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2021-06-13Add nullptr check before passing arg (#1825)Tobias Mock
2021-06-12updating raylib python cffi version (#1826)Richard Smith
* Update BINDINGS.md * Update BINDINGS.md
2021-06-12Changed windows-build to build-windows (#1822)FSasquatch
2021-06-11NEW CRAZY FEATURE: EVENTS AUTOMATION!Ray
https://youtu.be/3dZenkpmRzM
2021-06-10Added missing null terminator (#1820)Francisco Javier Andrés Casas Barrientos
Added missing null terminator when adding characters to the string, otherwise garbage values are read (often zeros which are equal to '\0', but not every time). This error results in random characters appearing in the text box every one in a while: ``` asdfg??? ll?? ``` It is corrected with the proposed fix. This problem was observed by my student, Gonzalo Rivera Lazo.
2021-06-10Register mouse previous positionRay
2021-06-10Review code formattingRay
2021-06-10Review some commentsRay
2021-06-10Reviewed functions descriptionRay
Replaced: Returns -> Get
2021-06-10Reviewed Input variables and commentsRay
2021-06-10Corrected bug on enumRay
2021-06-10Added some enum commentsRay
2021-06-09There no longer is a library glfw_objlib and now it is only glfw. (#1818)Hristo Stamenov
2021-06-08Update GLFW to latest version #1817Ray
2021-06-08Remove tabsRay
2021-06-06Fix parsing multiple struct fields defined in one line (#1813)Deathbat2190
2021-06-06parser: Add JSON support with --json (#1812)Rob Loach
2021-06-05Update Makefileraysan5
2021-06-05Added `raylib_oding_bindings`Ray
2021-06-05Minor format tweaksraysan5
2021-06-05Removed GetAudioStreamBufferSizeDefault()raysan5
2021-06-03WARNING: BREAKING: Consistency renamingsRay
RENAMED: InitAudioStream() -> LoadAudioStream() RENAMED: CloseAudioStream() -> UnloadAudioStream()
2021-06-03Update models_material_pbr.cRay
2021-06-03Update models_mesh_picking.cRay
2021-06-03Review code formattingRay
2021-06-03Better collisions (#1803)Crydsch
* review collisions ray-box and ray-sphere * Applied raysan's refactor Improved GetRayCollisionBox * Replace GetRayCollisionGround with GetCollisionQuad * Update example core_3d_picking * Update example models_loading * Fixed issues after merge * remove debug stuff Co-authored-by: Cry dsch <[email protected]>
2021-06-03Reviewed example: core_split_screenRay
2021-06-03Add a split screen example showing render texture use and multiple cameras. ↵Jeffery Myers
(#1806) Co-authored-by: Jeffery Myers <[email protected]>
2021-06-02Small parser bugfix (#1805)Deathbat2190
2021-06-01Update raymath.h (#1802)isaac553876299
2021-06-01Update docs for supported blend modes (#1801)Marco G. Maia
2021-05-31RENAMED: enum Gestures -> GestureRay
Consistency tweak
2021-05-31Update raudio.cRay
2021-05-31Update MakefileRay
2021-05-31Update MakefileRay
2021-05-31Update models_loading.cRay
2021-05-31Update text_draw_3d.cRay
2021-05-31Update core_3d_picking.cRay
2021-05-31Remove unused declarationsRay
2021-05-31Reviewed struct field nameRay
2021-05-31Update CMakeLists.txtRay
2021-05-31WARNING: Moved some **extra** raylib libraries to /extras/ directoryRay
2021-05-31WARNING: BREAKING: RENAMED: RayHitInfo to RayCollision #1781Ray
- RENAMED: RayHitInfo to RayCollision - RENAMED/REDESIGNED: Multiple Ray collision functions to be more consistent and return RayCollision data -WIP-
2021-05-31Update uwp_events.hRay
2021-05-30Review config flags #1784Ray
2021-05-30note (#1797)Julianiolo
2021-05-30REVIEWED: exit() on LOG_FATAL instead of LOG_ERROR #1796Ray
2021-05-30Structs tweaks for consistencyRay
2021-05-30ADDED: raylib header parserRay
2021-05-30Some code tweaksRay