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-rw-r--r--tests/test_billboard.c77
1 files changed, 0 insertions, 77 deletions
diff --git a/tests/test_billboard.c b/tests/test_billboard.c
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--- a/tests/test_billboard.c
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-/*******************************************************************************************
-*
-* raylib test - Testing DrawBillboard() and DrawBillboardRec()
-*
-* This test has been created using raylib 1.0 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
-*
-* Copyright (c) 2014 Ramon Santamaria (Ray San - [email protected])
-*
-********************************************************************************************/
-
-#include "raylib.h"
-
-int main()
-{
- // Initialization
- //--------------------------------------------------------------------------------------
- int screenWidth = 800;
- int screenHeight = 450;
-
- Vector3 position = { 0.0, 0.0, 0.0 };
-
- // Define the camera to look into our 3d world
- Camera camera = {{ 10.0, 8.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
-
- InitWindow(screenWidth, screenHeight, "raylib test - Billboards");
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
-
- Texture2D texture = LoadTexture("resources/raylib_logo.png");
- Texture2D lena = LoadTexture("resources/lena.png");
-
- Rectangle eyesRec = { 225, 240, 155, 50 };
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- if (IsKeyDown(KEY_LEFT)) camera.position.x -= 0.2;
- if (IsKeyDown(KEY_RIGHT)) camera.position.x += 0.2;
- if (IsKeyDown(KEY_UP)) camera.position.y -= 0.2;
- if (IsKeyDown(KEY_DOWN)) camera.position.y += 0.2;
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- Begin3dMode(camera);
-
- //DrawBillboard(camera, texture, position, 2.0, WHITE);
- DrawBillboardRec(camera, lena, eyesRec, position, 4.0, WHITE);
-
- DrawGrid(10.0, 1.0); // Draw a grid
-
- End3dMode();
-
- DrawFPS(10, 10);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- UnloadTexture(texture); // Unload texture
- UnloadTexture(lena); // Unload texture
-
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
-} \ No newline at end of file