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-rw-r--r--src/models.c8
-rw-r--r--src/rlgl.h4
2 files changed, 6 insertions, 6 deletions
diff --git a/src/models.c b/src/models.c
index 856d334d..c6637139 100644
--- a/src/models.c
+++ b/src/models.c
@@ -1178,12 +1178,12 @@ void DrawMeshInstanced(Mesh mesh, Material material, Matrix *transforms, int ins
if (instancing) // Draw mesh instanced
{
- if (mesh.indices != NULL) rlDrawVertexArrayElementsInstanced(0, mesh.triangleCount*3, 0, instances);
+ if (mesh.indices != NULL) rlDrawVertexArrayElementsInstanced(0, mesh.triangleCount*3, mesh.indices, instances);
else rlDrawVertexArrayInstanced(0, mesh.vertexCount, instances);
}
else // Draw mesh
{
- if (mesh.indices != NULL) rlDrawVertexArrayElements(0, mesh.triangleCount*3, 0);
+ if (mesh.indices != NULL) rlDrawVertexArrayElements(0, mesh.triangleCount*3, mesh.indices);
else rlDrawVertexArray(0, mesh.vertexCount);
}
}
@@ -4397,12 +4397,12 @@ static void *ReadGLTFValuesAs(cgltf_accessor* acc, cgltf_component_type type, bo
} break;
case cgltf_component_type_r_32f:
{
- float* typedArray = (float*) array;
+ float *typedArray = (float *)array;
for (unsigned int i = 0; i < count*typeElements; i++) typedArray[i] = (float)typedAdditionalArray[i];
} break;
case cgltf_component_type_r_32u:
{
- unsigned int* typedArray = (unsigned int*) array;
+ unsigned int *typedArray = (unsigned int *)array;
for (unsigned int i = 0; i < count*typeElements; i++) typedArray[i] = (unsigned int)typedAdditionalArray[i];
} break;
default:
diff --git a/src/rlgl.h b/src/rlgl.h
index a2d890e6..f8ca4fa2 100644
--- a/src/rlgl.h
+++ b/src/rlgl.h
@@ -3121,7 +3121,7 @@ void rlDrawVertexArray(int offset, int count)
void rlDrawVertexArrayElements(int offset, int count, void *buffer)
{
- glDrawElements(GL_TRIANGLES, count, GL_UNSIGNED_SHORT, (unsigned short*)buffer + offset);
+ glDrawElements(GL_TRIANGLES, count, GL_UNSIGNED_SHORT, (unsigned short *)buffer + offset);
}
void rlDrawVertexArrayInstanced(int offset, int count, int instances)
@@ -3134,7 +3134,7 @@ void rlDrawVertexArrayInstanced(int offset, int count, int instances)
void rlDrawVertexArrayElementsInstanced(int offset, int count, void *buffer, int instances)
{
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
- glDrawElementsInstanced(GL_TRIANGLES, count, GL_UNSIGNED_SHORT, (unsigned short*)buffer + offset, instances);
+ glDrawElementsInstanced(GL_TRIANGLES, count, GL_UNSIGNED_SHORT, (unsigned short *)buffer + offset, instances);
#endif
}