| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-12-01 | Update GLFW to version 3.4 | Ray | |
| 2019-12-01 | ADDED: DrawTextCodepoint() | Ray | |
| - Renamed GetGlyphIndex() parameter - Review DrawTextEx() implementation - Review DrawTextRecEx() implementation | |||
| 2019-12-01 | Minor comments tweak | Ray | |
| 2019-11-25 | Rename and review: core_2d_camera_platformer | Ray | |
| 2019-11-25 | Update miniaudio.h to v0.9.8 | Ray | |
| 2019-11-25 | Support rlPushMatrix() and rlPopMatrix() on mesh drawing | Ray | |
| 2019-11-25 | Minor format tweaks | Ray | |
| 2019-11-25 | Comments (#1026) | Darryl Dixon - Piece Digital | |
| * swapped comments, expanded comment for clarity * revert alignments * adjusted for consistency | |||
| 2019-11-24 | Review PR #1015 | raysan5 | |
| Just simplified code a bit | |||
| 2019-11-24 | [text] `TextFormat()` caching (#1015) | brankoku | |
| 2019-11-24 | Review PR #1022 | raysan5 | |
| Actually OpenAL is not used any more, it should be using CoreAudio | |||
| 2019-11-24 | fix example build on macos (#1022) | Richard Smith | |
| 2019-11-24 | Review key input queue PR #1012 | raysan5 | |
| Keeping original API | |||
| 2019-11-24 | add api FIFO based character input. (#1012) | Ushio | |
| * add api FIFO based character input. * rename input character functions * replace tab to space x4 #1012 | |||
| 2019-11-24 | Fix camera not working problem at align z direction. #924 (#1013) | Ushio | |
| * Fix camera not working problem at align z direction. #924 * replace tab to space x4 | |||
| 2019-11-22 | DrawPoint3D(): PR review | Ray | |
| 2019-11-22 | Add DrawPoint3D() function to models.c (#1019) | Eric J | |
| Uses fewer vertexes than using DrawCube() or DrawSphere() for points. The small line is on analogy to the code for DrawPoint() in shapes.c. | |||
| 2019-11-22 | Adding double ended stack & Mempool Reset function (#1021) | Kevin Yonan | |
| 2019-11-22 | Update BINDINGS.md | Ray | |
| 2019-11-20 | Added raylib binding | Ray | |
| 2019-11-15 | Fix Makefile missing X11 lib when building as a shared library on Linux. (#1018) | JuDelCo | |
| 2019-11-12 | Fix VSCode template for debugging. (#1014) | JuDelCo | |
| 2019-11-11 | [rlgl] Create function `rlUpdateMeshAt` (#1010) | brankoku | |
| * [rlgl] Create function `rlUpdateMeshAt` * [rlgl] Update function `rlUpdateMeshAt` | |||
| 2019-11-08 | [Core] Added ColorFromNormalized which is the reverse of ColorNormalize. (#1011) | ChrisDill | |
| 2019-11-06 | rlUpdateMesh now supports updating indices (#1009) | brankoku | |
| 2019-11-04 | REVIEW: rlLoadTexture() | raysan5 | |
| Corrected bug when loading a RenderTexture texture passing NULL data. | |||
| 2019-11-04 | REVIEW: GetImageData() and GetImageAlphaBorder() | raysan5 | |
| 2019-11-01 | Fix generation of web examples (#1007) | Pablo Marcos Oltra | |
| At least on Linux, CMake seems to add automatically the '-rdynamic' flag. As a result, Emscripten generates a fat HTML file that does not work. Removing it allows HTML+JS+WASM generation. | |||
| 2019-10-29 | Review formatting for PR #1004 | Ray | |
| 2019-10-29 | fix various problems, thanks CppCheck :) (#1005) | João Coelho | |
| * explained a bit more the core_window_letterbox example * fixed a few 'ups' moments that could lead to mild head pain and time loss | |||
| 2019-10-29 | Review latest PR #1003 | Ray | |
| 2019-10-29 | Raysan (#1003) | Jean-Seb / jseb | |
| * new linux makefile for Android portages * Revert "projects: CMake: bump up minimal raylib version (#983)" This reverts commit 82306af111894397cb2028ac270f2916aa615fab. * new PR for upstream * for Raysan | |||
| 2019-10-28 | REDESIGN: TextToUtf8() | Ray | |
| ADDED: CodepointToUtf8() | |||
| 2019-10-28 | Corrected issue with function renamed | Ray | |
| 2019-10-27 | ADDED: TextToUtf8() -WIP- | Ray | |
| RENAMED: TextCountCodepoints() -> GetCodepointsCount() | |||
| 2019-10-27 | Update Bindings list include raylib-pas info (#1001) | Donald Duvall | |
| 2019-10-27 | added GetMatrixProjection fixed issue with GL11 where model matrix was ↵ | chriscamacho | |
| identity (#999) | |||
| 2019-10-26 | updated RayMarching Demo (#997) | Industrious Nomad | |
| * Removed Unused Uniforms uniform vec3 viewUp; uniform float deltaTime; * Removed Unused uniforms uniform vec3 viewUp; uniform float deltaTime; * Updated Source Added - #define PLATFORM_DESKTOP line for desktop users. This now will correctly find the proper glsl version for the raymarching.fs file. Removed - Uniforms --> deltaTime and viewUp. Including the code that was setting them. They were never used and they were triggering a log warning. Removed - The const from both screenWidth and screenHeight. Now they can be used to update the shader resolution when screen is resized. NOTE : This is a quick fix and probably not the best idea. Added - IsWindowResized() to check if screen is resized. If window is resized then width, height and shader resolution are updated. Changed - MIT tag at bottom right color value to BLACK. Now it's easier to see. * Closer Match to original code * Removed the PLATFORM_DESKTOP Define | |||
| 2019-10-25 | ClearDirectoryFiles(): Corrected issue #994 | Ray | |
| 2019-10-23 | mem leak in gltf loader (#995) | chriscamacho | |
| 2019-10-23 | ClearDirectoryFiles() corrected bug | Ray | |
| 2019-10-22 | Corrected issue #992 | Ray | |
| 2019-10-22 | ClearDirectoryFiles(): Corrected memory leak #991 | Ray | |
| 2019-10-22 | Corrected possible memory leak #993 | Ray | |
| 2019-10-22 | Minor comment tweak | Ray | |
| 2019-10-22 | Review some defines | Ray | |
| 2019-10-21 | Review latest PR | Ray | |
| 2019-10-21 | Add multi texture support for materials in GLTF format (#979) | Tyler Jessilynn Bezera | |
| * Initial commit of addition for GLTF materials.. should support loading more than just albedo map. * Clean up * fixed seg faults and leaks * temp don't overwrite defuse colour when rendering * undid something dumb! * correctly mixed diffuse map color when rendering to preserve not overwrite it | |||
| 2019-10-21 | Update text.c | Ray | |
| 2019-10-21 | Corrected bug on no-extension | Ray | |
