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2021-02-18Fixed example doesn't show gamepad for Xbox 360 controllers with different ↵Rabia Alhaffar
drivers (#1597)
2021-02-16check to make sure parent bone is not null before trying to compute its ↵Jeffery Myers
offset from the root (#1594)
2021-02-15Rename raylib-js to raylib-duktape (#1591)Rob Loach
While it is JavaScript, I'd rather this be named raylib-duktape since there are different implementations of javascript available. Like QuickJS, V7, or Node.js.
2021-02-15Fixed problem related to `IsKeyPressed` function! (#1589)Rabia Alhaffar
2021-02-14[raudio] Fix load and unload issues with Music (#1588)Chris
* Add MUSIC_AUDIO_NONE to MusicContextType and format fixes - Useful to check the context type to see if the format is recognized. Defaulting to wav causes issues where formats are assumed to be wav. * Fix memory issues with LoadMusicStream and UnloadMusicStream - Set ctxType and ctxData even if the format fails to load. - Set ctxData to NULL if it fails and check for null inside UnloadMusicStream. - Change RL_MALLOC when loading formats to RL_CALLOC to prevent undefined behavior. - Add NULL check when unloading xm file.
2021-02-14Fix support of touchscreens for RPI (#1586)jpe230
-Checks for absolute pressure in absolute events to simulate a touch or a left mouse click. -Updates touch position on absolute events.
2021-02-14Update physac.hraysan5
2021-02-14Update core.craysan5
2021-02-14Possible callbacks -WIP-raysan5
2021-02-14Review some commentsraysan5
2021-02-14Update Makefileraysan5
2021-02-11Update raylib.rcraysan5
2021-02-11ADDED: ALL examples projects to VS2019 solutionraysan5
2021-02-11Create raylib_144x144.pngraysan5
2021-02-11Update CMakeBuilds badgeRay
2021-02-11Update cmake.ymlRay
2021-02-11Add CMake workflow badgeRay
2021-02-09Fix spelling mistake (#1581)BrokenKeyboard
Sorry if this is a bit of a useless pr
2021-02-09Update android.ymlRay
2021-02-09Update linux.ymlRay
2021-02-09Update macos.ymlRay
2021-02-09Update webassembly.ymlRay
2021-02-09Update windows.ymlRay
2021-02-09Review Makefile to support PLATFORM_RPI #1580raysan5
2021-02-09REDESIGNED: VS2019 build pathsraysan5
REMOVED: core_basic_window.cpp
2021-02-09Update advance_game.craysan5
2021-02-09Review some warnings and formattingraysan5
2021-02-09REMOVED: GetGamepadButton() internal funcraysan5
2021-02-08Poll inputs after frame sleep (#1573)masterex1000
2021-02-08BINDINGS: Remove Harbour (#1574)Rob Loach
It looks like the Harbour bindings disappeared? Did they exist at one point?
2021-02-07Disabling WindowSizeCallback around fullscreen toggle. (#1480)hristo
* Disabling WindowSizeCallback around fullscreen toggle. #1294 fixed the issue that toggle fullscreen changes the screen size because of the WindowSizeCallback. The proposed edit by @raysan5 was to comment out WindowSizeCallback which I essentially simplified to disable the callback around the set window monitor functions. The developers using the ToggleFullscreen function should be aware that they need to size the screen correctly on that same frame. Otherwise they should check if fullscreen and size properly using the GetMonitorWidth and GetMonitorHeight functions. * Update core.c Fix issue from merge
2021-02-07Review latest PR formatingraysan5
2021-02-07Fix initialize GLFW's Joystick subsystem before window is created on Desktop ↵Gil Barbosa Reis
platforms (#1554) (#1572)
2021-02-07Review formating for latest PRraysan5
2021-02-07Fix wrong values shown for monitor width and height in pixels when ↵hristo
fullscreen is toggled. (#1479) This solves issue #1322 which in my opinion was prematurely closed. As the monitor resolution is expected to be the maximum that the monitor supports. My change is that as per GLFW documentation you can get all current video modes sorted by max resolution. When you toggle fullscreen the first video mode returned would be the current screen resolution setup but that doesn't help if you want to know the maximum supported.
2021-02-07REVIEWED: Multichannel sound system #1548raysan5
I don't like this solution but I think it's valid in the meantime....
2021-02-06REVIEWED: Replace GetImageData() by LoadImageColors()raysan5
2021-02-06REVIEWED: example: Replaced GetImageData()raysan5
2021-02-05REMOVED: MeshNormalsSmooth() #1421raysan5
Current implementation is probably wrong and it should be reimplemented from scratch, in the meantime, I prefer to remove the function.
2021-02-05REVIEWED: CloseAudioBufferPool(), uninit buffers properly #1548raysan5
2021-02-05REVIEWED: raudio: Some LOG_ERROR -> LOG_WARNING #1562raysan5
2021-02-05Update miniaudio to v0.10.32 #1562raysan5
2021-02-05REMOVED: SetTraceLogExit()raysan5
I feel nobody has ever used this function...
2021-02-05REVIEWED: DecompressData()raysan5
2021-02-05removed redundant call to eglGetConfig ↵kernelkinetic
(https://github.com/raysan5/raylib/issues/1550) (#1567)
2021-02-05REVIEWED: Gamepad issues on Androidraysan5
2021-02-05REVIEWED: DecompressData(), memory reallocationraysan5
2021-02-05Designing some callbacks -WIP-Ray
2021-02-02REVIEWED: LoadShaderProgram() #1563raysan5
Try to avoid a possible false-positive memory leak...
2021-02-02Update raudio.craysan5