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raylib
2.6
UWP
fix_build.zig
master
sdl-gles-fix
A simple and easy-to-use library to enjoy videogames programming
realtradam
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Author
2021-04-02
REDESIGN: Move GenTexture*() functions to PBR example #721
raysan5
2021-04-02
REVIEWED: GenTexture*() functions #721
raysan5
2021-04-02
REVIEWED: ToggleFullscreen() on web #1241
raysan5
2021-04-02
Review compress/decompress logs
raysan5
2021-04-02
Remove old flag
raysan5
2021-04-02
Update Makefile
raysan5
2021-04-01
Review libc dependency
raysan5
2021-04-01
Update README.md
Ray
2021-04-01
Remove trailing spaces
raysan5
2021-04-01
Review comments
raysan5
2021-04-01
Update core_input_gamepad.c
raysan5
2021-03-31
ADDED: Support model normal matrix location #1691
raysan5
2021-03-31
Review formatting
raysan5
2021-03-31
REVIEWED: DrawMeshInstanced() matrix computations
raysan5
2021-03-31
REVIEWED: Define instancing API entry points for RPI
raysan5
2021-03-31
REVIEWED: CheckCollisionPointLine()
raysan5
2021-03-31
RENAMED: example: shaders_mesh_instancing
raysan5
2021-03-31
Review code formatting
raysan5
2021-03-31
[shapes] CheckCollisionPointTriangle (fix), CheckCollisionPointLine (new rout...
mkupiec1
2021-03-31
REVIEWED: RPI instancing checks #1679
raysan5
2021-03-28
Review matrix multiplication
raysan5
2021-03-28
REVIEWED: rlgl: Stereo render is working again
raysan5
2021-03-28
REVIEWED: text_draw_3d, code formatting
raysan5
2021-03-28
REVIEWED: tinyobjloader #1568
raysan5
2021-03-28
Reviewed UWP project #1681
raysan5
2021-03-28
REVIEWED: models_gltf_model #1684
raysan5
2021-03-28
ADDED: LoadShaderFromMemory() #1690
raysan5
2021-03-28
REVIEWED: DrawTexturePoly()
raysan5
2021-03-28
Added draw 3d text example (#1689)
Vlad Adrian
2021-03-27
GetCollisionRayMesh makes use of triangle count (#1688)
Carlos Hernandez Barbera
2021-03-27
Fixing pointer arithmetic to avoid error [-Werror=pointer-arith] (#1685)
Maksymilian Mika
2021-03-26
Preserve floating point values in DrawRectangleLinesEx (#1683)
Dan Bechard
2021-03-26
REVIEWED: DrawMeshInstanced()
Ray
2021-03-26
Update models_yaw_pitch_roll.c
Ray
2021-03-25
REVIEWED: OpenGL 1.1 working again
Ray
2021-03-25
WARNING: BREAKING: rlgl redesign -WIP-
Ray
2021-03-25
Add DrawTexturedPoly and example (#1677)
chriscamacho
2021-03-25
REVIEW: instancing example formating
Ray
2021-03-25
added animation and keyboard controls to rlgl mesh Instancing example (#1678)
Max
2021-03-24
Change the color of the FPS display if the FPS is low (orange for <30, red fo...
Jeffery Myers
2021-03-24
Reviewed DrawFPS() comment
Ray
2021-03-24
REMOVED: DrawGizmo()
Ray
2021-03-24
Update textures.c
Ray
2021-03-24
REVIEWED: DrawRectangleRounded() performance #1523
Ray
2021-03-23
Added security check for render batch #1670
Ray
2021-03-23
Fix activeTextureId to have MAX_BATCH_ACTIVE_TEXTURES elements instead of the...
Victor
2021-03-23
Fix 90 degree bug with DrawTexturePro and DrawRectanglePro (#1673)
Chris
2021-03-23
Update text_raylib_fonts.c
Ray
2021-03-23
Update text_raylib_fonts.c
Ray
2021-03-23
Update rlgl.h
Ray
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