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raylib
2.6
UWP
fix_build.zig
master
sdl-gles-fix
A simple and easy-to-use library to enjoy videogames programming
realtradam
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Author
2023-11-06
REVIEWED: `ScanDirectoryFiles*()`- Paths building slashes sides #3507
Ray
2023-11-06
Add CodeQL Workflow for Code Security Analysis (#3476)
b4yuan
2023-11-06
REVIEWED: Scissor mode to support RenderTexture #3510
Ray
2023-11-06
BeginScissorMode checks for render texture to avoid using GetWindowScaleDPI (...
gulrak
2023-11-06
ADDED: Flag to know we are rendering to texture #3510
Ray
2023-11-06
[build]: add uninstall cmake target (#3511)
Aniket Teredesai
2023-11-05
Merge branch 'master' of https://github.com/raysan5/raylib
Ray
2023-11-05
REVIEWED: `rlgl_standalone` examples #3487
Ray
2023-11-05
Updated GLFW for 64bit
Ray
2023-11-05
Update README.md
Ray
2023-11-05
Update Makefile (#3509)
JupiterRider
2023-11-05
Update qoa.h
Ray
2023-11-05
Update rl_gputex.h
Ray
2023-11-05
Update qoi.h
Ray
2023-11-05
Update README.md
Ray
2023-11-05
Jaylib is now up-to-date (#3508)
glowiak
2023-11-05
Updated open graph for examples
Ray
2023-11-05
Updating web shells open-graph info
Ray
2023-11-04
Allow raylib to be built with zig 0.11.0 and zig 0.12.0dev (master) (#3506)
freakmangd
2023-11-03
Update rcore.c
Ray
2023-11-03
ADDED: `LoadRandomSequence()`/`UnloadRandomSequence()`
Ray
2023-11-03
Fixed Issue 3504 (#3505)
AndreaBoroni
2023-11-02
Update raylib version to **raylib 5.0**
Ray
2023-11-02
Remove unneeded line on web platform
Ray
2023-11-02
Support OpenGL ES 3.0 building on Web
Ray
2023-11-02
Comments tweaks
Ray
2023-11-02
Update rprand.h
Ray
2023-11-02
Partial fix the gesture system for DRM (#3502)
ubkp
2023-11-02
build.zig updates for 0.11.0 release. (#3501)
Caleb Barger
2023-11-02
[core] Fix gestures for `PLATFORM_DESKTOP_SDL` (#3499)
ubkp
2023-11-02
REVIEWED: Pointers exposing not required for ES3
Ray
2023-11-01
Update rcore_web.c
Ray
2023-11-01
Update rcore_web.c
Ray
2023-11-01
REVIEWED: Potential code issues reported by CodeQL #3476
Ray
2023-11-01
Moves keymapUS[] and fixes GetCharPressed for DRM (#3498)
ubkp
2023-11-01
Remove unused structures from lighting fragment shaders (#3497)
Jeffery Myers
2023-11-01
Update README.md (#3495)
Techuuu
2023-10-31
Update shaders_deferred_render.c
Ray
2023-10-31
Update shaders_deferred_render.c
Ray
2023-10-31
ADDED: `rlBlitFramebuffer()`, required for deferred render
Ray
2023-10-31
Update rmodels.c
Ray
2023-10-31
REDESIGNED: `LoadOBJ()`, fix #3398
Ray
2023-10-31
examples/shaders: Add an example for deferred shading (#3496)
Justin
2023-10-31
Remove trailing spaces
Ray
2023-10-31
Reviewed QOA seek PR
Ray
2023-10-31
Comments tweaks
Ray
2023-10-31
Fix QOA seeking (#3494)
veins1
2023-10-31
REVIEWED: `LoadModel()`, removed cube fallback mechanism #3459
Ray
2023-10-31
Fix relative mouse mode for DRM (#3492)
ubkp
2023-10-31
Fix example core_3d_camera_free (#3488)
ubkp
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