| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-12-13 | Don't put the obj and temp files for all the projects in the same place, it ↵ | Jeffery Myers | |
| causes conflicts (#1458) | |||
| 2020-12-13 | Fixed #1455 (#1456) | Alexander Buhl | |
| * Fixed #1455 Fixed writing out of array bounds Adjusted FPS comment to match value Deleted unused function at the end, which has never been in use in the history of this file * Fixed #1455 Readded the function | |||
| 2020-12-13 | Add options to set line width and aliasing to rlGL layer. (#1457) | Jeffery Myers | |
| * Add options to set line width and aliasing to rlGL layer. * Don't do line smoothing in OpenGLES | |||
| 2020-12-12 | Added security check to pitch change #1450 | Ray | |
| 2020-12-12 | Reviewed SetAudioBufferPitch() #1450 | Ray | |
| 2020-12-05 | Add functions to enable/disable depth writes to go with functions for depth ↵ | Jeffery Myers | |
| tests. (#1451) | |||
| 2020-12-05 | Add function to get the position of a monitor (and fix some comments) (#1449) | Jeffery Myers | |
| 2020-12-03 | Corrected minor windows flags issues | Ray | |
| 2020-12-03 | Update VS2019 project | Ray | |
| 2020-12-03 | Add VS2019 project | Ray | |
| 2020-12-03 | Update core_basic_window.c | Ray | |
| 2020-12-03 | Update user name | Ray | |
| 2020-12-03 | Update core_window_flags.c | Ray | |
| 2020-12-03 | Review comment | Ray | |
| 2020-12-03 | Review window flags | Ray | |
| 2020-12-02 | Merge branch 'master' of https://github.com/raysan5/raylib | Ray | |
| 2020-12-02 | Update CMakeLists.txt | Ray | |
| 2020-12-02 | Two small quality of life changes to projects. (#1448) | Jeffery Myers | |
| 1) use the latest windows SDK not a specific one. 2) use the project dir as the root for the include dir for raylib, to help if the project is ever included in some other solution. | |||
| 2020-12-01 | ADDED: UnloadModelKeepMeshes() #1441 | Ray | |
| 2020-12-01 | Review for issue #1446 | Ray | |
| 2020-12-01 | Update CMakeLists.txt | Ray | |
| 2020-11-30 | Updated GLFW to latest 3.4 (github master - 16Nov2020) | Ray | |
| WARNING: Some CMake files not changed WARNING: glfw_native.h contains custom changes | |||
| 2020-11-30 | Review some config options | Ray | |
| 2020-11-30 | Fix typecast warnings in raylib code as reported by visual studio 2019 (#1443) | Jeffery Myers | |
| 2020-11-29 | Added GLFW_OPENGL_FORWARD_COMPAT for Apple Support (#1445) | Seth Archambault | |
| Without GLFW_OPENGL_FORWARD_COMPAT, running this as a standalone will yield the error: ``` NSGL: The targeted version of macOS only supports forward-compatible core profile contexts for OpenGL 3.2 and above ``` | |||
| 2020-11-29 | optimized MatrixLookAt (#1442) | Random | |
| 2020-11-29 | Added Apple Compilation Instructions (#1444) | Seth Archambault | |
| Stumbled on this example and I love this! Adding instructions that work for me on MacOS.. Note that glfw3 will need to be statically built locally and copied to this external/libs directory on mac. I can upload my static version, but it probably makes sense to do this only if there's some general naming convention for adding platform specific folders. Like "external_osx/lib" or "external/lib_osx". Then I'll drop my static libs in there. | |||
| 2020-11-28 | REMOVED: GetImageDataNormalized() | raysan5 | |
| Let the advance users manage it as they want... | |||
| 2020-11-28 | ADDED: UnloadFontData() | raysan5 | |
| 2020-11-25 | Update CHANGELOG | Ray | |
| 2020-11-25 | Update CHANGELOG | Ray | |
| 2020-11-23 | REVIEWED: Window state flags -WIP- | Ray | |
| WARNING: Several functions removed, replaced by SetWindowState() / ClearWindowState() equivalents, only for advance users. ADDED: ClearWindowState() to reset window state REMOVED: HideWindow() / UnhideWindow() REMOVED: DecorateWindow() / UndecorateWindow() | |||
| 2020-11-23 | REDESIGNED: Window state config #1367 -WIP- | Ray | |
| Some flags not working properly yet... | |||
| 2020-11-22 | Added some comments | Ray | |
| 2020-11-22 | Added raylib Harbour binding | Ray | |
| 2020-11-22 | Update CHANGELOG | Ray | |
| 2020-11-22 | Exposing some file access results to user layer #1420 | Ray | |
| 2020-11-21 | Reverted to previous working version #1434 | Ray | |
| 2020-11-20 | Update CHANGELOG | Ray | |
| 2020-11-20 | REPLACED: rgif.h by msf_gif.h | Ray | |
| The improvement in performance is considerable! | |||
| 2020-11-19 | Update windows.yml | Ray | |
| 2020-11-19 | Update webassembly.yml | Ray | |
| 2020-11-19 | WARNING: Multiple funcs reviewed! | Ray | |
| There were some problems about frameCount vs sampleCount that could cause some breaks. raylib audio structs stores sampleCount = frameCount*channels. Most libraries return framesCount instead of sampleCount. stb_vorbis seems to refer to framesCount as samples. All required functions have been reviewed. | |||
| 2020-11-19 | Review formating | Ray | |
| 2020-11-19 | Version tweak | Ray | |
| 2020-11-17 | Update to latest tiniobjloader | Ray | |
| WARNING: OBJ loading is broken at this point... | |||
| 2020-11-16 | rlUpdateTexture(): Corrected issue | Ray | |
| 2020-11-16 | Update BINDINGS.md for raylib-python-cffi 3.1-dev (#1433) | Richard Smith | |
| 2020-11-16 | Review issues with FLAC loading | Ray | |
| 2020-11-15 | Updated tinyobjloader | raysan5 | |
