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-rw-r--r--src/models.c18
1 files changed, 10 insertions, 8 deletions
diff --git a/src/models.c b/src/models.c
index a464c9fd..b175dd94 100644
--- a/src/models.c
+++ b/src/models.c
@@ -3491,6 +3491,11 @@ RayCollision GetRayCollisionQuad(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3, Ve
//----------------------------------------------------------------------------------
#if defined(SUPPORT_FILEFORMAT_OBJ)
// Load OBJ mesh data
+//
+// Keep the following information in mind when reading this
+// - A mesh is created for every material present in the obj file
+// - the model.meshCount is therefore the materialCount returned from tinyobj
+// - the mesh is automatically triangulated by tinyobj
static Model LoadOBJ(const char *fileName)
{
Model model = { 0 };
@@ -3542,15 +3547,12 @@ static Model LoadOBJ(const char *fileName)
// Count the faces for each material
int *matFaces = RL_CALLOC(materialCount, sizeof(int));
- for (unsigned int mi = 0; mi < meshCount; mi++)
- {
- for (unsigned int fi = 0; fi < meshes[mi].length; fi++)
- {
- int idx = attrib.material_ids[meshes[mi].face_offset + fi];
- if (idx == -1) idx = 0; // for no material face (which could be the whole model)
- matFaces[idx]++;
- }
+ for(int fi = 0; fi< attrib.num_faces; fi++){
+ tinyobj_vertex_index_t face = attrib.faces[fi];
+ int idx = attrib.material_ids[fi];
+ matFaces[idx]++;
}
+
//--------------------------------------
// Create the material meshes