| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-09-21 | REVIEWED: GenTextureCubemap() | raysan5 | |
| Added some tracelog messages | |||
| 2020-09-20 | update raylib-nelua repository url (#1382) | André L. Alvares | |
| The repository is not a mirror anymore. | |||
| 2020-09-19 | Updated joystick mappings with latest version of gamecontrollerdb (executed ↵ | coderoth | |
| GenerateMappings.cmake), so that raylib can identify more joysticks (#1381) | |||
| 2020-09-19 | REVIEWED: models_skybox example | raysan5 | |
| Now supports dynamic panoramic view, just drag and drop | |||
| 2020-09-18 | Updated build script to generate .a on WebAssembly | raysan5 | |
| This is the recommended way | |||
| 2020-09-18 | Updated library build script for HTML5 (emscripten 2.0.4) | raysan5 | |
| 2020-09-18 | EXAMPLE: models_skybox works on OpenGL ES 2.0 | raysan5 | |
| 2020-09-18 | Review comment | raysan5 | |
| 2020-09-18 | Review Makefile path | raysan5 | |
| 2020-09-18 | REDESIGNED: GenTexture*() #721 | raysan5 | |
| Functions have been redesigned to use rlgl and allow to externalize them (aka removing them from rlgl because they use custom shaders...). | |||
| 2020-09-18 | Update raylib-pas binding version | Ray | |
| Related to commit https://github.com/tazdij/raylib-pas/pull/15 | |||
| 2020-09-18 | REVIEWED: rlFramebufferAttach() to support texture layers | raysan5 | |
| Required to attach multiple color textures and multiple cubemap faces | |||
| 2020-09-18 | fixed wrong error message for input device on RPI (#1379) | kernelkinetic | |
| * fixed wrong error message for input device * error message without errnofor input device on RPI to prevent from including additional header Co-authored-by: kkl <[email protected]> | |||
| 2020-09-18 | Corrected minor framebuffer issue on OpenGL ES 2.0 | raysan5 | |
| 2020-09-18 | WARNING: REDESIGN of rlgl framebuffers API #721 | raysan5 | |
| This redesign allows more flexibility when creating RenderTexture and a simplification (and hopefully removal) of `GenTexture*()` functions, that should not belong to this model but the user code, due to the use of custom shaders. Also, this new API opens the door for a possible GBuffers type and advance rendering possibilities... Some functions of the API have been also simplified or even removed. rlgl module can be used as an standalone library, so, a version for the library has been added: v3.1.0, matching current raylib version. | |||
| 2020-09-17 | WARNING: struct RenderTexture2D: Removed `depthTexture` | raysan5 | |
| Not required anymore, attachment type is queried when required | |||
| 2020-09-16 | Reverted previous change | raysan5 | |
| 2020-09-16 | REVIEWED: UnloadShader() issue | raysan5 | |
| Avoid unloading default shader, raylib will take care of it | |||
| 2020-09-16 | Minor: remove tabs | raysan5 | |
| 2020-09-16 | Make sure to detach data before deleting | raysan5 | |
| Before deleting certain objects, they must be detached from their parents. That's the case for shader objects after linkage to shader program and also for the texture/cubemaps/renderbuffers attached to framebuffers. If objects are deleted before detached, they are kept in memory to avoid accessing deleted data. | |||
| 2020-09-16 | Avoid GETCWD() warning #1371 | raysan5 | |
| 2020-09-16 | Add security checks when loading data from memory | raysan5 | |
| 2020-09-15 | Review GenDrawCube() and GenDrawQuad() | raysan5 | |
| Better organized and commented | |||
| 2020-09-15 | REVIEWED: SaveWAV() to use memory write insted of file | raysan5 | |
| 2020-09-15 | Corrected issue with floor() #1377 | raysan5 | |
| 2020-09-15 | Solved issues when compiled for OpenGL 1.1 | raysan5 | |
| 2020-09-14 | Review memory loading functions signesness | Ray | |
| 2020-09-14 | REVIEWED: GetTextureData(), allow retrieving 32bit float data | raysan5 | |
| 2020-09-14 | Reverted some previous changes... | raysan5 | |
| 2020-09-14 | Reviewed some structs to reduce size and padding | raysan5 | |
| Also updated raylib Wiki about struct sizes in 32bit and 64bit | |||
| 2020-09-13 | Add Gforth bindings and update Factor bindings (#1375) | ArnautDaniel | |
| 2020-09-13 | Remove function declaration added by error | Ray | |
| 2020-09-13 | ADDED: LoadFontFromMemory() (TTF only) #1327 | Ray | |
| 2020-09-13 | WARNING: REDESIGNED: LoadFontData() | Ray | |
| 2020-09-13 | Minor tweak | Ray | |
| 2020-09-13 | Corrected issue on log | Ray | |
| 2020-09-13 | Update cgltf library to v1.7 | Ray | |
| 2020-09-13 | ADDED: LoadWaveFromMemory() #1327 | Ray | |
| 2020-09-13 | ADDED: LoadImageFromMemory() #1327 | Ray | |
| 2020-09-13 | WARNING: RENAMED: GetExtension() to GetFileExtension() | Ray | |
| 2020-09-07 | REDESIGNED: ColorFromHSV() | raysan5 | |
| Replaced Vector3 by direct values, easier to use and understand | |||
| 2020-09-07 | REVIEW: glfwSetWindowMaximizeCallback() not available on web | raysan5 | |
| 2020-09-05 | Added Gambit Scheme to bindings (#1369) | georgjz | |
| 2020-09-02 | Added QuickJS-raylib version | Ray | |
| 2020-09-02 | Added some more versions to bindings | Ray | |
| 2020-09-02 | Added more versions info! (#1366) | Rabia Alhaffar | |
| Co-authored-by: Ray <[email protected]> | |||
| 2020-09-02 | Add versions for various bindings (#1365) | Rob Loach | |
| - raylib-cpp - raylib-lua-sol - node-raylib - raylib-js - raylib-chaiscript - raylib-squirrel Co-authored-by: Ray <[email protected]> | |||
| 2020-09-02 | Update BINDINGS.md (#1364) | Rabia Alhaffar | |
| 2020-09-01 | Added some versions... PLEASE HELP! | Ray | |
| 2020-09-01 | Added go-raylib binding and some versions | Ray | |
