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Integrate Develop branch
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Still some work left on camera...
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Combine it with transform introduced as function parameters
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Added function to set window minimum dimensions
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useful when using FLAG_WINDOW_RESIZABLE.
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Move compiled game to right folder
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Integrate develop branch
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..to avoid blending issues with white background
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LoadSpriteFontTTF() --> LoadSpriteFontEx()
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basic_game - update makefile
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Removed glew from basic_game makefile as glew is not part of the raylib package (no glew in mingw).
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enum LogType could require some revision...
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