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-rw-r--r--src/core.c52
-rw-r--r--src/raylib.h2
2 files changed, 27 insertions, 27 deletions
diff --git a/src/core.c b/src/core.c
index 94a2373e..753d437f 100644
--- a/src/core.c
+++ b/src/core.c
@@ -1446,36 +1446,36 @@ Vector3 ColorToHSV(Color color)
}
// Returns a Color from HSV values
+// Implementation reference: https://en.wikipedia.org/wiki/HSL_and_HSV#Alternative_HSV_conversion
// NOTE: Color->HSV->Color conversion will not yield exactly the same color due to rounding errors
-Color ColorFromHSV(Vector3 hsv, unsigned char alpha)
+Color ColorFromHSV(Vector3 hsv)
{
- // implementation details at https://en.wikipedia.org/wiki/HSL_and_HSV#Alternative_HSV_conversion
- float h = hsv.x, s=hsv.y, v=hsv.z;
- Color color = {0,0,0,alpha};
+ Color color = { 0, 0, 0, 255 };
+ float h = hsv.x, s = hsv.y, v = hsv.z;
- //red
- float k = fmod((5.+h/60.),6);
- float t = 4.-k;
- k = t<k?t:k;
- k = k<1?k:1;
- k = k>0?k:0;
- color.r = (v-v*s*k)*255;
-
- //green
- k = fmod((3.+h/60.),6);
- t = 4.-k;
- k = t<k?t:k;
- k = k<1?k:1;
- k = k>0?k:0;
- color.g =(v-v*s*k)*255;
+ // Red channel
+ float k = fmod((5.0f + h/60.0f), 6);
+ float t = 4.0f - k;
+ k = (t < k) ? t : k;
+ k = (k < 1) ? k : 1;
+ k = (k > 0) ? k : 0;
+ color.r = (v - v*s*k)*255;
+
+ // Green channel
+ k = fmod((3.0f + h/60.0f), 6);
+ t = 4.0f - k;
+ k = (t < k) ? t : k;
+ k = (k < 1) ? k : 1;
+ k = (k > 0) ? k : 0;
+ color.g = (v - v*s*k)*255;
- //blue
- k = fmod((1.+h/60.),6);
- t = 4.-k;
- k = t<k?t:k;
- k = k<1?k:1;
- k = k>0?k:0;
- color.b = (v-v*s*k)*255;
+ // Blue channel
+ k = fmod((1.0f + h/60.0f), 6);
+ t = 4.0f - k;
+ k = (t < k) ? t : k;
+ k = (k < 1) ? k : 1;
+ k = (k > 0) ? k : 0;
+ color.b = (v - v*s*k)*255;
return color;
}
diff --git a/src/raylib.h b/src/raylib.h
index ce24445a..3f484193 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -891,7 +891,7 @@ RLAPI double GetTime(void); // Returns ela
RLAPI int ColorToInt(Color color); // Returns hexadecimal value for a Color
RLAPI Vector4 ColorNormalize(Color color); // Returns color normalized as float [0..1]
RLAPI Vector3 ColorToHSV(Color color); // Returns HSV values for a Color
-RLAPI Color ColorFromHSV(Vector3 hsv, unsigned char alpha); // Returns a Color from HSV values (NOTE: some precision is lost due to rounding errors)
+RLAPI Color ColorFromHSV(Vector3 hsv); // Returns a Color from HSV values
RLAPI Color GetColor(int hexValue); // Returns a Color struct from hexadecimal value
RLAPI Color Fade(Color color, float alpha); // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f