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2021-04-02REDESIGN: Move GenTexture*() functions to PBR example #721raysan5
2021-04-02REVIEWED: GenTexture*() functions #721raysan5
2021-04-02REVIEWED: ToggleFullscreen() on web #1241raysan5
2021-04-02Review compress/decompress logsraysan5
2021-04-02Remove old flagraysan5
2021-04-02Update Makefileraysan5
2021-04-01Review libc dependencyraysan5
2021-04-01Update README.mdRay
2021-04-01Remove trailing spacesraysan5
2021-04-01Review commentsraysan5
2021-04-01Update core_input_gamepad.craysan5
2021-03-31ADDED: Support model normal matrix location #1691raysan5
2021-03-31Review formattingraysan5
2021-03-31REVIEWED: DrawMeshInstanced() matrix computationsraysan5
2021-03-31REVIEWED: Define instancing API entry points for RPIraysan5
2021-03-31REVIEWED: CheckCollisionPointLine()raysan5
2021-03-31RENAMED: example: shaders_mesh_instancingraysan5
2021-03-31Review code formattingraysan5
2021-03-31[shapes] CheckCollisionPointTriangle (fix), CheckCollisionPointLine (new rout...mkupiec1
2021-03-31REVIEWED: RPI instancing checks #1679raysan5
2021-03-28Review matrix multiplicationraysan5
2021-03-28REVIEWED: rlgl: Stereo render is working againraysan5
2021-03-28REVIEWED: text_draw_3d, code formattingraysan5
2021-03-28REVIEWED: tinyobjloader #1568raysan5
2021-03-28Reviewed UWP project #1681raysan5
2021-03-28REVIEWED: models_gltf_model #1684raysan5
2021-03-28ADDED: LoadShaderFromMemory() #1690raysan5
2021-03-28REVIEWED: DrawTexturePoly()raysan5
2021-03-28Added draw 3d text example (#1689)Vlad Adrian
2021-03-27GetCollisionRayMesh makes use of triangle count (#1688)Carlos Hernandez Barbera
2021-03-27Fixing pointer arithmetic to avoid error [-Werror=pointer-arith] (#1685)Maksymilian Mika
2021-03-26Preserve floating point values in DrawRectangleLinesEx (#1683)Dan Bechard
2021-03-26REVIEWED: DrawMeshInstanced()Ray
2021-03-26Update models_yaw_pitch_roll.cRay
2021-03-25REVIEWED: OpenGL 1.1 working againRay
2021-03-25WARNING: BREAKING: rlgl redesign -WIP-Ray
2021-03-25Add DrawTexturedPoly and example (#1677)chriscamacho
2021-03-25REVIEW: instancing example formatingRay
2021-03-25added animation and keyboard controls to rlgl mesh Instancing example (#1678)Max
2021-03-24Change the color of the FPS display if the FPS is low (orange for <30, red fo...Jeffery Myers
2021-03-24Reviewed DrawFPS() commentRay
2021-03-24REMOVED: DrawGizmo()Ray
2021-03-24Update textures.cRay
2021-03-24REVIEWED: DrawRectangleRounded() performance #1523Ray
2021-03-23Added security check for render batch #1670Ray
2021-03-23Fix activeTextureId to have MAX_BATCH_ACTIVE_TEXTURES elements instead of the...Victor
2021-03-23Fix 90 degree bug with DrawTexturePro and DrawRectanglePro (#1673)Chris
2021-03-23Update text_raylib_fonts.cRay
2021-03-23Update text_raylib_fonts.cRay
2021-03-23Update rlgl.hRay