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2021-03-17Support instancing in OpenGL ES 2.0 if availableRay
Checking for extension and enabling it if available
2021-03-17Update to latest emscriptenRay
2021-03-15Update dray bindings version to 3.5 (#1650)xdrie
I just updated dray to bind to the raylib 3.5 api.
2021-03-14Implement UnloadModelAnimations (#1648)Hristo Stamenov
2021-03-14Added some comments on libc dependenciesRay
2021-03-14Use UnloadFileData()Ray
2021-03-14Improve gltf support (#1647)Hristo Stamenov
* Implement a load values from accessor function. Added some more value types for the different GLTF attributes. Fixed crash when loading animated triangle. * Split GLTF model loading into separate functions for readability. * Fixed the already working models that I broke when introducing GLTFReadValue. Improved the example for gltf models to be able to switch between a few models. * Removed license from screen. It is pu inside a license file anyway. * Small improvements on the naming of functions Removed (*model). and replaced it with model->
2021-03-14WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistencyRay
Some enums values have been renamed to be more consistent and also provide a more detailed description: - ShaderLocationIndex: LOC_VERTEX_POSITION -> SHADER_SHADER_LOC_VERTEX_POSITION - ShaderUniformDataType: UNIFORM_VEC2 -> SHADER_UNIFORM_VEC2 - MaterialMapType: MAP_ALBEDO -> MATERIAL_MAP_ALBEDO - PixelFormat: UNCOMPRESSED_GRAYSCALE -> PIXELFORMAT_UNCOMPRESSED_GRAYSCALE
2021-03-13Reviewed UWP project configRay
2021-03-12Renamed some functions to use latest raylib versionRay
2021-03-12Add config flag: SUPPORT_WINMM_HIGHRES_TIMER #1641Ray
Useful to avoid WinMM requirement and useful to avoid possible performance issues.
2021-03-12Minor tweak to avoid warningRay
2021-03-09Gltf model and animations exploring problems (#1635)Hristo Stamenov
* Added bone binding to whole mesh and not only set vertices. + Also added missed setting of the animation count. + Removed double ; on one line * Added more of the gltf sample models https://github.com/KhronosGroup/glTF-Sample-Models We need to make it working for all of them. * Binding to initial bind pose added. * Fix cube disappearing bug because lerpPercent could be Inf. * Fixed for rigged figure also
2021-03-09Merge branch 'master' of https://github.com/raysan5/raylibRay
2021-03-09Update miniaudio.hRay
2021-03-08Fix fullscreen resolution (#1637)Hristo Stamenov
* Always try to set vsync. Use the internal monitor function to correctly get the display for windows. * Modified how fullscreen gets toggled. - Removed the unsetting and setting of the resize callback function. Instead of that I moved the fullscreen flag setting into a more correct place before setting the fullscreen so that this flag can be used in the callback. - In the resize callback now window size is only set when it is not fullscreen resulting in preserving the window size. - When going fullscreen the larges resolution is used so that there are no problems of the type when you minimize the window you cannot use anything else in your desktop because the resolution might be too low. If a low res effect is desired one should use render texture (this is the approach all game engines use). * Set correct return to window in case of fail to get monitor. * Set the refresh rate on the mode. * Made changes based on review from @raysan5 Co-authored-by: Jeffery Myers <[email protected]>
2021-03-08Added SUPPORT_STANDARD_FILEIO flag support for the CMake build system (#1638)Kirottu
* Update CMakeOptions.txt * Update config.h.in * Added SUPPORT_STANDARD_FILEIO to CMakeOptions.txt * Fixed typo * Added SUPPORT_STANDARD_FILEIO to CompileDefinitions.cmake Co-authored-by: KirottuM <[email protected]>
2021-03-08Update windows_examples.ymlRay
2021-03-08Update core_3d_picking.cRay
2021-03-08Create windows_examples.ymlRay
2021-03-08Create linux_examples.ymlRay
2021-03-08ADDED: Required callbacksRay
Removed memory allocation callbacks
2021-03-08Always try to set vsync. (#1636)Jeffery Myers
Use the internal monitor function to correctly get the display for windows.
2021-03-04Update some comments to warn users about callbacksRay
2021-03-04ADDED: Config flag: SUPPORT_STANDARD_FILEIORay
This new flag allows omitting stdio.h library in case of a custom implementation is used.
2021-03-04Some naming tweaksRay
2021-03-04Minor struct organization tweakRay
2021-03-04FEATURE: Several callbacks added -WIP- #1523 #1329Ray
NOTE: This feature is still under consideration and not complete.
2021-03-04REVIEWED: Examples to new enum valuesRay
2021-03-03Update text_font_filters.cRay
2021-03-03REVIEWED: TextFormat() #1626Ray
2021-03-03Corrected issue with enums renamedRay
2021-03-03Corrected bugRay
2021-03-03WARNING: BREAKING: RENAMED: enums valuesRay
RENAMED: TextureFilterMode values RENAMED: TextureWrapMode values
2021-03-03WARNING: BREAKING: RENAMED enum valuesRay
RENAMED: CubemapLayoutType and NPatchType
2021-03-03Removing +1 on comparing extesnions because this way it checked the file ↵hristo
extension without the . against the file extension with the . resulting in always false. (#1629)
2021-03-03replace vraylib link (#1627)waotzi
the vraylib binding from MajorHard doesn't seem to be getting any updates, so maybe replace it with the working fork?
2021-03-02Reviewed defines, try to avoid elif statementsRay
2021-03-02REVIEWED: Wait() to support FreeBSD #1618Ray
2021-03-02Some misc tweaksRay
2021-03-02REVIEWED: rlUnloadMesh()Ray
2021-03-02REVIEWED: rlUnloadMesh()Ray
2021-03-02REVIEWED: GetFileExtension() to include the dot #1523Ray
2021-03-02REVIEWED: rlUnloadMesh() #1615Ray
2021-03-02Review formattingRay
2021-03-02Add check to flip quaternion (#1624)masterex1000
2021-03-01REVIEWED: GetScreen*() #1570Ray
Now GetScreenWidth() and GetScreenHeight() return the current fbo width and height.
2021-03-01REVIEWED: CheckCollisionLines()Ray
2021-02-28Fixes gl state after HDR texture functions. (#1621)Jeffery Myers
Updates skybox demo to show how to do both HDR and non HDR skyboxes Co-authored-by: Jeffery Myers <[email protected]>
2021-02-26Readded survived copy of Harbour bindings! (#1616)Rabia Alhaffar