| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2018-04-02 | Fix use after free | Martinfx | |
| 2018-04-02 | Fix call argument is an uninitialized value | [email protected] | |
| 2018-04-02 | Fix warning: illegal character encoding in string literal | [email protected] | |
| 2018-04-02 | Fix value stored to 'num_channels' is never read | [email protected] | |
| 2018-04-02 | Merge pull request #508 from a3f/master | Ray | |
| Allow use of main instead of android_main | |||
| 2018-04-01 | Review links | raysan5 | |
| 2018-04-01 | Merge pull request #513 from autious/master | Ray | |
| Add orthographic 3d rendering mode | |||
| 2018-03-31 | Initialize the timer after the graphics device on desktop and web platforms. ↵ | Jacques Heunis | |
| (#516) This is already the order that is used for Android. It doesn't appear to make a difference on desktop but on web using the timer before it's been initialized (by glfwInit, inside InitGraphicsDevice) causes the a long (and variable but often several seconds) sleep between the first and second frame. Fixes: 468309d ("Early-exit InitWindow if InitGraphicsDevice fails") | |||
| 2018-03-27 | Simplify camera data switch in orthographic 3d example | Max Danielsson | |
| 2018-03-27 | Move deduplicate aspect variable in begin render. | Max Danielsson | |
| Changes motivated by commentary in pull request 513 | |||
| 2018-03-27 | Remove state bool in camera projection type example. | Max Danielsson | |
| Changes made based on commentary in pull request 513 | |||
| 2018-03-25 | Add orthographic projection example | Max Danielsson | |
| 2018-03-25 | Add 3d orthographic projection mode | Max Danielsson | |
| 2018-03-20 | Merge pull request #510 from mackron/patch-2 | Ray | |
| Fix an infinite loop in ALSA backend of mini_al. | |||
| 2018-03-20 | Fix an infinite loop in ALSA backend of mini_al. | David Reid | |
| 2018-03-19 | Review tabs issue when compiling... | Ray | |
| ...PLATFORM_ANDROID on Windows, using MinGW-w64 (x86) provided Make (GCC 7.2) | |||
| 2018-03-18 | Merge pull request #509 from mackron/patch-1 | Ray | |
| Fix a buffer overflow in the OSS/BSD backend of mini_al. | |||
| 2018-03-18 | Fix a buffer overflow in the OSS/BSD backend. | David Reid | |
| 2018-03-16 | Allow use of main instead of android_main | Ahmad Fatoum | |
| Inspired by #504. Instead of requiring the user to do PLATFORM_ANDROID #ifdefery, have the android_main entry point exported by raylib and call the user-defined main. This way many games could (in theory) run unmodified on Android and elsewhere. This is untested! | |||
| 2018-03-16 | Complete review of raymath for API consistency | Ray | |
| 2018-03-16 | Support case-insensitive extension check | Ray San | |
| 2018-03-15 | Updated raylib dev version | Ray | |
| 2018-03-15 | Reviewed raymath changes | Ray | |
| 2018-03-15 | Merge pull request #482 from a3f/master | Ray | |
| raymath.h: Use C99 inline semantics | |||
| 2018-03-14 | Merge pull request #505 from Martinfx/max-add-memory-sanitizer | Ray | |
| Add memory sanitizer for better debug | |||
| 2018-03-14 | Add message warning for msan | [email protected] | |
| 2018-03-14 | Add memory sanitizer for better debug | [email protected] | |
| 2018-03-11 | Merge branch 'master' of https://github.com/raysan5/raylib | raysan5 | |
| 2018-03-11 | Corrected typo | raysan5 | |
| 2018-03-11 | Merge pull request #500 from victorfisac/fork/master | Ray | |
| [fork/master] Fixed some memory leaks and add null checks for consistency | |||
| 2018-03-11 | Corrected typo | raysan5 | |
| 2018-03-11 | Correct issue with triangleCount | raysan5 | |
| 2018-03-10 | Updated copyright years | victorfisac | |
| 2018-03-10 | Fixed compilation code comment in header | victorfisac | |
| 2018-03-10 | Fixed memory leaks in physics step operations | victorfisac | |
| 2018-03-10 | Merge branch 'master' of github.com:raysan5/raylib into fork/master | victorfisac | |
| 2018-03-09 | Added new functions | Ray San | |
| - SetWindowSize() to scale Windows in runtime - SetMouseScale() to scale mouse input, useful when rendering game to a RenderTexture2D that will be scaled to Window size (used on rFXGen tool) | |||
| 2018-03-04 | Correct issue with tangents | Ray | |
| 2018-03-04 | Fix result of operation is garbage or undefined | [email protected] | |
| 2018-03-03 | Removed additional code | raysan5 | |
| GLFW has been updated to latest version, probably this code is not required any more due to already been integrated into library... but it needs to be tested... | |||
| 2018-03-03 | Updated GLFW library to latest version | raysan5 | |
| 2018-02-26 | Renamed CalculateBoundingBox() to MeshBoundingBox() | Ray | |
| Renamed function for consistency with a possible Mesh manipulation functions (maybe added in a future). Naming follows Image*() manipulation functions. | |||
| 2018-02-26 | Removed tangents generation | Ray | |
| It has no sense to be inside LoadOBJ(), mesh processing moved to own functions: MeshTangents() and MeshBinormals(). Not exposed to user yet. | |||
| 2018-02-26 | Fix two memory leaks in jar_xm.h | Ahmad Fatoum | |
| Found by LeakSanitizer in #494. | |||
| 2018-02-25 | Update Makefile | RDR8 | |
| $ make clean Makefile:296: *** missing separator. Stop. | |||
| 2018-02-25 | Don't exceed signed int range when shifting left | Ahmad Fatoum | |
| Fixes UB in #489, found by UBSan. | |||
| 2018-02-25 | Fix possible buffer overflow in LoadBMFont | Ahmad Fatoum | |
| Width specifier doesn't include NUL terminator. Fixes #487 found by AddressSanitizer. | |||
| 2018-02-25 | Merge pull request #492 from a3f/raylib-master | Ray | |
| jar_xm: Workaround for unaligned pointer accesses | |||
| 2018-02-24 | jar_xm: Workaround for unaligned pointer accesses | Ahmad Fatoum | |
| jar_xm.h does some shady pointer casts leading to unaligned accesses and breaking strict aliasing. x86 has special circuitry for doing unaligned accesses, but on other architectures, it may trap and require kernel fix-up or crash outright. With this patch, one obstacle in porting raylib to the GameBoy Advance has been removed. Go for it ;-) To avoid having to rewrite that `mempool' code, insert padding before structs and instruct the compiler (GCC, most importantly), to be gentle when optimizing. This fixes #490 (Unless we got ourselves 256-bit pointers, if so, hello future!) | |||
| 2018-02-24 | Merge pull request #480 from RDR8/master-patch-makefiles | Ray | |
| Update Makefiles. Automate example usage of staged libraylib.so. | |||
