneIds = RL_CALLOC(model.meshes[i].vertexCount*4, sizeof(float)); // Up-to 4 bones supported! - model.meshes[i].boneWeights = RL_CALLOC(model.meshes[i].vertexCount*4, sizeof(float)); // Up-to 4 bones supported! + model.meshes[i].boneIds = RL_CALLOC(model.meshes[i].vertexCount*4, sizeof(unsigned char)); // Up-to 4 bones supported! + model.meshes[i].boneWeights = RL_CALLOC(model.meshes[i].vertexCount*4, sizeof(float)); // Up-to 4 bones supported! model.meshes[i].triangleCount = imesh[i].num_triangles; model.meshes[i].indices = RL_CALLOC(model.meshes[i].triangleCount*3, sizeof(unsigned short)); |
