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2019-08-27Update version in case no config.h is being usedraysan5
2019-08-27REMOVED: FLAG_SHOW_LOGOraysan5
raylib logo animation has been removed. That funtionality was very restrictive, not configurable at all and hardly ever used, also, it added a coupling dependency of `core` module with `shapes` and `text` modules.
2019-08-27Review models loading, memory initializationraysan5
2019-08-27Review all RL_CALLOC() callsraysan5
All data should be properly initialized by now
2019-08-26Unload model shaders and texturesraysan5
They are not automatically unloaded when unloading the model!
2019-08-26Expose scissor functionalityraysan5
2019-08-26IsAudioBufferProcessed -> IsAudioStreamProcessed (#951)Zatherz
It appears that you've missed renaming this function here, which makes trying to compile standalone raudio.c error out.
2019-08-24Tweak on atlas size computingRay
Some generated fonts were not fitting the image...
2019-08-24Update miniaudio.hRay
2019-08-21Review commentraysan5
2019-08-20Uniform initialization not supported on GLSL 100raysan5
2019-08-20Support mouse cursor on RPI nativeraysan5
Reduced bunnymark limits
2019-08-20Review OpenGL ES 2.0 extensions checkraysan5
2019-08-20Merge branch 'master' of https://github.com/raysan5/raylibraysan5
2019-08-20RPI: Corrected issue when creating 3d projection viewraysan5
2019-08-20Update README.mdRay
2019-08-20Update README.mdRay
2019-08-19REVIEW: TextSplit()Ray
Just adding a security check
2019-08-19Update shapes.c for smoother collision detection (#946)Colday96
By removing the equal sign, if the 2 rects a right next to each other and not overlapping, there will be no collision detection. This is what a majority of other game libraries do and would make it easier to implement collisions for tile based games.
2019-08-19Reviewed issue #943Ray
2019-08-19Merge branch 'master' of https://github.com/raysan5/raylibRay
2019-08-19new example: shaders_fogRay
2019-08-19Fix uninitialized vboId in GenMeshHeightmap (#949)Oraoto
2019-08-16PR formatting reviewRay
2019-08-16change Camera2D behavior (#945)arvyy
2019-08-13RENAMED: IsAudioBufferProcessed() -> IsAudioStreamProcessed()raysan5
Renamed for consistency with similar functions
2019-08-12Corrected issue on compressed textures data sizeraysan5
2019-08-11Added notes about vertex orderraysan5
2019-08-11REVIEW: GetDirectoryPath() and GetPrevDirectoryPath()raysan5
2019-08-11Small fix in GetMouseY (#940)Wayde Reitsma
2019-08-09addition to raylib to create matrix from 3 euler angles (#938)chriscamacho
2019-08-08Formating tweaksRay
2019-08-08Corrected small issue on miniaudioraysan5
ONly Neon processors
2019-08-08Merge branch 'master' of https://github.com/raysan5/raylibraysan5
2019-08-08Reviewed commentraysan5
2019-08-08Removing '__RemoveNode' (#935)Kevin Yonan
Replaced '__RemoveNode' as it was causing invalid memory accesses with regular doubly linked list deletion algorithm. Replaced double pointer iterator in 'MemPoolAlloc' with single pointer iterator. Fixed undefined variables errors in 'MemPoolFree' for the freelist bucket.
2019-08-08fixed xmloader bug, user must free model shaders and textures as they might ↵chriscamacho
be shared (#933)
2019-08-07 Fix memleak in physics_restitution example (#932)Michael Vetter
2019-08-07Fix build caused by GetImageAlphaBorder() (#931)Michael Vetter
Fix build failure introduced in 2a913b6587d60dab64c3b81019990e6872a9ac75
2019-08-07Update external librariesRay
2019-08-07Change raylib version to 2.6-devRay
2019-08-07WARNING: Redesigned structsRay
- Mesh, Shader, Material structs have been reviewed to minimize size when passed by value, all required code has been reviewed. - GetCollisionRayModel() reviewed to avoid pointer, not required because model is not modified inside the function - UnloadMesh() reviewed, pointer not required - CheckCollisionRay*() parameters name reviewed
2019-08-07ADDED: GetImageAlphaBorder()Ray
2019-08-07ADDED: DirectoryExists() and GetPrevDirectoryPath()Ray
2019-08-07ADDED: DirectoryExists()Ray
ADDED: GetPrevDirectoryPath()
2019-08-06Fix memory leak in LoadGLTF() (#929)Michael Vetter
Free texturePath in LoadGLTF()
2019-08-06Fix loading multiple animations from .iqm file (#928)culacant
* Fix loading multiple animations from .iqm file * Fix memory leak in models_animation example * Added export instructions to the animation example * use raylib free * include <stdlib.h> to appease the travis CI gods * replace tabs with spaces
2019-08-06Improved Android Building (#930)NimbusFox
Added in a check for x86 and x86_64 branches of android Added in $(OS) checks to see if we're running on windows or *nix Added a default location for android ndks and sdks at /usr/lib/android
2019-08-03Allow GitHub Sponsors onlyRay
2019-08-03Replace tabs with spaces and update year of copyright notices (#927)Leandro Gabriel
* Update year of copyright notices * Fix mistake in comment * Fix typo ("algorythms") * Replace tabs with spaces * Remove trailing whitespace and fix mistake in comment * Fix ExportImageAsCode missing comment rectangle corner * Replace tab with spaces * Replace tabs with spaces