| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2024-01-03 | Update copyright year to 2024 | Ray | |
| 2024-01-02 | Update copyright to 2024 | Ray | |
| 2023-12-31 | Update raylib_api.* by CI (#3692) | seiren | |
| * wip: add parse.yml * Temporarily force run * Auto commit parse files * Update raylib_api.* by CI * Remove temporary setting * format --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com> | |||
| 2023-12-29 | Update BINDINGS.md (#3689) | Kenta | |
| Update Raylib.c3 to 5.0 | |||
| 2023-12-28 | Revert "Update raylib.h" | Ray | |
| This reverts commit 7ea6adb29eaf39e18c6faa4d7d6d9bd8a9d60910. | |||
| 2023-12-28 | Merge branch 'master' of https://github.com/raysan5/raylib | Ray | |
| 2023-12-28 | [rtextures] Fix `LoadImageAnimFromMemory()` warning for `fileData` (#3686) | ubkp | |
| * Fix LoadImageAnimFromMemory() warning for fileData * Add LoadImageAnimFromMemory() to raylib.h * Fix missing ; on previous commit | |||
| 2023-12-28 | Fix TextReplace warning for const (#3687) | ubkp | |
| 2023-12-28 | Update raylib.h | Ray | |
| 2023-12-28 | LoadImageAnimFromMemory (#3681) | IoIxD | |
| 2023-12-28 | TextReplace const correctness (#3678) | maverikou | |
| * TextReplace const correctness * cleanup | |||
| 2023-12-28 | Fix SUPPORT_WINMM_HIGHRES_TIMER for PLATFORM_DESKTOP_SDL (#3679) | ubkp | |
| 2023-12-28 | [ fix-crash-caused-by-zig-build ] - Fixed 'Illegal instruction' crash on ↵ | WisonYe | |
| 'rtextures' and 'raudio' model that caused by zig build. (#3682) | |||
| 2023-12-28 | [rshapes] Expose shapes drawing texture and rectangle (#3677) | Jeffery Myers | |
| * provide access to the shape texture so that shapes can be extended outside of raylib with the same optimizations as internal raylib functions. * PR feedback, comply with C standards * oops | |||
| 2023-12-25 | Update some versions BINDINGS.md | Ray | |
| 2023-12-25 | Update BINDINGS.md (#3672) | iacore | |
| Update zig libs version | |||
| 2023-12-23 | Update shaders_basic_pbr.c | Ray | |
| 2023-12-23 | Review formating | Ray | |
| 2023-12-23 | Update shaders_basic_pbr.c | Ray | |
| 2023-12-23 | Review UnloadAutomationEventList (#3658) | Antonis Geralis | |
| * Review UnloadAutomationEventList * Update raylib.h * Update rcore.c * Update core_automation_events.c * Fix mistake | |||
| 2023-12-23 | REVIEWED: SDL text input to Unicode codepoints #3650 | Ray | |
| REVIEWED: GLFW naming conventions to reflect codepoints reading | |||
| 2023-12-23 | REVIEWED: `LoadTextureCubemap()`, added `mipmaps` #3665 | Ray | |
| 2023-12-23 | VSCode sample project Mac fixup (#3666) | Tim Romero | |
| Change vscode config and makefile to add a missing IOKit framework reference and use whichever MacOSX sdk symlink is available | |||
| 2023-12-22 | Update BINDINGS.md (#3662) | o3o | |
| Udated version of `bindbd-raylib3` to 5.0.0 (bind to raylib 5.0.0) | |||
| 2023-12-21 | REVIEWED: `shaders_basic_pbr`, added more comments | Ray | |
| 2023-12-21 | Merge branch 'master' of https://github.com/raysan5/raylib | Ray | |
| 2023-12-21 | Update shaders_deferred_render.c | Ray | |
| 2023-12-21 | Add new COBOL binding (#3661) | glowiak | |
| 2023-12-20 | Update rlgl.h | Ray | |
| 2023-12-20 | REVIEWED PR deferred render | Ray | |
| 2023-12-20 | fix for deferred rendering example. (#3655) | Jett | |
| * fix for deferred rendering example. * missed defines to build. | |||
| 2023-12-19 | Update ray-cyber to 5.0 in BINDINGS.md (#3654) | fubark | |
| 2023-12-19 | Don't use a separate thread when polling for gamepad events on DRM platforms ↵ | Cinghy Creations | |
| (#3641) | |||
| 2023-12-19 | [rmodels] Set cgltf callbacks to use `LoadFileData()` and `UnloadFileData()` ↵ | kolunmi | |
| (#3652) | |||
| 2023-12-19 | Add shadowmapping example (#3653) | TheManTheMythTheGameDev | |
| 2023-12-19 | Remove dependencies from PBR example (#3649) | TheManTheMythTheGameDev | |
| * Remove dependencies from PBR example * Reviewed example PR --------- Co-authored-by: Ray <[email protected]> | |||
| 2023-12-17 | [rcore] Fix `ShowCursor()`, `HideCursor()` and review `SetMouseCursor()` for ↵ | ubkp | |
| `PLATFORM_WEB` (#3647) * Fix ShowCursor(), HideCursor() and review SetMouseCursor() for PLATFORM_WEB * Add static to cursorLUT[] * Re-review SetMouseCursor() | |||
| 2023-12-16 | Fix CORE.Input.Mouse.cursorHidden with callbacks for PLATFORM_WEB (#3644) | ubkp | |
| 2023-12-16 | Fix fullscreen known issue 1 for PLATFORM_WEB (#3642) | ubkp | |
| 2023-12-15 | Bump CMake version required to avoid deprecated #3639 | Ray | |
| 2023-12-15 | REVIEWED: `DrawSplineLinear()` to `SUPPORT_SPLINE_MITERS` | Ray | |
| 2023-12-15 | Implement miters in DrawSplineLinear (#3585) | Toctave | |
| * Implement miters in DrawSplineLinear * Follow raylib style | |||
| 2023-12-15 | BM Font Extender (#3536) | Dongkun Lee | |
| * loadbmfont * bmfontextender * bm font * Modify LoadBM Font * Delete loadbmfontex.diff * REVIEWED: `LoadBMFont()` PR * Update rtext.c * Update rtext.c --------- Co-authored-by: Dongkun Lee <[email protected]> Co-authored-by: Ray <[email protected]> | |||
| 2023-12-15 | Add ToggleFullscreen() and required changes for PLATFORM_WEB (#3634) | ubkp | |
| 2023-12-15 | basic PBR example (#3621) | devdad | |
| * basic pbr example pbr implementation includes rpbr.h and few shader files header only file, which self contain everything needed for pbr rendering. Few textures and one model of the car which is under free licence which is included inside basic_pbr.c example file currently supported shader versions are 120 and 330 , version 100 has small issue which I have to resolve * Unloading PBRMAterial I forgot unloading PBRMaterial * fix small issue with texOffset assigment. value was Vector4 at first but I found out it would be unclear for and users, so I change to have two Vector2 instead, but forgot to assign offset . * Changed size of textures and file name changed Changed size of textures from 2048x2048 to 1024x1024 and file name changed to shaders_basic_pbr.c , Added the function PBRModel PBRModelLoadFromMesh(Mesh mesh); but GenMeshPlane(2, 2.0, 3, 3) culdn't be used because it crash once GenMeshTangents() is used with that plane mesh | |||
| 2023-12-15 | [rcore] Add `GetWindowPosition()` implementation for `PLATFORM_WEB` and ↵ | ubkp | |
| fixes #3636 style/format (#3637) * Add GetWindowPosition() implementation for PLATFORM_WEB and fixes #3636 style/format * Remove double space | |||
| 2023-12-15 | Add new raylib-beef binding (#3640) | Braedon Lewis | |
| 2023-12-14 | Add GetMonitorWidth() and GetMonitorHeight() implementations for ↵ | ubkp | |
| PLATFORM_WEB (#3636) | |||
| 2023-12-14 | REVIEWED: HighDPI support on Web platform #3372 -WIP- | Ray | |
| NOTE: The code is commented until the build system gets updated to latest emscripten. | |||
| 2023-12-14 | Merge branch 'master' of https://github.com/raysan5/raylib | Ray | |
