summaryrefslogtreecommitdiffhomepage
path: root/templates/android_project/src/game_basic.c
diff options
context:
space:
mode:
Diffstat (limited to 'templates/android_project/src/game_basic.c')
-rw-r--r--templates/android_project/src/game_basic.c172
1 files changed, 0 insertions, 172 deletions
diff --git a/templates/android_project/src/game_basic.c b/templates/android_project/src/game_basic.c
deleted file mode 100644
index 94fbc6cd..00000000
--- a/templates/android_project/src/game_basic.c
+++ /dev/null
@@ -1,172 +0,0 @@
-/*******************************************************************************************
-*
-* raylib - Android Basic Game template
-*
-* <Game title>
-* <Game description>
-*
-* This game has been created using raylib v1.2 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
-*
-* Copyright (c) 2014 Ramon Santamaria (@raysan5)
-*
-********************************************************************************************/
-
-#include "raylib.h"
-
-#include "android_native_app_glue.h"
-
-//----------------------------------------------------------------------------------
-// Types and Structures Definition
-//----------------------------------------------------------------------------------
-typedef enum GameScreen { LOGO, TITLE, GAMEPLAY, ENDING } GameScreen;
-
-//----------------------------------------------------------------------------------
-// Android Main entry point
-//----------------------------------------------------------------------------------
-void android_main(struct android_app *app)
-{
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
-
- GameScreen currentScreen = LOGO;
-
- InitWindow(screenWidth, screenHeight, app);
-
- // TODO: Initialize all required variables and load all required data here!
-
- InitAudioDevice(); // Initialize audio device
-
- Texture2D texture = LoadTexture("raylib_logo.png"); // Load texture (placed on assets folder)
-
- Sound fx = LoadSound("coin.wav"); // Load WAV audio file (placed on assets folder)
- Music ambient = LoadMusicStream("ambient.ogg");
- PlayMusicStream(ambient);
-
- int framesCounter = 0; // Used to count frames
-
- SetTargetFPS(60); // Not required on Android, already locked to 60 fps
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- UpdateMusicStream(ambient);
-
- switch(currentScreen)
- {
- case LOGO:
- {
- // TODO: Update LOGO screen variables here!
-
- framesCounter++; // Count frames
-
- // Wait for 4 seconds (240 frames) before jumping to TITLE screen
- if (framesCounter > 240)
- {
- currentScreen = TITLE;
- }
- } break;
- case TITLE:
- {
- // TODO: Update TITLE screen variables here!
-
- // Press enter to change to GAMEPLAY screen
- if (IsGestureDetected(GESTURE_TAP))
- {
- PlaySound(fx);
- currentScreen = GAMEPLAY;
- }
- } break;
- case GAMEPLAY:
- {
- // TODO: Update GAMEPLAY screen variables here!
-
- // Press enter to change to ENDING screen
- if (IsGestureDetected(GESTURE_TAP))
- {
- PlaySound(fx);
- currentScreen = ENDING;
- }
- } break;
- case ENDING:
- {
- // TODO: Update ENDING screen variables here!
-
- // Press enter to return to TITLE screen
- if (IsGestureDetected(GESTURE_TAP))
- {
- PlaySound(fx);
- currentScreen = TITLE;
- }
- } break;
- default: break;
- }
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- switch(currentScreen)
- {
- case LOGO:
- {
- // TODO: Draw LOGO screen here!
- DrawText("LOGO SCREEN", 20, 20, 40, LIGHTGRAY);
- DrawTexture(texture, screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2, WHITE);
- DrawText("WAIT for 4 SECONDS...", 290, 400, 20, GRAY);
-
- } break;
- case TITLE:
- {
- // TODO: Draw TITLE screen here!
- DrawRectangle(0, 0, screenWidth, screenHeight, GREEN);
- DrawText("TITLE SCREEN", 20, 20, 40, DARKGREEN);
- DrawText("TAP SCREEN to JUMP to GAMEPLAY SCREEN", 160, 220, 20, DARKGREEN);
-
- } break;
- case GAMEPLAY:
- {
- // TODO: Draw GAMEPLAY screen here!
- DrawRectangle(0, 0, screenWidth, screenHeight, PURPLE);
- DrawText("GAMEPLAY SCREEN", 20, 20, 40, MAROON);
- DrawText("TAP SCREEN to JUMP to ENDING SCREEN", 170, 220, 20, MAROON);
-
- } break;
- case ENDING:
- {
- // TODO: Draw ENDING screen here!
- DrawRectangle(0, 0, screenWidth, screenHeight, BLUE);
- DrawText("ENDING SCREEN", 20, 20, 40, DARKBLUE);
- DrawText("TAP SCREEN to RETURN to TITLE SCREEN", 160, 220, 20, DARKBLUE);
-
- } break;
- default: break;
- }
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
-
- // TODO: Unload all loaded data (textures, fonts, audio) here!
-
- UnloadSound(fx); // Unload sound data
- UnloadMusicStream(ambient); // Unload music stream data
-
- CloseAudioDevice(); // Close audio device (music streaming is automatically stopped)
-
- UnloadTexture(texture); // Unload texture data
-
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-} \ No newline at end of file