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2024-01-03Update copyright year to 2024Ray
2024-01-02Update copyright to 2024Ray
2023-12-31Update raylib_api.* by CI (#3692)seiren
* wip: add parse.yml * Temporarily force run * Auto commit parse files * Update raylib_api.* by CI * Remove temporary setting * format --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2023-12-29Update BINDINGS.md (#3689)Kenta
Update Raylib.c3 to 5.0
2023-12-28Revert "Update raylib.h"Ray
This reverts commit 7ea6adb29eaf39e18c6faa4d7d6d9bd8a9d60910.
2023-12-28Merge branch 'master' of https://github.com/raysan5/raylibRay
2023-12-28[rtextures] Fix `LoadImageAnimFromMemory()` warning for `fileData` (#3686)ubkp
* Fix LoadImageAnimFromMemory() warning for fileData * Add LoadImageAnimFromMemory() to raylib.h * Fix missing ; on previous commit
2023-12-28Fix TextReplace warning for const (#3687)ubkp
2023-12-28Update raylib.hRay
2023-12-28LoadImageAnimFromMemory (#3681)IoIxD
2023-12-28TextReplace const correctness (#3678)maverikou
* TextReplace const correctness * cleanup
2023-12-28Fix SUPPORT_WINMM_HIGHRES_TIMER for PLATFORM_DESKTOP_SDL (#3679)ubkp
2023-12-28[ fix-crash-caused-by-zig-build ] - Fixed 'Illegal instruction' crash on ↵WisonYe
'rtextures' and 'raudio' model that caused by zig build. (#3682)
2023-12-28[rshapes] Expose shapes drawing texture and rectangle (#3677)Jeffery Myers
* provide access to the shape texture so that shapes can be extended outside of raylib with the same optimizations as internal raylib functions. * PR feedback, comply with C standards * oops
2023-12-25Update some versions BINDINGS.mdRay
2023-12-25Update BINDINGS.md (#3672)iacore
Update zig libs version
2023-12-23Update shaders_basic_pbr.cRay
2023-12-23Review formatingRay
2023-12-23Update shaders_basic_pbr.cRay
2023-12-23Review UnloadAutomationEventList (#3658)Antonis Geralis
* Review UnloadAutomationEventList * Update raylib.h * Update rcore.c * Update core_automation_events.c * Fix mistake
2023-12-23REVIEWED: SDL text input to Unicode codepoints #3650Ray
REVIEWED: GLFW naming conventions to reflect codepoints reading
2023-12-23REVIEWED: `LoadTextureCubemap()`, added `mipmaps` #3665Ray
2023-12-23VSCode sample project Mac fixup (#3666)Tim Romero
Change vscode config and makefile to add a missing IOKit framework reference and use whichever MacOSX sdk symlink is available
2023-12-22Update BINDINGS.md (#3662)o3o
Udated version of `bindbd-raylib3` to 5.0.0 (bind to raylib 5.0.0)
2023-12-21REVIEWED: `shaders_basic_pbr`, added more commentsRay
2023-12-21Merge branch 'master' of https://github.com/raysan5/raylibRay
2023-12-21Update shaders_deferred_render.cRay
2023-12-21Add new COBOL binding (#3661)glowiak
2023-12-20Update rlgl.hRay
2023-12-20REVIEWED PR deferred renderRay
2023-12-20fix for deferred rendering example. (#3655)Jett
* fix for deferred rendering example. * missed defines to build.
2023-12-19Update ray-cyber to 5.0 in BINDINGS.md (#3654)fubark
2023-12-19Don't use a separate thread when polling for gamepad events on DRM platforms ↵Cinghy Creations
(#3641)
2023-12-19[rmodels] Set cgltf callbacks to use `LoadFileData()` and `UnloadFileData()` ↵kolunmi
(#3652)
2023-12-19Add shadowmapping example (#3653)TheManTheMythTheGameDev
2023-12-19Remove dependencies from PBR example (#3649)TheManTheMythTheGameDev
* Remove dependencies from PBR example * Reviewed example PR --------- Co-authored-by: Ray <[email protected]>
2023-12-17[rcore] Fix `ShowCursor()`, `HideCursor()` and review `SetMouseCursor()` for ↵ubkp
`PLATFORM_WEB` (#3647) * Fix ShowCursor(), HideCursor() and review SetMouseCursor() for PLATFORM_WEB * Add static to cursorLUT[] * Re-review SetMouseCursor()
2023-12-16Fix CORE.Input.Mouse.cursorHidden with callbacks for PLATFORM_WEB (#3644)ubkp
2023-12-16Fix fullscreen known issue 1 for PLATFORM_WEB (#3642)ubkp
2023-12-15Bump CMake version required to avoid deprecated #3639Ray
2023-12-15REVIEWED: `DrawSplineLinear()` to `SUPPORT_SPLINE_MITERS`Ray
2023-12-15Implement miters in DrawSplineLinear (#3585)Toctave
* Implement miters in DrawSplineLinear * Follow raylib style
2023-12-15BM Font Extender (#3536)Dongkun Lee
* loadbmfont * bmfontextender * bm font * Modify LoadBM Font * Delete loadbmfontex.diff * REVIEWED: `LoadBMFont()` PR * Update rtext.c * Update rtext.c --------- Co-authored-by: Dongkun Lee <[email protected]> Co-authored-by: Ray <[email protected]>
2023-12-15Add ToggleFullscreen() and required changes for PLATFORM_WEB (#3634)ubkp
2023-12-15basic PBR example (#3621)devdad
* basic pbr example pbr implementation includes rpbr.h and few shader files header only file, which self contain everything needed for pbr rendering. Few textures and one model of the car which is under free licence which is included inside basic_pbr.c example file currently supported shader versions are 120 and 330 , version 100 has small issue which I have to resolve * Unloading PBRMAterial I forgot unloading PBRMaterial * fix small issue with texOffset assigment. value was Vector4 at first but I found out it would be unclear for and users, so I change to have two Vector2 instead, but forgot to assign offset . * Changed size of textures and file name changed Changed size of textures from 2048x2048 to 1024x1024 and file name changed to shaders_basic_pbr.c , Added the function PBRModel PBRModelLoadFromMesh(Mesh mesh); but GenMeshPlane(2, 2.0, 3, 3) culdn't be used because it crash once GenMeshTangents() is used with that plane mesh
2023-12-15[rcore] Add `GetWindowPosition()` implementation for `PLATFORM_WEB` and ↵ubkp
fixes #3636 style/format (#3637) * Add GetWindowPosition() implementation for PLATFORM_WEB and fixes #3636 style/format * Remove double space
2023-12-15Add new raylib-beef binding (#3640)Braedon Lewis
2023-12-14Add GetMonitorWidth() and GetMonitorHeight() implementations for ↵ubkp
PLATFORM_WEB (#3636)
2023-12-14REVIEWED: HighDPI support on Web platform #3372 -WIP-Ray
NOTE: The code is commented until the build system gets updated to latest emscripten.
2023-12-14Merge branch 'master' of https://github.com/raysan5/raylibRay