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2019-04-23Correct RL_FREE bugRay
2019-04-23Support custom memory management macrosRay
Users can define their custom memory management macros. NOTE: Most external libraries support custom macros in the same way, raylib should redefine those macros to raylib ones, to unify custom memory loading. That redefinition is only implemented as example for stb_image.h in [textures] module.
2019-04-23Some tweaks to custom memory management systemRay
2019-04-23Remove unnecesary GLFW deps (used by examples)Ray
2019-04-22Renamed file to avoid breaking buildRay
2019-04-22More rnet review to avoid warnings/errorsRay
2019-04-22Review rnet errorsRay
2019-04-22Update miniaudio to v0.9.3Ray
2019-04-22Reviewed rnet inclusionRay
Move to own header for a more deep review of the module
2019-04-22[rnet] module WIP (#809)Jak
Added experimental network module
2019-04-22Merge pull request #789 from myd7349/fix-cmake-for-win32Ray
Fix CMake support on Win32
2019-04-22Update GLFW to 3.3.1Ray
2019-04-22Merge branch 'master' of https://github.com/raysan5/raylibRay
2019-04-22Comment HiDPI window requestRay
At least until a proper solution is found!
2019-04-22Merge pull request #810 from Demizdor/unicode_implementationRay
Unicode implementation
2019-04-22Expose rlgl functions on shared librariesRay
2019-04-21Fix formatting ...not very good at thisVlad Adrian
2019-04-21Fixed formatting! Grumble, grumble...Vlad Adrian
2019-04-21Added unicode exampleDemizdor
2019-04-21Initial unicode implementation for UTF8 encoded textDemizdor
2019-04-14Check buffer overflowRay
2019-04-13Merge pull request #799 from flashjaysan/masterRay
Update raymath.h
2019-04-13Update raymath.hflashjaysan
Removed a useless semicolon.
2019-04-13Merge pull request #798 from bjornwah/masterRay
Use typedef rather than #define in order to avoid issues in applicati…
2019-04-12Use typedef rather than #define in order to avoid issues in application codeBjörn Wahlstrand
2019-04-12Update CHANGELOGRay
2019-04-12FLAG not supported on web GLFW implementationRay
2019-04-12WARNING: Added GLFW hint to support hi-DPIRay
This needs to be tested on a hi-DPI monitor, probably requiring a FLAG to enable it would be a good idea...
2019-04-12Review some examplesRay
2019-04-12Corrected typoRay
2019-04-12Working on raylib 2.5 changelog...Ray
2019-04-12Reorganize structRay
2019-04-12Added Crystal bindingRay
2019-04-11Removed iqm exampleRay
Already integrated into raylib
2019-04-11new example: shapes_rectangle_scaling_mouseRay
2019-04-11new example: core_window_scale_letterboxRay
2019-04-11new example: shaders_texture_drawingRay
2019-04-11new example: textures_background_scrollingRay
2019-04-11Review cubemap generationRay
2019-04-11Corrected standalone usageRay
2019-04-11Review VR simulator mechanismRay
- No default VR device parameteres inside raylib - VR device parameter should be provided by user - VR distortion shader should be provided by user
2019-04-11Update BINDINGS.mdRay
2019-04-11Added binding to FactorRay
2019-04-11Some tweaksRay
2019-04-10Comments reviewRay
2019-04-10Set default white texture for diffuse matRay
2019-04-10Check textures available before loadingRay
2019-04-10Replaced size_t by unsigned intRay
2019-04-09Resolve CI failure with MinGWmyd7349
2019-04-09Update MakefileRay