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-rw-r--r--tests/test_texture_pro.c66
1 files changed, 0 insertions, 66 deletions
diff --git a/tests/test_texture_pro.c b/tests/test_texture_pro.c
deleted file mode 100644
index 02bf86cd..00000000
--- a/tests/test_texture_pro.c
+++ /dev/null
@@ -1,66 +0,0 @@
-/*******************************************************************************************
-*
-* raylib test - Texture loading and drawing with pro parameters (rotation, origin, scale...)
-*
-* This test has been created using raylib 1.1 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
-*
-* Copyright (c) 2014 Ramon Santamaria (Ray San - [email protected])
-*
-********************************************************************************************/
-
-#include "raylib.h"
-
-int main()
-{
- // Initialization
- //--------------------------------------------------------------------------------------
- int screenWidth = 800;
- int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib test - texture pro");
-
- // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
- Texture2D texture = LoadTexture("resources/raylib_logo.png"); // Texture loading
-
- Vector2 position = { 200, 100 };
-
- Rectangle sourceRec = { 128, 128, 128, 128 };
- Rectangle destRec = { 128, 128, 128, 128 };
- Vector2 origin = { 64, 64 }; // NOTE: origin is relative to destRec size
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- // TODO: Update your variables here
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- //DrawTextureEx(texture, position, 45, 1, MAROON);
-
- DrawTexturePro(texture, sourceRec, destRec, origin, 45, GREEN);
-
- DrawLine(destRec.x, 0, destRec.x, screenHeight, RED);
- DrawLine(0, destRec.y, screenWidth, destRec.y, RED);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- UnloadTexture(texture); // Texture unloading
-
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
-} \ No newline at end of file