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Diffstat (limited to 'tests/test_billboard.c')
| -rw-r--r-- | tests/test_billboard.c | 77 |
1 files changed, 0 insertions, 77 deletions
diff --git a/tests/test_billboard.c b/tests/test_billboard.c deleted file mode 100644 index a50bebfc..00000000 --- a/tests/test_billboard.c +++ /dev/null @@ -1,77 +0,0 @@ -/******************************************************************************************* -* -* raylib test - Testing DrawBillboard() and DrawBillboardRec() -* -* This test has been created using raylib 1.0 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Copyright (c) 2014 Ramon Santamaria (Ray San - [email protected]) -* -********************************************************************************************/ - -#include "raylib.h" - -int main() -{ - // Initialization - //-------------------------------------------------------------------------------------- - int screenWidth = 800; - int screenHeight = 450; - - Vector3 position = { 0.0, 0.0, 0.0 }; - - // Define the camera to look into our 3d world - Camera camera = {{ 10.0, 8.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }}; - - InitWindow(screenWidth, screenHeight, "raylib test - Billboards"); - - SetTargetFPS(60); // Set our game to run at 60 frames-per-second - - Texture2D texture = LoadTexture("resources/raylib_logo.png"); - Texture2D lena = LoadTexture("resources/lena.png"); - - Rectangle eyesRec = { 225, 240, 155, 50 }; - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - // Update - //---------------------------------------------------------------------------------- - if (IsKeyDown(KEY_LEFT)) camera.position.x -= 0.2; - if (IsKeyDown(KEY_RIGHT)) camera.position.x += 0.2; - if (IsKeyDown(KEY_UP)) camera.position.y -= 0.2; - if (IsKeyDown(KEY_DOWN)) camera.position.y += 0.2; - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - Begin3dMode(camera); - - //DrawBillboard(camera, texture, position, 2.0, WHITE); - DrawBillboardRec(camera, lena, eyesRec, position, 4.0, WHITE); - - DrawGrid(10.0, 1.0); // Draw a grid - - End3dMode(); - - DrawFPS(10, 10); - - EndDrawing(); - //---------------------------------------------------------------------------------- - } - - // De-Initialization - //-------------------------------------------------------------------------------------- - UnloadTexture(texture); // Unload texture - UnloadTexture(lena); // Unload texture - - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -}
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