| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2016-12-25 | Review comments and formatting | raysan5 | |
| 2016-12-25 | Review some functions for consistency | raysan5 | |
| Removed: LoadTextureEx() Added: LoadImagePro() | |||
| 2016-12-25 | Added mesh loading functions | raysan5 | |
| 2016-12-25 | Complete review of audio module | raysan5 | |
| 2016-12-22 | Merge pull request #210 from ficoos/fixes | Ray | |
| Fixes | |||
| 2016-12-22 | Fix building audio_standalone example on linux | Saggi Mizrahi | |
| Signed-off-by: Saggi Mizrahi <[email protected]> | |||
| 2016-12-22 | Fix physac.h building on linux | Saggi Mizrahi | |
| Signed-off-by: Saggi Mizrahi <[email protected]> | |||
| 2016-12-22 | Fix warnings in lua binding | Saggi Mizrahi | |
| Signed-off-by: Saggi Mizrahi <[email protected]> | |||
| 2016-12-22 | Change UpdateSound() to accept const void * | Saggi Mizrahi | |
| The function means to accept a const * so let's declare it. Will allow passing const buffers in games. Also constness is next to godliness! Signed-off-by: Saggi Mizrahi <[email protected]> | |||
| 2016-12-22 | Fix bad call to oculus API | Saggi Mizrahi | |
| Missing passing of &camera Signed-off-by: Saggi Mizrahi <[email protected]> | |||
| 2016-12-21 | Update to ignore Linux binaries (no extension) | Ray | |
| 2016-12-20 | Corrected bug sound playing twice | Ray | |
| Samples count was not properly calculated on WAV loading | |||
| 2016-12-17 | Improving rRES custom format support -IN PROGRESS- | Ray | |
| Start removing old rRES functions. | |||
| 2016-12-15 | Merge pull request #206 from joeld42/jbd_bugfix | Ray | |
| Added SetupViewport so high-DPI fix applies to EndTextureMode | |||
| 2016-12-14 | Moved viewport code into SetupViewport so high-DPI fix can be applied to ↵ | Joel Davis | |
| EndTextureMode | |||
| 2016-12-09 | Replaced log2() function by equivalent | Ray | |
| log2() is not available in some standard C library implementations | |||
| 2016-12-05 | Corrected some warnings | Ray | |
| 2016-11-26 | Corrected path slash separator | Ray | |
| 2016-11-25 | Update Lua naming | Ray | |
| Replaced LUA by Lua | |||
| 2016-11-25 | Update README.md | Ray | |
| 2016-11-25 | Update README.md | Ray | |
| Added some missing contributors... | |||
| 2016-11-24 | Updated background color | Ray | |
| 2016-11-24 | Corrected bugs for OpenGL 1.1 backend | raysan5 | |
| 2016-11-24 | Remove useless file | raysan5 | |
| 2016-11-24 | Merge pull request #198 from raysan5/develop1.6.0 | Ray | |
| Develop branch integration | |||
| 2016-11-24 | Update releases to latest version | raysan5 | |
| 2016-11-24 | Merge pull request #197 from xspager/develop | Ray | |
| [games] Fix building the games on Linux by adding missing libs | |||
| 2016-11-24 | [games] Fix building the games on Linux by adding missing libs | Daniel Lemos | |
| 2016-11-22 | Update README.md | Ray | |
| 2016-11-22 | Added physics samples to makefile | Ray | |
| 2016-11-22 | Reviewed some lua examples and added new ones | Ray | |
| 2016-11-22 | Corrected bug on GenTextureMipmaps() | Ray | |
| texture.mipmaps value needs to be updated, so, texture must be passed by reference instead of by value | |||
| 2016-11-21 | Merge pull request #195 from victorfisac/develop | Ray | |
| Updated Physac to new version (library and examples) | |||
| 2016-11-21 | Added new Physac examples | victorfisac | |
| 2016-11-21 | Removed old Physac examples | victorfisac | |
| 2016-11-21 | Updated Physac library | victorfisac | |
| 2016-11-21 | Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop | victorfisac | |
| 2016-11-21 | Simplified audio example | raysan5 | |
| 2016-11-21 | Added new text sample: text_bmfont_unordered | raysan5 | |
| BMFont loading has been improved to support unordered chars and extended characters (up to 255) | |||
| 2016-11-21 | Corrected bug with alpha mask on font | raysan5 | |
| Mask was wrongly applied to 8-bit font image, it generated dark borders on the font. Grayscale image has to be considered as the alpha mask for a completely white image to use it correctly. | |||
| 2016-11-21 | rlua: Added functions notes | Ray | |
| Functions that need to manage big data arrays don't work properly, that functionality should be reviewed... | |||
| 2016-11-21 | rlua: Added some missing functions | Ray | |
| Updated to raylib 1.6 functionality | |||
| 2016-11-20 | Updated | Ray | |
| 2016-11-18 | Review examples and added new ones | raysan5 | |
| 2016-11-18 | Updated releases | raysan5 | |
| Latest raylib 1.6 | |||
| 2016-11-18 | Some code tweaks | raysan5 | |
| Correcting details that pop-up when testing the different platforms | |||
| 2016-11-18 | Updated android template and lib | raysan5 | |
| 2016-11-17 | Corrected bug on Android | raysan5 | |
| 2016-11-17 | Some tweaks around | raysan5 | |
| 2016-11-16 | raylib 1.6 html5 release | raysan5 | |
