| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2017-11-22 | Avoid duplicate definition of feature macro | Ahmad Fatoum | |
| Feature macros need to be defined before #including any headers, preferably through the build system, but this is good enough. Fixes a compile error on my fork's Travis CI. | |||
| 2017-11-22 | Review file issue | Ray | |
| 2017-11-22 | Updated OSX compilation with clang | Ray San | |
| 2017-11-22 | Removed useless file | Ray San | |
| 2017-11-22 | Corrected default textures locations | Ray | |
| By default, we look for texture1 for LOC_MAP_SPECULAR and texture2 for LOC_MAP_NORMAL | |||
| 2017-11-21 | Merge pull request #389 from Martinfx/master | Ray | |
| Added clean to Makefile for FreeBSD | |||
| 2017-11-21 | Added FreeBSD clean for Makefile | Martinfx | |
| 2017-11-17 | Remove glfw3 dependency | Ray San | |
| Full sources already included and compiled with raylib (rglfw) | |||
| 2017-11-17 | Remove unneeded glfw dependencies | Ray San | |
| Only required by examples | |||
| 2017-11-17 | Added alternative license to rgif.h library | Ray San | |
| Just in case of legal conflict with public domain software, added MIT alternative license. | |||
| 2017-11-16 | Reviewed file comments | Ray San | |
| 2017-11-13 | Added desktop platform check... | Ray | |
| ...to define proper values | |||
| 2017-11-13 | Added GLFW sources to raylib | Ray San | |
| Compiling GLFW library with raylib avoids external dependencies, this way we solve version problems in some platforms | |||
| 2017-11-12 | Remove PLATFORM_ checks from raylib header | raysan5 | |
| Now header is truly multiplatform... Actually still a small pending check on XBOX gamepad controls that hopefully will be removed with next GLFW 3.3 | |||
| 2017-11-12 | Allow custom distortion shader - IN PROGRESS - | raysan5 | |
| 2017-11-12 | Review default shaders usage on loading | raysan5 | |
| 2017-11-10 | Merge pull request #384 from nounoursheureux/develop | Ray | |
| Store the default shaders | |||
| 2017-11-09 | Store the default shaders | Wilhem Barbier | |
| 2017-11-07 | Issue with libraries renamed on Raspbian Stretch | Ray San | |
| libEGL and libGLESv2 have been renamed on latest Raspbian Stretch version (also included on latest Jessie upgrade). It seems to be done to avoid conflicts between official Mesa libs and Broadcomm provided ones. | |||
| 2017-11-06 | Added VS2017 raylib project | Ray | |
| 2017-11-06 | Corrected issue with text drawing on image | Ray San | |
| 2017-11-06 | Corrected possible issue on FBO creation | Ray San | |
| USE_DEPTH_RENDERBUFFER on OpenGL 2.1 | |||
| 2017-11-06 | Review GLSL 120 shaders | Ray San | |
| Not tested, could have errors | |||
| 2017-11-06 | Corrected issue with shader locations init | Ray San | |
| On RPI, after latest drivers update, models were not rendered properly cause of that... | |||
| 2017-11-05 | Merge pull request #382 from nounoursheureux/develop | Ray | |
| Have SetShaderValue(i) take a const pointer | |||
| 2017-11-05 | SetShaderValue take const pointer | Wilhem Barbier | |
| 2017-11-05 | Uploaded shaders for GLSL 120 | Ray | |
| 2017-11-05 | Review textures to be POT | Ray | |
| Could correct possible issues on OpenGL 1.1 | |||
| 2017-11-05 | Merge branch 'develop' of https://github.com/raysan5/raylib into develop | Ray | |
| 2017-11-05 | Corrected issue with missing defines | Ray | |
| 2017-11-04 | Compile DLL avoiding extra dependencies | raysan5 | |
| C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin>dumpbin.exe D:\GitHub\raylib\release\libs\win32\msvc\raylib.dll /DEPENDENTS Microsoft (R) COFF/PE Dumper Version 14.00.24215.1 Copyright (C) Microsoft Corporation. All rights reserved. Dump of file D:\GitHub\raylib\release\libs\win32\msvc\raylib.dll File Type: DLL Image has the following dependencies: KERNEL32.dll glfw3.dll OpenAL32.dll Summary 4000 .data 1000 .gfids 23000 .rdata 5000 .reloc 1000 .rsrc 68000 .text 1000 _RDATA | |||
| 2017-11-04 | Improve textures support for OpenGL 2.1 | Ray | |
| 2017-11-04 | Corrected function name | Ray | |
| 2017-11-03 | Rebuild dynamic libs for MSVC (VS2015) | Ray San | |
| Added support for raylib DLL building on MSVC | |||
| 2017-11-03 | Review Fade() functionality | Ray San | |
| 2017-11-03 | Renamed data types to standard names | Ray San | |
| 2017-11-02 | Some code tweaks... | Ray San | |
| 2017-10-30 | Review some issues, view description | Ray San | |
| - Review RPI compilation (core_drop_files not supported) - Review ImageFormat(), some issues - GetTextureData() reviewed for RPI | |||
| 2017-10-30 | Added new example: text drawing on image | Ray San | |
| 2017-10-30 | Review new build platform: FreeBSD | Ray | |
| Corrected issue with RPI_CROSS_COMPILE | |||
| 2017-10-29 | Updated VS2015 project include and link paths | raysan5 | |
| 2017-10-28 | Merge pull request #373 from Martinfx/master | Ray | |
| Added support FreeBSD | |||
| 2017-10-28 | Removed comment | Martinfx | |
| 2017-10-28 | Added support FreeBSD for example | Martinfx | |
| 2017-10-28 | Added support FreeBSD | Martinfx | |
| 2017-10-25 | Review rlReadTexturePixels() | Ray San | |
| Improve second option to retrieve texture data from fbo... Still requires some testing... | |||
| 2017-10-25 | Comment tweak... | Ray San | |
| ...while reviewing GetTextureData() functionality on OpenGL ES 2.0 | |||
| 2017-10-25 | Added youtube channel link | Ray | |
| Hopefully new videos comming soon... | |||
| 2017-10-25 | Corrected ImageTextEx() | Ray | |
| - Added new function: GenImageColor() ImageDraw() should be reviewed... specially alpha blending... | |||
| 2017-10-25 | Corrected issue with ttf font y-offset | Ray | |
