summaryrefslogtreecommitdiffhomepage
AgeCommit message (Collapse)Author
2022-09-18Remove touch points on touch up events on Android (#2711)Denis Pobedrya
Fixes #2683 Remove elements from touch point related arrays when touch up and similar events are processed. This makes GetTouchPointCount() always report the actual count of touch points, and all positions returned by GetTouchPosition() correspond to positions of currently happening touches.
2022-09-18Update BINDINGS.md (#2710)Gunko Vadim
2022-09-18[rlgl] Check for extensions before enabling them (#2706)Nikolas
* [rlgl] Check for extensions before enabling them * Shift to glad on macOS * #undef CORE_OPENGL_33 * Remove version hack and fix ASTC compression assumption * Remove loader from glad * Use GLAD_MALLOC/FREE instead of malloc/free * More explicit extension checking
2022-09-18Basic gamepad support for Android (#2709)Denis Pobedrya
Currently assumes a single gamepad, has no code specific to gamepad detection (gamepad is "detected" when an event related to gamepad arrives). Also assumes that all gamepads look roughly like an xbox/ps controller. Both assumptions are not strictly true, but an implementation like that probably covers 85% of usecases. Also it doesn't update previousButtonState so functions IsGamepadButtonPressed() and IsGamepadButtonReleased() don't work, but they didn't work previously on Android anyway, and they are flaky on desktop as they are now, so the mechanism for these two functions probably should be reworked anyway. It's certainly an improvement compared to the previous android gamepad handling code, which put gamepad events into touch related structs.
2022-09-18Fix viewport scaling bug on android after context rebind (#2703)Denis Pobedrya
On android after rebinding context (which happens when you minimize and navigate back to an app, or when you turn a screen off and back on) there's a bug that viewport has a wrong scale and part of it is off screen. The change fixes it on devices I tried, but the solution feels hacky to me. However when I attempted instead to call SetupViewport() again which feels like a more proper solution, it didn't fix it.
2022-09-17Fix touchscreen input related functions on Android (#2702)Denis Pobedrya
Fix display -> screen coordinate conversion for android platform and move it to the platform event handling code, simplifying GetTouchPosition() function implementation. Co-authored-by: Denis Pobedrya <[email protected]>
2022-09-17Update BINDINGS.md (#2701)AQuantumPotato
Updated the list of projects that support 4.2
2022-09-17CMake: Project template fix to easily target raylib version (#2700)Rob Loach
2022-09-17Move compressed textures loading to a separate self-contained libraryRay
2022-09-17ADDED: `GenImagePerlinNoise()`Ray
2022-09-16Fix typo (#2696)murilluhenrique
2022-09-12Enable DXT compression on __APPLE__ targets (#2694)Nikolas
2022-09-10REVIEWED: `CheckCollisionPointPoly()`Ray
2022-09-10Minor format tweaksRay
2022-09-09WARNING: BREAKING: Reviewed SSBO usage to avoid `long long`Ray
raylib library tries to avoid `long long` usage. Several SSBO functions have been reviewed (including some renames for consistency) to minimize `long long` type usage.
2022-09-09REVIEWED: Removed comment, fixes #2691Ray
2022-09-08examples/core/core_custom_logging.c: Fix typo (#2692)hartmannathan
2022-09-07REVIEWED: Data type to unsignedRay
2022-09-05REPLACED: `rlVertex2i()` by `rlVertex2f()`Ray
2022-09-05REMOVED: `rlPushMatrix()`/`rlPopMatrix()` from `rshapes`Ray
This simplification will allow the usage of `rshapes` as STANDALONE mode in a future. Only a small set of `rlgl` functions are required and they can be "more" easely replaced if no `rlPushMatrix()`/`rlPopMatrix()` are involved. More simplification planned for the future, maybe the textures dependencies.
2022-09-05WARNING: BREAKING: Removed `rlCheckRenderBatchLimit()` requirementRay
Updated version to `rlgl 4.2`
2022-09-05REVIEWED: rlgl enums and commentsRay
2022-09-04REVIEWED: M3D model loading #2688Ray
2022-09-04Update core_custom_frame_control.cRay
2022-09-04Fixed a bug in the 2d camera platformer example (#2687)skylar
canJump used to alternate between true and false when on ground
2022-09-04REVIEWED: `CheckCollisionPointPoly()`Ray
2022-09-04Check collision point polygon (#2685)Jacek
* Update raylib.h * CheckCollisionPointPolygon() * typo
2022-09-02WARNING: RENAMED exported symbol to `raylib_version` #2671Ray
2022-09-02WARNING: RENAMED symbol `raylibVersion` to `raylib_version`Ray
I want to note this is a special symbol exported
2022-09-02Export `raylibVersion` symbol. Fixes #2671Ray
2022-09-02Removed raylib_opengl_interop.c from PLATFORM=Web build (#2682)Stan
2022-09-01ADDED: Complete support for M3D animations! #2648Ray
2022-09-01ADDED: `RL_TEXTURE_MIPMAP_BIAS_RATIO` support to `rlTextureParameters()` for ↵Ray
OpenGL 3.3 #2674
2022-09-01Update windows.ymlRay
2022-09-01Update windows.ymlRay
2022-09-01Update windows.ymlRay
2022-09-01Update windows.ymlRay
2022-09-01Update windows.ymlRay
2022-09-01Implemented latest .M3D improvements #2648Ray
2022-09-01Fixed issue with `LoadIQM()` #2676Ray
2022-08-29ADDED: `lighting.fs` for GLSL120 Fix #2651Ray
2022-08-28Update README.mdRay
2022-08-28Reviewed GLFW compilation requirements on Linux: `_GNU_SOURCE`Ray
Reasons to NOT define `_GNU_SOURCE`: - access to lots of nonstandard GNU/Linux extension functions - access to traditional functions which were omitted from the POSIX standard (often for good reason, such as being replaced with better alternatives, or being tied to particular legacy implementations) - access to low-level functions that cannot be portable, but that you sometimes need for implementing system utilities like mount, ifconfig, etc. - broken behavior for lots of POSIX-specified functions, where the GNU folks disagreed with the standards committee on how the functions should behave and decided to do their own thing.
2022-08-28Update MakefileRay
2022-08-28Reviewed GLFW issue with `ppoll()` functionRay
2022-08-28Avoid error on `implicit-function-declaration`Ray
2022-08-28Update posix_poll.cRay
2022-08-28Update rglfw.cRay
2022-08-28WARNING: UPDATED GLFW to latest master branch!Ray
WARNING: This could be a BREAKING CHANGE for some platforms! I'm afraid something could be wrong on `rglfw.c` module. To be able to compile on Windows I had to modify `glfw/src/platform.c` line 74. I couldn't manage to compile without that change, help is welcome!
2022-08-28Update NimraylibNow! bindings version (#2667)Dmitry Matveyev