| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2021-02-18 | Fixed example doesn't show gamepad for Xbox 360 controllers with different ↵ | Rabia Alhaffar | |
| drivers (#1597) | |||
| 2021-02-16 | check to make sure parent bone is not null before trying to compute its ↵ | Jeffery Myers | |
| offset from the root (#1594) | |||
| 2021-02-15 | Rename raylib-js to raylib-duktape (#1591) | Rob Loach | |
| While it is JavaScript, I'd rather this be named raylib-duktape since there are different implementations of javascript available. Like QuickJS, V7, or Node.js. | |||
| 2021-02-15 | Fixed problem related to `IsKeyPressed` function! (#1589) | Rabia Alhaffar | |
| 2021-02-14 | [raudio] Fix load and unload issues with Music (#1588) | Chris | |
| * Add MUSIC_AUDIO_NONE to MusicContextType and format fixes - Useful to check the context type to see if the format is recognized. Defaulting to wav causes issues where formats are assumed to be wav. * Fix memory issues with LoadMusicStream and UnloadMusicStream - Set ctxType and ctxData even if the format fails to load. - Set ctxData to NULL if it fails and check for null inside UnloadMusicStream. - Change RL_MALLOC when loading formats to RL_CALLOC to prevent undefined behavior. - Add NULL check when unloading xm file. | |||
| 2021-02-14 | Fix support of touchscreens for RPI (#1586) | jpe230 | |
| -Checks for absolute pressure in absolute events to simulate a touch or a left mouse click. -Updates touch position on absolute events. | |||
| 2021-02-14 | Update physac.h | raysan5 | |
| 2021-02-14 | Update core.c | raysan5 | |
| 2021-02-14 | Possible callbacks -WIP- | raysan5 | |
| 2021-02-14 | Review some comments | raysan5 | |
| 2021-02-14 | Update Makefile | raysan5 | |
| 2021-02-11 | Update raylib.rc | raysan5 | |
| 2021-02-11 | ADDED: ALL examples projects to VS2019 solution | raysan5 | |
| 2021-02-11 | Create raylib_144x144.png | raysan5 | |
| 2021-02-11 | Update CMakeBuilds badge | Ray | |
| 2021-02-11 | Update cmake.yml | Ray | |
| 2021-02-11 | Add CMake workflow badge | Ray | |
| 2021-02-09 | Fix spelling mistake (#1581) | BrokenKeyboard | |
| Sorry if this is a bit of a useless pr | |||
| 2021-02-09 | Update android.yml | Ray | |
| 2021-02-09 | Update linux.yml | Ray | |
| 2021-02-09 | Update macos.yml | Ray | |
| 2021-02-09 | Update webassembly.yml | Ray | |
| 2021-02-09 | Update windows.yml | Ray | |
| 2021-02-09 | Review Makefile to support PLATFORM_RPI #1580 | raysan5 | |
| 2021-02-09 | REDESIGNED: VS2019 build paths | raysan5 | |
| REMOVED: core_basic_window.cpp | |||
| 2021-02-09 | Update advance_game.c | raysan5 | |
| 2021-02-09 | Review some warnings and formatting | raysan5 | |
| 2021-02-09 | REMOVED: GetGamepadButton() internal func | raysan5 | |
| 2021-02-08 | Poll inputs after frame sleep (#1573) | masterex1000 | |
| 2021-02-08 | BINDINGS: Remove Harbour (#1574) | Rob Loach | |
| It looks like the Harbour bindings disappeared? Did they exist at one point? | |||
| 2021-02-07 | Disabling WindowSizeCallback around fullscreen toggle. (#1480) | hristo | |
| * Disabling WindowSizeCallback around fullscreen toggle. #1294 fixed the issue that toggle fullscreen changes the screen size because of the WindowSizeCallback. The proposed edit by @raysan5 was to comment out WindowSizeCallback which I essentially simplified to disable the callback around the set window monitor functions. The developers using the ToggleFullscreen function should be aware that they need to size the screen correctly on that same frame. Otherwise they should check if fullscreen and size properly using the GetMonitorWidth and GetMonitorHeight functions. * Update core.c Fix issue from merge | |||
| 2021-02-07 | Review latest PR formating | raysan5 | |
| 2021-02-07 | Fix initialize GLFW's Joystick subsystem before window is created on Desktop ↵ | Gil Barbosa Reis | |
| platforms (#1554) (#1572) | |||
| 2021-02-07 | Review formating for latest PR | raysan5 | |
| 2021-02-07 | Fix wrong values shown for monitor width and height in pixels when ↵ | hristo | |
| fullscreen is toggled. (#1479) This solves issue #1322 which in my opinion was prematurely closed. As the monitor resolution is expected to be the maximum that the monitor supports. My change is that as per GLFW documentation you can get all current video modes sorted by max resolution. When you toggle fullscreen the first video mode returned would be the current screen resolution setup but that doesn't help if you want to know the maximum supported. | |||
| 2021-02-07 | REVIEWED: Multichannel sound system #1548 | raysan5 | |
| I don't like this solution but I think it's valid in the meantime.... | |||
| 2021-02-06 | REVIEWED: Replace GetImageData() by LoadImageColors() | raysan5 | |
| 2021-02-06 | REVIEWED: example: Replaced GetImageData() | raysan5 | |
| 2021-02-05 | REMOVED: MeshNormalsSmooth() #1421 | raysan5 | |
| Current implementation is probably wrong and it should be reimplemented from scratch, in the meantime, I prefer to remove the function. | |||
| 2021-02-05 | REVIEWED: CloseAudioBufferPool(), uninit buffers properly #1548 | raysan5 | |
| 2021-02-05 | REVIEWED: raudio: Some LOG_ERROR -> LOG_WARNING #1562 | raysan5 | |
| 2021-02-05 | Update miniaudio to v0.10.32 #1562 | raysan5 | |
| 2021-02-05 | REMOVED: SetTraceLogExit() | raysan5 | |
| I feel nobody has ever used this function... | |||
| 2021-02-05 | REVIEWED: DecompressData() | raysan5 | |
| 2021-02-05 | removed redundant call to eglGetConfig ↵ | kernelkinetic | |
| (https://github.com/raysan5/raylib/issues/1550) (#1567) | |||
| 2021-02-05 | REVIEWED: Gamepad issues on Android | raysan5 | |
| 2021-02-05 | REVIEWED: DecompressData(), memory reallocation | raysan5 | |
| 2021-02-05 | Designing some callbacks -WIP- | Ray | |
| 2021-02-02 | REVIEWED: LoadShaderProgram() #1563 | raysan5 | |
| Try to avoid a possible false-positive memory leak... | |||
| 2021-02-02 | Update raudio.c | raysan5 | |
