| Age | Commit message (Collapse) | Author |
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REMOVED: IsTouchDetected()
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Now touch inputs scale proportionally to the canvas size
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Addressing issue #1056
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Allow frustrum culling near/far distance configuration at compile time.
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Renamed for consistency with Vecto2Scale()
Also renamed Vector3MultiplyV() to Vector3Multiply()
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Support custom allocators
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(previously, the loadModel function was using the GenMeshCube texture, if no model founded, to generate a default cube mesh (#1075)
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* Create makefile for building android app on osx
This makefile can work on macos to build android app
* Update and rename Makefile.macos.android to Makefile.Android.macos
Rename the makefile for android macos.
* Update Makefile.Android.macos
replace the user specific folder with env var $HOME
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