| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2021-03-20 | Corrected issue with HighDPI on macOS | Ray | |
| 2021-03-20 | Review Discord link with Vanity URL | Ray | |
| 2021-03-20 | Review HighDPI macOS support #1510 | Ray | |
| 2021-03-20 | Considering the window's scale when setting the viewport. (#1659) | Sean Heber | |
| This appears to fix the issue with macOS windows opening with the wrong scale. | |||
| 2021-03-20 | BIG CHANGE: REDESIGNED: Vr device simulator #1582 | Ray | |
| Vr simulator has been moved to core module and completely redesigned. Now user is in charge of stereo-render fbo and also in full control of distortion shader. Code is a bit more complex but better aligned with other raylib examples. | |||
| 2021-03-20 | Example considering HighDPI on RenderTexture draw #1086 | Ray | |
| 2021-03-20 | Added KEY_NULL #520 | Ray | |
| 2021-03-20 | Merge branch 'master' of https://github.com/raysan5/raylib | Ray | |
| 2021-03-20 | REVIEWED: HighDPI support on macOS retina #1510 | Ray | |
| 2021-03-20 | Fixed funny typo mistake... (#1657) | Rabia Alhaffar | |
| 2021-03-20 | Delete Avocado.glb | Ray | |
| 2021-03-19 | Updated example assets | Ray | |
| 2021-03-19 | REVIEWED: BeginMode3D() | Ray | |
| 2021-03-19 | RENAMED: camera.type -> camera.projection | Ray | |
| 2021-03-19 | Removed trailing spaces | Ray | |
| 2021-03-19 | Reviewed latest PR: formatting and some comments | Ray | |
| 2021-03-19 | Optimize DrawTexturePro and DrawRectanglePro transformations (#1632) | Chris | |
| * Optimize DrawTexturePro and DrawRectanglePro transformations - Add check so rotation is only applied if rotation != 0.0f. - Replace matrix usage by calculating the vertex data directly. * Fix error with windows build and trim whitespace | |||
| 2021-03-19 | Changed DrawRing and DrawCircleSector angle params from int to float to ↵ | frithrah | |
| allow greater accuracy. (#1656) Co-authored-by: Simon <[email protected]> | |||
| 2021-03-19 | Update text_input_box.c | Ray | |
| 2021-03-19 | REVIEWED: QuaternionFromEuler() #1651 | Ray | |
| 2021-03-19 | REMOVED: GetMouseCursor() | Ray | |
| This function could be confusing depending on the context, it's better to let the user track the current active cursor | |||
| 2021-03-19 | WARNING: REMOVED: GamepadNumber enum | Ray | |
| 2021-03-19 | WARNING: BREAKING: RENAMED: camera.type to camera.projection | Ray | |
| 2021-03-19 | REVIEWED: BeginMode3D() | Ray | |
| Simplified some code | |||
| 2021-03-19 | WARNING: BREAKING: REVIEWED some enums naming | Ray | |
| Now enum names are more consistent between them. | |||
| 2021-03-18 | REVIEWED: Material params #1649 | Ray | |
| Just assigned a fixed memory size for custom Material parameters in case of being required, so we shouldn't worry about allocating/freeing them. | |||
| 2021-03-18 | REVIEWED: MatrixRotateZYX() #1642 | Ray | |
| 2021-03-18 | REVIEWED: DrawLine3D() #1643 | Ray | |
| 2021-03-18 | Merge branch 'master' of https://github.com/raysan5/raylib | Ray | |
| 2021-03-18 | REVIEWED: QuaternionFromEuler() #1651 | Ray | |
| 2021-03-18 | raylib-php && raylib-phpcpp support 3.5 (#1654) | Joseph Montanez | |
| 2021-03-17 | Update models_skybox.c | Ray | |
| 2021-03-17 | Update textures.c | Ray | |
| 2021-03-17 | Create reload.fs | Ray | |
| 2021-03-17 | REVIEWED: shaders_multi_sample2d | Ray | |
| 2021-03-17 | Support instancing in OpenGL ES 2.0 if available | Ray | |
| Checking for extension and enabling it if available | |||
| 2021-03-17 | Update to latest emscripten | Ray | |
| 2021-03-15 | Update dray bindings version to 3.5 (#1650) | xdrie | |
| I just updated dray to bind to the raylib 3.5 api. | |||
| 2021-03-14 | Implement UnloadModelAnimations (#1648) | Hristo Stamenov | |
| 2021-03-14 | Added some comments on libc dependencies | Ray | |
| 2021-03-14 | Use UnloadFileData() | Ray | |
| 2021-03-14 | Improve gltf support (#1647) | Hristo Stamenov | |
| * Implement a load values from accessor function. Added some more value types for the different GLTF attributes. Fixed crash when loading animated triangle. * Split GLTF model loading into separate functions for readability. * Fixed the already working models that I broke when introducing GLTFReadValue. Improved the example for gltf models to be able to switch between a few models. * Removed license from screen. It is pu inside a license file anyway. * Small improvements on the naming of functions Removed (*model). and replaced it with model-> | |||
| 2021-03-14 | WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistency | Ray | |
| Some enums values have been renamed to be more consistent and also provide a more detailed description: - ShaderLocationIndex: LOC_VERTEX_POSITION -> SHADER_SHADER_LOC_VERTEX_POSITION - ShaderUniformDataType: UNIFORM_VEC2 -> SHADER_UNIFORM_VEC2 - MaterialMapType: MAP_ALBEDO -> MATERIAL_MAP_ALBEDO - PixelFormat: UNCOMPRESSED_GRAYSCALE -> PIXELFORMAT_UNCOMPRESSED_GRAYSCALE | |||
| 2021-03-13 | Reviewed UWP project config | Ray | |
| 2021-03-12 | Renamed some functions to use latest raylib version | Ray | |
| 2021-03-12 | Add config flag: SUPPORT_WINMM_HIGHRES_TIMER #1641 | Ray | |
| Useful to avoid WinMM requirement and useful to avoid possible performance issues. | |||
| 2021-03-12 | Minor tweak to avoid warning | Ray | |
| 2021-03-09 | Gltf model and animations exploring problems (#1635) | Hristo Stamenov | |
| * Added bone binding to whole mesh and not only set vertices. + Also added missed setting of the animation count. + Removed double ; on one line * Added more of the gltf sample models https://github.com/KhronosGroup/glTF-Sample-Models We need to make it working for all of them. * Binding to initial bind pose added. * Fix cube disappearing bug because lerpPercent could be Inf. * Fixed for rigged figure also | |||
| 2021-03-09 | Merge branch 'master' of https://github.com/raysan5/raylib | Ray | |
| 2021-03-09 | Update miniaudio.h | Ray | |
