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-rw-r--r--src/core.c15
-rw-r--r--src/raylib.h4
2 files changed, 10 insertions, 9 deletions
diff --git a/src/core.c b/src/core.c
index 6c886024..c013a288 100644
--- a/src/core.c
+++ b/src/core.c
@@ -334,6 +334,7 @@ static int defaultKeyboardMode; // Used to store default keyboar
// Mouse states
static Vector2 mousePosition; // Mouse position on screen
static Vector2 mouseScale = { 1.0f, 1.0f }; // Mouse default scale
+static Vector2 mouseOffset = { 0.0f, 0.0f }; // Mouse default scale
static bool cursorHidden = false; // Track if cursor is hidden
static bool cursorOnScreen = false; // Tracks if cursor is inside client area
static Vector2 touchPosition[MAX_TOUCH_POINTS]; // Touch position on screen
@@ -2075,7 +2076,7 @@ int GetMouseX(void)
#if defined(PLATFORM_ANDROID)
return (int)touchPosition[0].x;
#else
- return (int)(mousePosition.x*mouseScale.x);
+ return (int)((mousePosition.x+mouseOffset.x)*mouseScale.x);
#endif
}
@@ -2085,7 +2086,7 @@ int GetMouseY(void)
#if defined(PLATFORM_ANDROID)
return (int)touchPosition[0].x;
#else
- return (int)(mousePosition.y*mouseScale.y);
+ return (int)((mousePosition.y+mouseOffset.y)*mouseScale.y);
#endif
}
@@ -2095,7 +2096,7 @@ Vector2 GetMousePosition(void)
#if defined(PLATFORM_ANDROID)
return GetTouchPosition(0);
#else
- return (Vector2){ mousePosition.x*mouseScale.x, mousePosition.y*mouseScale.y };
+ return (Vector2){ (mousePosition.x+mouseOffset.x)*mouseScale.x, (mousePosition.y+mouseOffset.y)*mouseScale.y };
#endif
}
@@ -2111,14 +2112,14 @@ void SetMousePosition(Vector2 position)
// Set mouse scaling
// NOTE: Useful when rendering to different size targets
-void SetMouseScale(float scale)
+void SetMouseScale(Vector2 scale)
{
#if !defined(PLATFORM_ANDROID)
- mouseScale = (Vector2){ scale, scale };
+ mouseScale = scale;
#endif
}
-// Set mouse scaling
+// Set mouse offset
// NOTE: Useful when rendering to different size targets
void SetMouseOffset(Vector2 offset)
{
@@ -4237,7 +4238,7 @@ static void *EventThread(void *arg)
if (mousePosition.x > screenWidth/mouseScale.x) mousePosition.x = screenWidth/mouseScale.x;
if (mousePosition.y < 0) mousePosition.y = 0;
- if (mousePosition.y > screenHeight/mouseScale) mousePosition.y = screenHeight/mouseScale.y;
+ if (mousePosition.y > screenHeight/mouseScale.y) mousePosition.y = screenHeight/mouseScale.y;
// Gesture update
if (GestureNeedsUpdate)
diff --git a/src/raylib.h b/src/raylib.h
index 9deb8f42..2fef4fc8 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -941,8 +941,8 @@ RLAPI int GetMouseX(void); // Returns mouse p
RLAPI int GetMouseY(void); // Returns mouse position Y
RLAPI Vector2 GetMousePosition(void); // Returns mouse position XY
RLAPI void SetMousePosition(Vector2 position); // Set mouse position XY
-RLAPI void SetMouseScale(float scale); // Set mouse scaling
-RLAPI void SetMouseOffset(Vector2 scale); // Set mouse scaling XY
+RLAPI void SetMouseScale(Vector2 scale); // Set mouse scaling
+RLAPI void SetMouseOffset(Vector2 scale); // Set mouse offset
RLAPI int GetMouseWheelMove(void); // Returns mouse wheel movement Y
// Input-related functions: touch