| Age | Commit message (Collapse) | Author |
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Only PNG supported for now
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I Added Analog Stick Support to the rcamera module, However this code only allowed for 4 Directions of Movement, This Changed adds the full range of Movement to the Right Analog Stick.
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The color macros don't work properly in C++98, because they require
aggregate initialzation, which is a C++11 feature. So, explicitly state
how to fix this issue, instead of letting the compiler give a more vague
error message like:
main.cpp:8:23: error: expected '(' for function-style cast or type construction
ClearBackground(BLACK);
^~~~~
/opt/homebrew/Cellar/raylib/4.5.0/include/raylib.h:179:35: note: expanded from macro 'BLACK'
#define BLACK CLITERAL(Color){ 0, 0, 0, 255 } // Black
NOTE: Don't use this check with MSVC because by default, it reports
199711L regardless of any C++ version passed on command line
Only passing `/Zc:__cplusplus` will make MSVC set this correctly
see: https://learn.microsoft.com/en-us/cpp/build/reference/zc-cplusplus
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Just added the required flags to request the OpenGL ES 3.0 context but it has not been tested...
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* added cross compilation options for DRM
* fixed identation
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* Fixed compile on OpenBSD
* Changed to not use seperate UNIX for cmake
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I noticed some file formats from the new release of raylib were missing so I decided to help out and update it!
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* Added ImageRotate
* Quick rename of the example
* Update ImageRotate by changing doubles to floats and checking code convention
* Update API
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* Add GenImageGradientSquare to allow square gradients
* Fix GenImageGradientSquare and add to textures_image_generation example
* Remove params from GenImageGradientSquare
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(#3074)
* Replaced GenImageGradientH and GenImageGradientV with GenImageLinearGradient
* renamed GenImageLinearGradient to GenImageGradientLinear
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Fixed that the Android application was not closed properly after calling `CloseWindow()` and continued to run.
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I Noticed While Writing Some code for My Game im Making that there Isn't an Easy way to control the Camera With The Analog Sticks on Controller.
I Added a Couple Lines to the UpdateCamera Function :)
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fileData wasn't freed for LoadModelAnimationsGLTF causing a memory leak. Added UnloadFileData line, freeing it.
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all of them stating version of zig they were using (#3060)
* Revert "Fixed broken build.zig files. Now works with latest stable compiler (as of commit, latest is 0.10.1) (#3045)"
This reverts commit de748dfffefeba1ba9bcf0c90c538d32c9cb2020 so that zig
build script works with master branch of zig.
* Added a note to build.zig files that denotes what version of zig they have been tested with.
* Standardised the note in the build.zig files
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* GetCurrentMonitor() bugfix
* GetCurrentMonitor() bugfix
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* update cmake example project
* off is the correct one
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* Update rshapes.c
Add a much more efficient GetCollisionRec implementation
* Update GetCollisionRec
Replace macros with ternary operators
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Update C3 binding to use Raylib version 4.5
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* Modify remove trailing whitespace
* Fix invalid SetCameraMode call and missing argument to UpdateCamera for VSCode project
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commit, latest is 0.10.1) (#3045)
Co-authored-by: Talha Qamar <[email protected]>
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