| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2024-07-17 | added brainfuck bindingsHEADmaster | realtradam | |
| 2024-07-16 | Removes the redundant USE_AUDIO flag (#4158) | Lázaro Albuquerque | |
| 2024-07-16 | Update BINDINGS.md: dray binding supports raylib 5.0 (#4163) | red thing | |
| 2024-07-16 | Adding GetKeyName(int key) (WIP) (#4161) | MrScautHD | |
| 2024-07-13 | Fix crash when switching playback device (#4102) | jkaup | |
| Co-authored-by: jj <[email protected]> | |||
| 2024-07-11 | Replace `glGetInteger64v` with `glGetBufferParameteri64v` (#4154) | Kai Kitagawa-Jones | |
| 2024-07-11 | [build.zig] GLFW Platform Detection Support (#4150) | InventorXtreme | |
| * Zig Both Linux Desktop Platform Support * Formating and Default Fix Made formating fit within raylib standards and changed the default option to support both X11 and wayland on Linux. * caught one hiding tab | |||
| 2024-07-09 | [Shapes] Remove duplicate color calls in DrawGrid (#4148) | Jeffery Myers | |
| * Update raylib_api.* by CI * No need to call the color 4 times in a row, it's batched --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com> | |||
| 2024-07-09 | `WindowSizeCallback()` should not try to handle DPI since already managed by ↵ | SuperUserNameMan | |
| GLFW (#4143) If `FLAG_WINDOW_HIGHDPI` is set, `InitPlatform()` will aks GLFW to handle resize window content area based on the monitor content scale using : ` glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_TRUE); ` So `WindowSizeCallback()` does not have to handle it a second time. | |||
| 2024-07-09 | REVIEWED: Code formatting to follow raylib conventions | Ray | |
| 2024-07-09 | update RGFW to RGFW 1.0 (#4144) | Colleague Riley | |
| * update RGFW * fix bug with GetCurrentMonitor | |||
| 2024-07-08 | Minor tweaks | Ray | |
| 2024-07-08 | Add workaround for NetBSD (#4139) | NishiOwO | |
| 2024-07-07 | Update models_billboard.c | Ray | |
| 2024-07-07 | Merge branch 'master' of https://github.com/raysan5/raylib | Ray | |
| 2024-07-07 | Update rmodels.c | Ray | |
| 2024-07-07 | Update raylib_api.* by CI | github-actions[bot] | |
| 2024-07-07 | REVIEWED: Direction must be normalized #4131 | Ray | |
| 2024-07-07 | [rmodels] Consistent `DrawBillboardPro` with `DrawTexturePro` (#4132) | bohonghuang | |
| * [rmodels] Re-implement `DrawBillboardPro` * [rmodels] Add comments to `DrawBillboardPro` * [rmodels] Make `DrawBillboardPro` consistent with `DrawTexturePro` * Update raylib_api.* by CI --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com> | |||
| 2024-07-07 | Fix Reddit badge (#4136) | Ninad Sachania | |
| 2024-07-07 | REVIEWED: `CheckCollisionPointRec()` | Ray | |
| 2024-07-07 | [rshapes] Give CheckCollisionPointCircle() its own implementation (#4135) | kai-z99 | |
| * remove function call * fix | |||
| 2024-07-04 | Update rlgl.h | Ray | |
| 2024-07-04 | Example review | Ray | |
| 2024-07-04 | Change SDL_Joystick to SDL_GameController (#4129) | Frank Kartheuser | |
| With SDL_Joystick my game controller wasn't working properly. That's why I changed it to SDL_GameController. | |||
| 2024-07-01 | [CORE] Fix MSVC warnings/errors and raymath.h in C++ (#4125) | Jeffery Myers | |
| * Update raylib_api.* by CI * Fix MSVC warnings. Make raymath.h work in C++ in MSVC * whitespace cleanup --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com> | |||
| 2024-07-01 | Update Makefile | Ray | |
| 2024-07-01 | Merge branch 'master' of https://github.com/raysan5/raylib | Ray | |
| 2024-07-01 | Update Makefile | Ray | |
| 2024-07-01 | Update raylib_api.* by CI | github-actions[bot] | |
| 2024-07-01 | Merge branch 'master' of https://github.com/raysan5/raylib | Ray | |
| 2024-07-01 | WARNING: UPDATE: Starting works on `raylib 5.5` release | Ray | |
| 2024-07-01 | Update raylib_api.* by CI | github-actions[bot] | |
| 2024-07-01 | Reverted memory allocators additional checks | Ray | |
| 2024-07-01 | WARNING: BREAKING: Renamed `PLATFORM_DESKTOP` to `PLATFORM_DESKTOP_GLFW` | Ray | |
| This could potentially be a breaking change, for consistency, now every possible desktop backend has the proper name assigned: GLFW, SDL, RGFW raylib build system has been reviewed to fallback to `PLATFORM_DESKTOP_GLFW` by default when `PLATFORM_DESKTOP` defined | |||
| 2024-07-01 | Update raylib_api.* by CI | github-actions[bot] | |
| 2024-07-01 | WARNING: TEST: Security check to address potential overflow cocerns | Ray | |
| 2024-07-01 | Merge branch 'master' of https://github.com/raysan5/raylib | Ray | |
| 2024-07-01 | Minor tweaks | Ray | |
| 2024-07-01 | [rtextures] advance k in LoadImageColors (#4120) | Bruno Cabral | |
| Some formats are not advancing k to get pixels values | |||
| 2024-07-01 | [build.zig] Make emscripten build compatible with Zig 0.13.0 (#4121) | Mike Will | |
| 2024-07-01 | Update Storage base path, use provided SDL base path | Ray | |
| 2024-06-30 | Update raylib_api.* by CI | github-actions[bot] | |
| 2024-06-30 | REVIEWED: Formatting, follow raylib coding conventions | Ray | |
| 2024-06-30 | REVIEWED: `DrawSphereEx()`, added educational info | Ray | |
| 2024-06-30 | [rmodels] `DrawSphereEx()` optimization (#4106) | smalltimewizard | |
| * Optimize DrawSphereEx() Precalculates sin/cos to eliminate unnecessary calls. * Formatting correction to previous commit * Bugfix to optimized DrawSphereEx() OBO error -- added 1 additional precalculated cos/sin value to each array to complete the 360-degree wraparound. Technically the value of these last elements will always be the same as the first element due to 360-degree wraparound, but this is the simplest solution. * Corrected missing free() * Formatting correction * New DrawSphereEx() algorithm | |||
| 2024-06-30 | Update raylib_api.* by CI | github-actions[bot] | |
| 2024-06-30 | REVIEWED: Formatting, follow raylib coding conventions | Ray | |
| 2024-06-30 | Update raylib_api.* by CI | github-actions[bot] | |
| 2024-06-30 | [rtextures] Created `ImageFromChannel()` (#4105) | Bruno Cabral | |
| * created ImageFromChannel Adds the possibility to extract a specific channel from an image * naming convention * example window height * removed threshold * removed alpha channel * channel example organization * updated channel example image | |||
