summaryrefslogtreecommitdiffhomepage
path: root/src
diff options
context:
space:
mode:
Diffstat (limited to 'src')
-rw-r--r--src/raylib.h12
-rw-r--r--src/rcore.c28
2 files changed, 20 insertions, 20 deletions
diff --git a/src/raylib.h b/src/raylib.h
index 3fad7fff..7b3000c0 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -1,6 +1,6 @@
/**********************************************************************************************
*
-* raylib v4.1-dev - A simple and easy-to-use library to enjoy videogames programming (www.raylib.com)
+* raylib v4.2-dev - A simple and easy-to-use library to enjoy videogames programming (www.raylib.com)
*
* FEATURES:
* - NO external dependencies, all required libraries included with raylib
@@ -80,7 +80,7 @@
#include <stdarg.h> // Required for: va_list - Only used by TraceLogCallback
-#define RAYLIB_VERSION "4.1-dev"
+#define RAYLIB_VERSION "4.2-dev"
// Function specifiers in case library is build/used as a shared library (Windows)
// NOTE: Microsoft specifiers to tell compiler that symbols are imported/exported from a .dll
@@ -1058,11 +1058,11 @@ RLAPI const char *GetPrevDirectoryPath(const char *dirPath); // Get previou
RLAPI const char *GetWorkingDirectory(void); // Get current working directory (uses static string)
RLAPI const char *GetApplicationDirectory(void); // Get the directory if the running application (uses static string)
RLAPI bool ChangeDirectory(const char *dir); // Change working directory, return true on success
-RLAPI char **LoadDirectoryFiles(const char *dirPath, int *count); // Load filenames in a directory path
-RLAPI void UnloadDirectoryFiles(void); // Clear directory files paths buffers
+RLAPI char **LoadDirectoryFiles(const char *dirPath, int *count); // Load directory filepaths
+RLAPI void UnloadDirectoryFiles(void); // Unload directory filepaths
RLAPI bool IsFileDropped(void); // Check if a file has been dropped into window
-RLAPI char **GetDroppedFiles(int *count); // Get dropped files names (memory must be freed)
-RLAPI void ClearDroppedFiles(void); // Clear dropped files paths buffer (free memory)
+RLAPI char **LoadDroppedFiles(int *count); // Load dropped filepaths
+RLAPI void UnloadDroppedFiles(void); // Unload dropped filepaths
RLAPI long GetFileModTime(const char *fileName); // Get file modification time (last write time)
// Compression/Encoding functionality
diff --git a/src/rcore.c b/src/rcore.c
index b47bc388..ece26514 100644
--- a/src/rcore.c
+++ b/src/rcore.c
@@ -404,7 +404,7 @@ typedef struct CoreData {
Point renderOffset; // Offset from render area (must be divided by 2)
Matrix screenScale; // Matrix to scale screen (framebuffer rendering)
- char **dropFilesPath; // Store dropped files paths as strings
+ char **dropFilepaths; // Store dropped files paths as strings
int dropFileCount; // Count dropped files strings
} Window;
@@ -3109,7 +3109,7 @@ const char *GetApplicationDirectory(void)
return appDir;
}
-// Get filenames in a directory path
+// Load directory filepaths
// NOTE: Files count is returned by parameters pointer
char **LoadDirectoryFiles(const char *dirPath, int *fileCount)
{
@@ -3144,7 +3144,7 @@ char **LoadDirectoryFiles(const char *dirPath, int *fileCount)
return dirFilesPath;
}
-// Clear directory files paths buffers
+// Unload directory filepaths
void UnloadDirectoryFiles(void)
{
if (dirFileCount > 0)
@@ -3174,21 +3174,21 @@ bool IsFileDropped(void)
else return false;
}
-// Get dropped files names
-char **GetDroppedFiles(int *count)
+// Load dropped filepaths
+char **LoadDroppedFiles(int *count)
{
*count = CORE.Window.dropFileCount;
- return CORE.Window.dropFilesPath;
+ return CORE.Window.dropFilepaths;
}
-// Clear dropped files paths buffer
-void ClearDroppedFiles(void)
+// Unload dropped filepaths
+void UnloadDroppedFiles(void)
{
if (CORE.Window.dropFileCount > 0)
{
- for (int i = 0; i < CORE.Window.dropFileCount; i++) RL_FREE(CORE.Window.dropFilesPath[i]);
+ for (int i = 0; i < CORE.Window.dropFileCount; i++) RL_FREE(CORE.Window.dropFilepaths[i]);
- RL_FREE(CORE.Window.dropFilesPath);
+ RL_FREE(CORE.Window.dropFilepaths);
CORE.Window.dropFileCount = 0;
}
@@ -5419,14 +5419,14 @@ static void CursorEnterCallback(GLFWwindow *window, int enter)
// Everytime new files are dropped, old ones are discarded
static void WindowDropCallback(GLFWwindow *window, int count, const char **paths)
{
- ClearDroppedFiles();
+ UnloadDroppedFiles();
- CORE.Window.dropFilesPath = (char **)RL_MALLOC(count*sizeof(char *));
+ CORE.Window.dropFilepaths = (char **)RL_MALLOC(count*sizeof(char *));
for (int i = 0; i < count; i++)
{
- CORE.Window.dropFilesPath[i] = (char *)RL_MALLOC(MAX_FILEPATH_LENGTH*sizeof(char));
- strcpy(CORE.Window.dropFilesPath[i], paths[i]);
+ CORE.Window.dropFilepaths[i] = (char *)RL_MALLOC(MAX_FILEPATH_LENGTH*sizeof(char));
+ strcpy(CORE.Window.dropFilepaths[i], paths[i]);
}
CORE.Window.dropFileCount = count;